Search found 104 matches

by justiny
Mon Dec 16, 2019 9:03 am
Forum: Tables
Topic: MechWarrior 5: Mercenaries
Replies: 87
Views: 22540

Re: MechWarrior 5: Mercenaries

Hm. I believe that cyber magic altered my post. CH Cheat Happens C.h.e.a.t h.a.p.p.e.n.s I appreciate they don't get along shouldn't mess with getting support. Anyhow, I tried it with only the game running and it still didn't work. MechWarrior 5 Mercenaries( Justiny version).CT Try the version with...
by justiny
Mon Dec 16, 2019 8:49 am
Forum: Tables
Topic: MechWarrior 5: Mercenaries
Replies: 87
Views: 22540

Re: MechWarrior 5: Mercenaries

A rogue newbie arrives!!! Prepare yourself for stupid questions and clearly obvious answers!!! So yes, that out of the way it's time to be that newbie. I can't get this to work at all. But this could probably easily be a user interface issue. Let's re-trace my steps: 1. I downloaded mgr.inz.Player'...
by justiny
Mon Dec 16, 2019 3:53 am
Forum: Tables
Topic: MechWarrior 5: Mercenaries
Replies: 87
Views: 22540

Re: MechWarrior 5: Mercenaries

Would be nice to have pilots no perma death tho. I reallllyyy like allowing my mechs to be smashed to bits.
by justiny
Sun Dec 15, 2019 6:15 pm
Forum: Tables
Topic: MechWarrior 5: Mercenaries
Replies: 87
Views: 22540

Re: MechWarrior 5: Mercenaries

Nice table
by justiny
Sun Dec 15, 2019 3:09 pm
Forum: Single Player Cheat Requests
Topic: [COMPLETED] [Request]Mechwarrior 5 Mercenaries
Replies: 62
Views: 18151

Re: [COMPLETED] [Request]Mechwarrior 5 Mercenaries

Justiny, it works but maybe there's a problem with quantity. I don't know yet, testing now. When enabled, quantity goes to 1. But when I open trade, it's still normal quantity of whatever it was before. I'll see what happens. For editing the save file for weapon level, can I just use notepad? The v...
by justiny
Sun Dec 15, 2019 12:38 pm
Forum: Single Player Cheat Requests
Topic: [COMPLETED] [Request]Mechwarrior 5 Mercenaries
Replies: 62
Views: 18151

Re: [Request]Mechwarrior 5 Mercenaries

Inf item when equipping parts : { Game : MechWarrior-Win64-Shipping.exe Version: Date : 2019-12-15 This script does blah blah blah } [ENABLE] //code from here to '[DISABLE]' will be used to enable the cheat aobscanmodule(INJECT,MechWarrior-Win64-Shipping.exe,89 48 04 48 83 C0 18 41 83 E9 01 75 D5) /...
by justiny
Wed Dec 11, 2019 11:33 am
Forum: Single Player Cheat Requests
Topic: [COMPLETED] [Request]Mechwarrior 5 Mercenaries
Replies: 62
Views: 18151

Re: [Request]Mechwarrior 5 Mercenaries

Fling trainer is out.
by justiny
Sun Nov 10, 2019 4:39 pm
Forum: Tables
Topic: Borderlands 3 [Engine:Unreal 4.20] - Console enabler, Dumper and more..
Replies: 612
Views: 202913

Re: Borderlands 3 [Engine:Unreal Engine 4] - Console enabler, Dumper and more..

Thanks Csimbi & mgr.inz.Player for making BL3 pc better and way more fun than the console version.
by justiny
Thu Nov 07, 2019 4:49 pm
Forum: Tables
Topic: Borderlands 3 +30
Replies: 918
Views: 376429

Re: Borderlands 3 +30

Any chance for Infinite Skill Duration? (i.e - Keeping Zane's Clone/Turret out?) Being able to freeze skill timers on persisting skills. [ENABLE] aobscanmodule(aobSkillDur,Borderlands3.exe,F3 0F 10 BB A0 00 00 00 F3) // should be unique alloc(newmem,$1000,"Borderlands3.exe"+1E7298C2) label(code) la...
by justiny
Fri Oct 11, 2019 12:12 pm
Forum: Tables
Topic: Borderlands 3 +30
Replies: 918
Views: 376429

Re: Borderlands 3 +30

[ENABLE] //code from here to '[DISABLE]' will be used to enable the cheat alloc(newmem,2048,"Borderlands3.exe"+903E1D6) label(returnhere) label(originalcode) label(exit) newmem: //this is allocated memory, you have read,write,execute access //place your code here originalcode: db 90 90 90 90 exit: j...
by justiny
Fri Oct 04, 2019 1:48 am
Forum: Tables
Topic: Borderlands 3 - Loot, Skills, Stats, Teleport, & More
Replies: 81
Views: 41644

Re: Borderlands 3 Stats & Stuff

The mayhem level was really useful, I found that [_mayhembase]+670 referes to whether or not mayhem is active allowing you to enable it on newly created characters. :D So just change globalalloc (_mayhembase,8) to globalalloc [_mayhembase]+670 to enable mayhem mode? or the mov rbx,_mayhembase to mo...
by justiny
Fri Oct 04, 2019 12:02 am
Forum: Tables
Topic: Borderlands 3 - Loot, Skills, Stats, Teleport, & More
Replies: 81
Views: 41644

Re: Borderlands 3 Stats & Stuff

The mayhem level was really useful, I found that [_mayhembase]+670 referes to whether or not mayhem is active allowing you to enable it on newly created characters. :D So just change globalalloc (_mayhembase,8) to globalalloc [_mayhembase]+670 to enable mayhem mode? or the mov rbx,_mayhembase to mo...
by justiny
Sat Sep 28, 2019 2:06 am
Forum: Tables
Topic: Borderlands 3 - Loot, Skills, Stats, Teleport, & More
Replies: 81
Views: 41644

Re: Borderlands 3 Stats & Stuff

Skill cooldown speed, a multiplier on how fast it regens, doesn't work What character? Is it getting changed or reset on the fly by other skills/bonuses? Like the guardian rank one that changes it depending on your shields. All 4 characters. With points into skill coodown reductions / rate skills f...
by justiny
Fri Sep 27, 2019 3:59 pm
Forum: Tables
Topic: Borderlands 3 - Loot, Skills, Stats, Teleport, & More
Replies: 81
Views: 41644

Re: Borderlands 3 Stats & Stuff

Skill cooldown speed, a multiplier on how fast it regens, doesn't work
by justiny
Tue Sep 17, 2019 6:23 am
Forum: Tables
Topic: Borderlands 3 +30
Replies: 918
Views: 376429

Re: Borderlands 3 +14

Sorry for my previous script post, should have tested it a bit more carefully. Improved Unlimited Health / Shield / Ammo / Grenades Modifyable Currency's: Money / Eridium / Golden Keys Infinite Ammo and Grenades will give you Max - 1, with this you will always pickup ammo and nades . <?xml version=...