Search found 253 matches

by ++METHOS
Mon Mar 27, 2023 3:11 pm
Forum: Tables
Topic: Sleeping Dogs Definitive Edition
Replies: 165
Views: 35814

Re: Sleeping Dogs Definitive Edition

I am not sure what you are saying. If the script does not activate for you, then please refer to my previous comment regarding AOB signatures. If the script does activate for you, then the instructions should already be written in the table. You will have to open the script and copy the value that y...
by ++METHOS
Mon Mar 27, 2023 2:13 pm
Forum: Tables
Topic: Sleeping Dogs Definitive Edition
Replies: 165
Views: 35814

Re: Sleeping Dogs Definitive Edition

Does the script activate for you?
by ++METHOS
Mon Mar 27, 2023 6:45 am
Forum: Tables
Topic: Sleeping Dogs Definitive Edition
Replies: 165
Views: 35814

Re: Sleeping Dogs Definitive Edition

Probably yes.
by ++METHOS
Sun Mar 26, 2023 8:43 am
Forum: Tables
Topic: Sleeping Dogs Definitive Edition
Replies: 165
Views: 35814

Re: Sleeping Dogs Definitive Edition

If you are having trouble with script activation, then my advice would be to make sure that you are running the exact copy of the game, as per suggested in the original post of this thread. If you are not willing or able to run that particular copy of the game, then you will need to manually fix the...
by ++METHOS
Wed Feb 08, 2023 10:02 am
Forum: Tables
Topic: Sleeping Dogs Definitive Edition
Replies: 165
Views: 35814

Re: Sleeping Dogs Definitive Edition

Cheers. I hope that people have fun with it.
by ++METHOS
Wed Feb 08, 2023 12:09 am
Forum: Tables
Topic: Sleeping Dogs Definitive Edition
Replies: 165
Views: 35814

Re: Sleeping Dogs Definitive Edition

Based on the current table, I cannot say. Maybe you can try. Load up the DLC and see if the table works. If it does, equip the weapon that you are looking for and check to see what the weapon code is and use it whenever you no longer have that weapon; see it if works. The weapon feature is not finis...
by ++METHOS
Sat Jan 21, 2023 10:29 pm
Forum: Tables
Topic: Sleeping Dogs Definitive Edition
Replies: 165
Views: 35814

Re: Sleeping Dogs Definitive Edition

EddiePulaski wrote:
Sat Jan 21, 2023 9:34 pm
So, the question is, where or how can I find some kind of list of values with the description? :dry:
-You don't. Unless you want to take the time to catalog all of that data yourself. I just provide you with a tool; it is up to you what you do with it. :D
by ++METHOS
Fri Jan 20, 2023 11:48 pm
Forum: Tables
Topic: Sleeping Dogs Definitive Edition
Replies: 165
Views: 35814

Re: Sleeping Dogs Definitive Edition

I'm really not sure. This may be something that you just have to test and see. If I recall correctly, there was a slot for head data, so that might work. You may have to exit the clothing screen in order to see if the changes will stick.
by ++METHOS
Tue Jan 10, 2023 9:43 pm
Forum: Tables
Topic: Sleeping Dogs Definitive Edition
Replies: 165
Views: 35814

Re: Sleeping Dogs Definitive Edition

Okay. No problem.
by ++METHOS
Tue Jan 10, 2023 12:30 pm
Forum: Tables
Topic: Sleeping Dogs Definitive Edition
Replies: 165
Views: 35814

Re: Sleeping Dogs Definitive Edition

Disable arrest grab doesnt kind of work it works if they dont tackle you but if they tackle you it doesnt really work -It works as intended. This is why it is called 'disable arrest grab' and not 'disable arrest' or 'disable arrest tackle'. The reason why I did not incorporate a way to nullify tack...
by ++METHOS
Mon Jan 09, 2023 11:26 am
Forum: Tables
Topic: Sleeping Dogs Definitive Edition
Replies: 165
Views: 35814

Re: Sleeping Dogs Definitive Edition

Glad to hear it. Thanks.
by ++METHOS
Thu Sep 15, 2022 9:35 am
Forum: Tables
Topic: Sleeping Dogs Definitive Edition
Replies: 165
Views: 35814

Re: Sleeping Dogs Definitive Edition

Loginoff wrote:
Wed Sep 14, 2022 9:38 pm
im pretty sure there is a line missed in first script (health etc script) in the end of "regen_health:" block.
-You are right. Thank you for pointing this out. I have updated the table to reflect this change.
by ++METHOS
Tue Aug 23, 2022 5:29 pm
Forum: Tables
Topic: Sleeping Dogs Definitive Edition
Replies: 165
Views: 35814

Re: Sleeping Dogs Definitive Edition

Yes. I understand. However, I am the opposite. As a cheat maker, I do not see the fun in having realistic features that only slightly modify the game in subtle ways. There have been a few requests here for things that I typically do not incorporate, but I obliged anyway. However, I do not typically ...
by ++METHOS
Sun Aug 21, 2022 5:15 pm
Forum: Tables
Topic: Sleeping Dogs Definitive Edition
Replies: 165
Views: 35814

Re: Sleeping Dogs Definitive Edition

Hi. I have stopped working on this some time ago. But I have to ask, are these infinite buffs really needed? It seems that the currently available features would more than cover these things.
by ++METHOS
Thu Jun 09, 2022 7:24 am
Forum: Tables
Topic: Sleeping Dogs Definitive Edition
Replies: 165
Views: 35814

Re: Sleeping Dogs Definitive Edition

Hi Methos, could you please make NPCs invincible? -You should be able to do it yourself. Just edit the One-Hit Kill script: one_hit_kill: cmp byte ptr [one_hit_kill_enable],1 jne originalcode_health mov [rcx+54],(float)0 //Change this line from (float)0 to (float)1000 or similar jmp return_health I...