Search found 22 matches

by freeze
Mon Oct 19, 2020 4:07 pm
Forum: Tables
Topic: z Baldur's Gate 3
Replies: 672
Views: 173330

Re: z Baldur's Gate 3

Has anyone found the tattoo textures? I've extracted most of the PAK files and still haven't found the tattoo texture files. I'd like to create some custom tattoos. in Models.pack, at Models\Public\Shared\Content\Assets\Characters\Character Editor Presets\Tattoo Makeup\[PAK]_Tattoos\ there's a file...
by freeze
Mon Oct 19, 2020 3:11 pm
Forum: Tables
Topic: z Baldur's Gate 3
Replies: 672
Views: 173330

Re: z Baldur's Gate 3

also here's an example of unlocking Wyll character to play as main character, with modified abilities:
[Link]
by freeze
Mon Oct 19, 2020 3:08 pm
Forum: Tables
Topic: z Baldur's Gate 3
Replies: 672
Views: 173330

Re: z Baldur's Gate 3

Is there item id list for spells or spell scrolls? the list of spells and their id are found in shared.pak at \Shared\Public\Shared\Lists\SpellLists.lsx (open with notepad). the list of scrolls and their id are found also there at \Shared\Public\Shared\Stats\Generated\Data\Object.txt Let me know if...
by freeze
Mon Oct 19, 2020 10:55 am
Forum: Tables
Topic: z Baldur's Gate 3
Replies: 672
Views: 173330

Re: z Baldur's Gate 3

Is there item id list for spells or spell scrolls? the list of spells and their id are found in shared.pak at \Shared\Public\Shared\Lists\SpellLists.lsx (open with notepad). the list of scrolls and their id are found also there at \Shared\Public\Shared\Stats\Generated\Data\Object.txt Let me know if...
by freeze
Mon Oct 19, 2020 10:48 am
Forum: Tables
Topic: z Baldur's Gate 3
Replies: 672
Views: 173330

Re: z Baldur's Gate 3

For those attempting to create a new class, you can find several passives belonging to classes not shown in game. example: new entry "Monk" type "PassiveData" data "DisplayName" "Passive_Monk_DisplayName" data "Boosts" "Proficiency(SimpleWeapons);Proficiency(Shortswords);ProficiencyBonus(SavingThro...
by freeze
Mon Oct 19, 2020 7:42 am
Forum: Tables
Topic: z Baldur's Gate 3
Replies: 672
Views: 173330

Re: z Baldur's Gate 3

For those attempting to create a new class, you can find several passives belonging to classes not shown in game. example: new entry "Monk" type "PassiveData" data "DisplayName" "Passive_Monk_DisplayName" data "Boosts" "Proficiency(SimpleWeapons);Proficiency(Shortswords);ProficiencyBonus(SavingThrow...
by freeze
Mon Oct 19, 2020 6:48 am
Forum: Tables
Topic: z Baldur's Gate 3
Replies: 672
Views: 173330

Re: z Baldur's Gate 3

/snip I couldn't find any kick animation anywhere though :cry: anyone know where those animations are stored up in? I have noticed that not all animations seem to be stored in one location. I found some files i think are animations from the engine.pak at this location... \Public\Engine\Assets\Chara...
by freeze
Mon Oct 19, 2020 6:45 am
Forum: Tables
Topic: z Baldur's Gate 3
Replies: 672
Views: 173330

Re: z Baldur's Gate 3

Hi everyone, First of all, I want to thank you all for the hard work everyone is doing. I took the time, and spawned the magic items from lists I found here, Work is still in progress, but I've attached what I've made so far. I've managed to spawn all items with the CT table made by Zanzer (Extra T...
by freeze
Sun Oct 18, 2020 9:39 pm
Forum: Tables
Topic: z Baldur's Gate 3
Replies: 672
Views: 173330

Re: z Baldur's Gate 3

Thanks GothFather for your explanations that also benefitted me, and I'm sorry if you saw no value in my work. ----- on the topic on toying with the animations defined in spell_target.txt file, i couldn't apply to my character multiattack spell that some enemies got (bear, automatons etc). there's s...
by freeze
Sun Oct 18, 2020 8:01 pm
Forum: Tables
Topic: z Baldur's Gate 3
Replies: 672
Views: 173330

Re: z Baldur's Gate 3

If you want to play around with the animations in game, you can create an Auto Assemble script for: [ENABLE] {$lua} if syntaxcheck then return end local uuid = "8b8bb757-21ce-4e02-a2f3-97d55cf2f90b" local cmdCall = getAddress("cmdCall") local cmdAddr = getAddress("cmdAddr") local cmdArgs = getAddre...
by freeze
Sun Oct 18, 2020 8:00 pm
Forum: Tables
Topic: z Baldur's Gate 3
Replies: 672
Views: 173330

Re: z Baldur's Gate 3

no comments for my fake flurry of blows? Well three things... 1) I am just going to wait for the monk class to be released in EA before I test it. 2) not sure how your new ability isn't just given to NPCs as well. 3) You are using a tweak method that is dangerous. You can tweak a *.pak file, add it...
by freeze
Sun Oct 18, 2020 7:16 pm
Forum: Tables
Topic: z Baldur's Gate 3
Replies: 672
Views: 173330

Re: z Baldur's Gate 3

im looking for a foot/ kick animation or effect i can use. does anyone find any?
by freeze
Sun Oct 18, 2020 4:49 pm
Forum: Tables
Topic: z Baldur's Gate 3
Replies: 672
Views: 173330

Re: z Baldur's Gate 3

no comments for my fake flurry of blows?
by freeze
Sun Oct 18, 2020 4:26 pm
Forum: Tables
Topic: z Baldur's Gate 3
Replies: 672
Views: 173330

Re: z Baldur's Gate 3

Here's a cleaner version of my fake flurry of blows, that doesnt modify how target_flurry ability works. Modify target_flurryofblows section in spell_target.txt like this, then reference Target_FlurryOfBlows in spelllists.lsx on the class you want. new entry "Target_FlurryOfBlows" type "SpellData" d...
by freeze
Sun Oct 18, 2020 3:53 pm
Forum: Tables
Topic: z Baldur's Gate 3
Replies: 672
Views: 173330

Re: z Baldur's Gate 3

ok I made work something resembling a monk flurry (ie 2 immediate unarmed attacks). How to proceed to add that to a rogue: 1) open Shared\Public\Shared\Stats\Generated\Data\spell_target.txt look for Target_Flurry in the file. in the block of code, remove data "WeaponTypes" "Melee" line. it will remo...