Search found 4 matches
- Tue Mar 07, 2017 5:38 pm
- Forum: Cheat Engine
- Topic: Code injection with value
- Replies: 5
- Views: 7500
Re: Code injection with value
Be sure to include "byte ptr" so you're not overwriting more than the 1 address. mov byte ptr [esi+9A],<my value> mov al,[value] From my understanding it will take the smallest common size, so when I move some value to AL which is one byte in size, it will only take one byte from the value I want t...
- Sat Mar 04, 2017 5:43 pm
- Forum: Tables
- Topic: Disgaea 2 PC
- Replies: 22
- Views: 44042
Re: Disgaea 2 PC
I'm proud to finally be able to contribute to the community after being a leecher for so long. I added an item rarity modifier. This is not for items you already have, but items you encounter, i.e. in the bonus list, wielded by enemies, and the shops. This also works with items that are usually only...
- Sat Mar 04, 2017 5:42 pm
- Forum: Cheat Engine
- Topic: Code injection with value
- Replies: 5
- Views: 7500
Re: Code injection with value
Thanks guys!
- Sat Mar 04, 2017 1:37 am
- Forum: Cheat Engine
- Topic: Code injection with value
- Replies: 5
- Views: 7500
Code injection with value
Using the Auto Assembler I created a little snippet which modifies which value will be set to a specific address. Initially it was: mov [esi+9A],al What I want it to be is: mov [esi+9A],<my value> I'd like to define the value in the table. How would I accomplish this? This is the complete script: [E...