Search found 3 matches

by galman33
Sun Oct 18, 2020 11:24 pm
Forum: Single Player Cheat Requests
Topic: [Request] Spelunky 2
Replies: 88
Views: 58289

Re: [Request] Spelunky 2

You misread. Once you do the above, CE hwbps will work just fine (I always use VEH). No one said you can't debug with CE while attached with x64dbg.. :P The whole deal here is ScyllaHide and not letting the game setup hooks in k32 APIs.. that's all :) Would you mind sharing your ScyllaHide options?...
by galman33
Sun Oct 18, 2020 9:18 am
Forum: Single Player Cheat Requests
Topic: [Request] Spelunky 2
Replies: 88
Views: 58289

Re: [Request] Spelunky 2

I'm using x64dbg with ScyllaHide plugin (setting: VMProtect). Patch the game's EP to infinite loop (EBFE) then let Steam launch it. As soon as process is created, attach the game with x64dbg. Then check Threads > Main. Double-click it and it will land you where the EP loop is (the EBFE). Restore th...
by galman33
Sat Oct 17, 2020 10:27 pm
Forum: Single Player Cheat Requests
Topic: [Request] Spelunky 2
Replies: 88
Views: 58289

Re: [Request] Spelunky 2

^ Game doesn't hide them. The problem is the game sets up a structured exception handler (SEH) and filters hardware breakpoints, so debugging the game either crashes it on some OSes or just doesn't show anything. I've sorted it out with cfemen :) As far as scanning its memory is concerned, that isn...