Search found 17 matches

by Gothfather
Mon Oct 19, 2020 12:17 am
Forum: Tables
Topic: z Baldur's Gate 3
Replies: 557
Views: 98154

Re: z Baldur's Gate 3

Do you guys think that we could make our own custom class if we were to copy and paste bits and bobs from the Progressions.lsx ? Maybe we could cut Say warlock or ranger as a base and then copy and paste feature benefits from other classes, anyone think that'd work? Because if so I might take a cra...
by Gothfather
Sun Oct 18, 2020 11:36 pm
Forum: Tables
Topic: z Baldur's Gate 3
Replies: 557
Views: 98154

Re: z Baldur's Gate 3

/snip I couldn't find any kick animation anywhere though :cry: anyone know where those animations are stored up in? I have noticed that not all animations seem to be stored in one location. I found some files i think are animations from the engine.pak at this location... \Public\Engine\Assets\Chara...
by Gothfather
Sun Oct 18, 2020 11:22 pm
Forum: Tables
Topic: z Baldur's Gate 3
Replies: 557
Views: 98154

Re: z Baldur's Gate 3

Do you guys think that we could make our own custom class if we were to copy and paste bits and bobs from the Progressions.lsx ? Maybe we could cut Say warlock or ranger as a base and then copy and paste feature benefits from other classes, anyone think that'd work? Because if so I might take a cra...
by Gothfather
Sun Oct 18, 2020 11:13 pm
Forum: Tables
Topic: z Baldur's Gate 3
Replies: 557
Views: 98154

Re: z Baldur's Gate 3

Thanks GothFather for your explanations that also benefitted me, and I'm sorry if you saw no value in my work. ----- /snip What!?! why do you think that? I just think you are doing a LOT of work to make the monk class from scratch that could be added as soon as November. In the video I linked (with...
by Gothfather
Sun Oct 18, 2020 11:04 pm
Forum: Tables
Topic: z Baldur's Gate 3
Replies: 557
Views: 98154

Re: z Baldur's Gate 3

I think I did. Have started multiple new games and I always get level cap reached at level 4 Can you show the pathway of the files you tweaked. Just so we can double check you have them in the right locations. D/Games/Baldurs gate 3/Data/Shared/Public/Shared/Stats/Generated/Data I put in the file f...
by Gothfather
Sun Oct 18, 2020 9:04 pm
Forum: Tables
Topic: z Baldur's Gate 3
Replies: 557
Views: 98154

Re: z Baldur's Gate 3

MardukBabylon, if your sure you have the files correct and in proper directory, did you try a new game? Mine seems to be working, but I started a new game. I think I did. Have started multiple new games and I always get level cap reached at level 4 Can you show the pathway of the files you tweaked....
by Gothfather
Sun Oct 18, 2020 8:45 pm
Forum: Tables
Topic: z Baldur's Gate 3
Replies: 557
Views: 98154

Re: z Baldur's Gate 3

no comments for my fake flurry of blows? Well three things... 1) I am just going to wait for the monk class to be released in EA before I test it. 2) not sure how your new ability isn't just given to NPCs as well. 3) You are using a tweak method that is dangerous. You can tweak a *.pak file, add it...
by Gothfather
Sun Oct 18, 2020 7:53 pm
Forum: Tables
Topic: z Baldur's Gate 3
Replies: 557
Views: 98154

Re: z Baldur's Gate 3

no comments for my fake flurry of blows? Well three things... 1) I am just going to wait for the monk class to be released in EA before I test it. 2) not sure how your new ability isn't just given to NPCs as well. 3) You are using a tweak method that is dangerous. You can tweak a *.pak file, add it...
by Gothfather
Sun Oct 18, 2020 4:47 pm
Forum: Tables
Topic: z Baldur's Gate 3
Replies: 557
Views: 98154

Re: z Baldur's Gate 3

Gustav weapons anyone wanting codes new entry "CHA_CompassSpear" using "WPN_Spear" data "RootTemplate" "7fdf8022-629a-4b34-b0c0-3295bfb2903d" new entry "DEN_Apprentice_DaggerOfShar" using "WPN_Dagger" data "RootTemplate" "bd2b35bf-375d-4a34-99a0-104e8157e305" new entry "DEN_HalsinBlade" using "WPN_...
by Gothfather
Sun Oct 18, 2020 4:41 pm
Forum: Tables
Topic: z Baldur's Gate 3
Replies: 557
Views: 98154

Re: z Baldur's Gate 3

Hey all, I changed up the Pet Pal, Comprehend Languages, and Detect Thoughts to use the SetTag() command instead. These are now permanent. You can also add any of the other tags to your characters. I included Hermit and Urchin. You all can assemble the list of UUIDs for the other tags out there in ...
by Gothfather
Sun Oct 18, 2020 4:31 pm
Forum: Tables
Topic: z Baldur's Gate 3
Replies: 557
Views: 98154

Re: z Baldur's Gate 3

My most requested feature is picking skills on character creation. Usually 2/2 or 3/3. But not all the skills are unlocked then. At level 4 you can pick a feat and the "skilled" feat you'll have a choice of 3 skills 3/3. I would love the ability to pick all of them at lvl 4. Is it possible someone ...
by Gothfather
Sat Oct 17, 2020 11:15 pm
Forum: Tables
Topic: z Baldur's Gate 3
Replies: 557
Views: 98154

Re: z Baldur's Gate 3

Anyone found a way to apply data "Boosts" or effect to passive.txt or characters.txt and ONLY to the player ? it seems that everything applied to "_Hero" is effecting the entire party I tried using :IF(Tagged('CUSTOM', context.Source)) in passive.txt with no luck okay from what I can tell there is ...
by Gothfather
Sat Oct 17, 2020 10:00 pm
Forum: Tables
Topic: z Baldur's Gate 3
Replies: 557
Views: 98154

Re: z Baldur's Gate 3

Anyone found a way to apply data "Boosts" or effect to passive.txt or characters.txt and ONLY to the player ? it seems that everything applied to "_Hero" is effecting the entire party I tried using :IF(Tagged('CUSTOM', context.Source)) in passive.txt with no luck okay from what I can tell there is ...
by Gothfather
Sat Oct 17, 2020 9:52 pm
Forum: Tables
Topic: z Baldur's Gate 3
Replies: 557
Views: 98154

Re: z Baldur's Gate 3

So when you guys are unpacking these files and messing around, what are you doing exactly? Are you repacking them or taking the raw unpacked files and throwing them in the game folder? There's a lot I'd like to mess with, but I'd like to tinker with it safely. You don't need to repack the files mak...
by Gothfather
Sat Oct 17, 2020 9:14 pm
Forum: Tables
Topic: z Baldur's Gate 3
Replies: 557
Views: 98154

Re: z Baldur's Gate 3

Okay I figured out how to give half-elves their PHB ability of pick any two skills. Thanks to Helios2216 for pointing me in the correct direction. You will need to edit Progressions.lsx [I will include the tweaked version in the code window.] You will need to place the file in the following location...