Search found 22 matches
- Mon Oct 19, 2020 4:07 pm
- Forum: Tables
- Topic: z Baldur's Gate 3
- Replies: 6932
- Views: 2239441
Re: z Baldur's Gate 3
Has anyone found the tattoo textures? I've extracted most of the PAK files and still haven't found the tattoo texture files. I'd like to create some custom tattoos. in Models.pack, at Models\Public\Shared\Content\Assets\Characters\Character Editor Presets\Tattoo Makeup\[PAK]_Tattoos\ there's a file...
- Mon Oct 19, 2020 3:11 pm
- Forum: Tables
- Topic: z Baldur's Gate 3
- Replies: 6932
- Views: 2239441
Re: z Baldur's Gate 3
also here's an example of unlocking Wyll character to play as main character, with modified abilities:
[Link]
[Link]
- Mon Oct 19, 2020 3:08 pm
- Forum: Tables
- Topic: z Baldur's Gate 3
- Replies: 6932
- Views: 2239441
Re: z Baldur's Gate 3
Is there item id list for spells or spell scrolls? the list of spells and their id are found in shared.pak at \Shared\Public\Shared\Lists\SpellLists.lsx (open with notepad). the list of scrolls and their id are found also there at \Shared\Public\Shared\Stats\Generated\Data\Object.txt Let me know if...
- Mon Oct 19, 2020 10:55 am
- Forum: Tables
- Topic: z Baldur's Gate 3
- Replies: 6932
- Views: 2239441
Re: z Baldur's Gate 3
Is there item id list for spells or spell scrolls? the list of spells and their id are found in shared.pak at \Shared\Public\Shared\Lists\SpellLists.lsx (open with notepad). the list of scrolls and their id are found also there at \Shared\Public\Shared\Stats\Generated\Data\Object.txt Let me know if...
- Mon Oct 19, 2020 10:48 am
- Forum: Tables
- Topic: z Baldur's Gate 3
- Replies: 6932
- Views: 2239441
Re: z Baldur's Gate 3
For those attempting to create a new class, you can find several passives belonging to classes not shown in game. example: new entry "Monk" type "PassiveData" data "DisplayName" "Passive_Monk_DisplayName" data "Boosts" "Proficiency(SimpleWeapons);Proficiency(Shortswords);ProficiencyBonus(SavingThro...
- Mon Oct 19, 2020 7:42 am
- Forum: Tables
- Topic: z Baldur's Gate 3
- Replies: 6932
- Views: 2239441
Re: z Baldur's Gate 3
For those attempting to create a new class, you can find several passives belonging to classes not shown in game. example: new entry "Monk" type "PassiveData" data "DisplayName" "Passive_Monk_DisplayName" data "Boosts" "Proficiency(SimpleWeapons);Proficiency(Shortswords);ProficiencyBonus(SavingThrow...
- Mon Oct 19, 2020 6:48 am
- Forum: Tables
- Topic: z Baldur's Gate 3
- Replies: 6932
- Views: 2239441
Re: z Baldur's Gate 3
/snip I couldn't find any kick animation anywhere though :cry: anyone know where those animations are stored up in? I have noticed that not all animations seem to be stored in one location. I found some files i think are animations from the engine.pak at this location... \Public\Engine\Assets\Chara...
- Mon Oct 19, 2020 6:45 am
- Forum: Tables
- Topic: z Baldur's Gate 3
- Replies: 6932
- Views: 2239441
Re: z Baldur's Gate 3
Hi everyone, First of all, I want to thank you all for the hard work everyone is doing. I took the time, and spawned the magic items from lists I found here, Work is still in progress, but I've attached what I've made so far. I've managed to spawn all items with the CT table made by Zanzer (Extra T...
- Sun Oct 18, 2020 9:39 pm
- Forum: Tables
- Topic: z Baldur's Gate 3
- Replies: 6932
- Views: 2239441
Re: z Baldur's Gate 3
Thanks GothFather for your explanations that also benefitted me, and I'm sorry if you saw no value in my work. ----- on the topic on toying with the animations defined in spell_target.txt file, i couldn't apply to my character multiattack spell that some enemies got (bear, automatons etc). there's s...
- Sun Oct 18, 2020 8:01 pm
- Forum: Tables
- Topic: z Baldur's Gate 3
- Replies: 6932
- Views: 2239441
Re: z Baldur's Gate 3
If you want to play around with the animations in game, you can create an Auto Assemble script for: [ENABLE] {$lua} if syntaxcheck then return end local uuid = "8b8bb757-21ce-4e02-a2f3-97d55cf2f90b" local cmdCall = getAddress("cmdCall") local cmdAddr = getAddress("cmdAddr") local cmdArgs = getAddre...
- Sun Oct 18, 2020 8:00 pm
- Forum: Tables
- Topic: z Baldur's Gate 3
- Replies: 6932
- Views: 2239441
Re: z Baldur's Gate 3
no comments for my fake flurry of blows? Well three things... 1) I am just going to wait for the monk class to be released in EA before I test it. 2) not sure how your new ability isn't just given to NPCs as well. 3) You are using a tweak method that is dangerous. You can tweak a *.pak file, add it...
- Sun Oct 18, 2020 7:16 pm
- Forum: Tables
- Topic: z Baldur's Gate 3
- Replies: 6932
- Views: 2239441
Re: z Baldur's Gate 3
im looking for a foot/ kick animation or effect i can use. does anyone find any?
- Sun Oct 18, 2020 4:49 pm
- Forum: Tables
- Topic: z Baldur's Gate 3
- Replies: 6932
- Views: 2239441
Re: z Baldur's Gate 3
no comments for my fake flurry of blows?
- Sun Oct 18, 2020 4:26 pm
- Forum: Tables
- Topic: z Baldur's Gate 3
- Replies: 6932
- Views: 2239441
Re: z Baldur's Gate 3
Here's a cleaner version of my fake flurry of blows, that doesnt modify how target_flurry ability works. Modify target_flurryofblows section in spell_target.txt like this, then reference Target_FlurryOfBlows in spelllists.lsx on the class you want. new entry "Target_FlurryOfBlows" type "SpellData" d...
- Sun Oct 18, 2020 3:53 pm
- Forum: Tables
- Topic: z Baldur's Gate 3
- Replies: 6932
- Views: 2239441
Re: z Baldur's Gate 3
ok I made work something resembling a monk flurry (ie 2 immediate unarmed attacks). How to proceed to add that to a rogue: 1) open Shared\Public\Shared\Stats\Generated\Data\spell_target.txt look for Target_Flurry in the file. in the block of code, remove data "WeaponTypes" "Melee" line. it will remo...