Search found 17 matches
- Wed Aug 09, 2023 11:23 am
- Forum: Tables
- Topic: z Baldur's Gate 3
- Replies: 6891
- Views: 2173832
Re: z Baldur's Gate 3
Hey, has anyone run into an oddity where the 'max all stats' cheat goes away once you untoggle it? I customized it to give myself better (but not all 20) stats, hoping to save and just have them- but it vanishes when I toggle it off. Will I just have to keep it on forever? I read up to page 128 and...
- Tue Aug 08, 2023 8:33 pm
- Forum: Tables
- Topic: z Baldur's Gate 3
- Replies: 6891
- Views: 2173832
Re: z Baldur's Gate 3
I have added a LOT of items to the Item Spawner. Primarily Legendary and Very Rare , and some Rare and Uncommon . I have sorted and color-coded them. All this is in the attached bg3_items_spells.CT table, which is based Zanzer's bg3.CT v4.1.1.3624901 (2) table. Edited the item spawner code for my t...
- Tue Nov 15, 2022 3:27 am
- Forum: Tables
- Topic: Wartales Early Access
- Replies: 210
- Views: 144140
Re: Wartales Early Access
Is anyone still interested in a money cheat? well I was determined to find a way to change my money in game. The numbers seem obfuscated and random but I feel like i've cracked it. I could write up a brief tutorial on how I did it. No its not the best way, and no I don't know how to make a script o...
- Wed Oct 26, 2022 4:27 am
- Forum: Single Player Cheat Requests
- Topic: [Request] Lost Eidolons
- Replies: 114
- Views: 42964
Re: [Request] Lost Eidolons
"_part2EquipmentIDs": { "1": first weapon slot "2": shield slot "3": Grimoire "4": armor "5": necklace "6": horse "7": item slot 1 "8": item slot 2 "9": item slot 3 "10": main weapon slot 2 "11": shield slot 2 } // Draft: this is a draft, disregard for now. /* UPDATE: Tested changing GUID confirmed ...
- Sat May 14, 2022 4:12 am
- Forum: Tables
- Topic: Warhammer 40,000: Chaos Gate - Daemonhunters
- Replies: 42
- Views: 17070
Re: Warhammer 40,000: Chaos Gate - Daemonhunters
Can anyone help with EXP Pointer? I found the EXP address. Browsed it in the disassembler. Searched what accessed the address. Added it to the code list: Address:GameAssembly.dll+115EE981, Named it: ReadXPBarracks:mov edi,[rbi+00000080]. Anytime I start the game I can click advanced opitions, find o...
- Fri Oct 23, 2020 4:50 am
- Forum: Tables
- Topic: z Baldur's Gate 3
- Replies: 6891
- Views: 2173832
Re: z Baldur's Gate 3
Does anyone know how to remove limitations of once per rest for Night Walkers (boots) Misty Step, enchantment? Tried to use the method Helios2216 showed me to allow multiple uses on the Rain Dancer staff, without recharging rests. But I can't seem to find the stats for the boots, with the cooldown ...
- Thu Oct 22, 2020 5:37 pm
- Forum: Tables
- Topic: z Baldur's Gate 3
- Replies: 6891
- Views: 2173832
Re: z Baldur's Gate 3
The weapons root template changes the look of the weapon to the best of my knowledge. You can unpack the root template which is in a folder called root template and find the matching id with all other information. You can leave the using info the same. I appreciate you taking the time to reply, but...
- Thu Oct 22, 2020 2:03 pm
- Forum: Tables
- Topic: z Baldur's Gate 3
- Replies: 6891
- Views: 2173832
Re: z Baldur's Gate 3
On my way out so I may need to update this when I get back. The weapons root template changes the look of the weapon to the best of my knowledge. You can unpack the root template which is in a folder called root template and find the matching id with all other information. You can leave the using in...
- Thu Oct 22, 2020 6:41 am
- Forum: Tables
- Topic: z Baldur's Gate 3
- Replies: 6891
- Views: 2173832
Re: z Baldur's Gate 3
Im trying to make pikes and spears one handed. I've changed anything that says "Spear2H" to "Spear1H" It hasn't worked unfortunately. Anybody got some tips on how I can do this? File edited is in Shared>Public>Shared>EquipmentTypes> <node id="EquipmentType"> <attribute id="BoneMainSheathed" type="F...
- Thu Oct 22, 2020 4:42 am
- Forum: Tables
- Topic: z Baldur's Gate 3
- Replies: 6891
- Views: 2173832
Re: z Baldur's Gate 3
Just throwing this out there: there is a bg3 modding section in the Larian discord, nice place to lurk. Original new entry "Target_CreateWater_StaffOfRain" type "SpellData" data "SpellType" "Target" using "Target_CreateWater" data "Cooldown" "OncePerShortRest" data "ExtraDescription" "Target_CreateW...
- Mon Oct 19, 2020 1:13 am
- Forum: Tables
- Topic: z Baldur's Gate 3
- Replies: 6891
- Views: 2173832
Re: z Baldur's Gate 3
I just wanted to clarify some things regarding inheritance and applying statuses to only the player character: If a non player hero has a data type attribute that is present in their own structure, the parent or distant grandparents data attribute is ignored. I always knew this, but was looking for ...
- Sun Oct 18, 2020 9:12 am
- Forum: Tables
- Topic: z Baldur's Gate 3
- Replies: 6891
- Views: 2173832
Re: z Baldur's Gate 3
tried it, didn't work ... No, Passives are FixedString so they don't handle conditionals such as if statements. You can find the structures of data types in Shared_Data/Public/Shared/Stats/Generated/Structure. I was thinking about trying a conditional with Toggle effect/conditions but I have no ide...
- Sun Oct 18, 2020 8:06 am
- Forum: Tables
- Topic: z Baldur's Gate 3
- Replies: 6891
- Views: 2173832
Re: z Baldur's Gate 3
Couldn't you just do something like this:? character.txt new entry "_Hero" type "Character" using "_Base" data "Vitality" "1" data "XPReward" "" data "Sight" "1850" data "Hearing" "1800" data "SpellCastingAbility" "Intelligence" data "ActionResources" "ActionPoint:1;BonusActionPoint:1;ReactionActio...
- Sun Oct 18, 2020 12:53 am
- Forum: Tables
- Topic: z Baldur's Gate 3
- Replies: 6891
- Views: 2173832
Re: z Baldur's Gate 3
Anyone found a way to apply data "Boosts" or effect to passive.txt or characters.txt and ONLY to the player ? it seems that everything applied to "_Hero" is effecting the entire party I tried using :IF(Tagged('CUSTOM', context.Source)) in passive.txt with no luck okay from what I can tell there is ...
- Sat Oct 17, 2020 2:50 pm
- Forum: Tables
- Topic: z Baldur's Gate 3
- Replies: 6891
- Views: 2173832
Re: z Baldur's Gate 3
Have you guys found anything regarding to max party limit yet, it seems its possible since you can do it by edit the savefiles I kinda wanted a easier method to get that tho. I found this id="NumPlayers" type="uint8" value="4" in meta.lsx within the Egine.pak but I have no desire to play with more ...