Search found 12 matches

by Helios2216
Fri Oct 23, 2020 4:50 am
Forum: Tables
Topic: z Baldur's Gate 3
Replies: 563
Views: 101490

Re: z Baldur's Gate 3

Does anyone know how to remove limitations of once per rest for Night Walkers (boots) Misty Step, enchantment? Tried to use the method Helios2216 showed me to allow multiple uses on the Rain Dancer staff, without recharging rests. But I can't seem to find the stats for the boots, with the cooldown ...
by Helios2216
Thu Oct 22, 2020 5:37 pm
Forum: Tables
Topic: z Baldur's Gate 3
Replies: 563
Views: 101490

Re: z Baldur's Gate 3

The weapons root template changes the look of the weapon to the best of my knowledge. You can unpack the root template which is in a folder called root template and find the matching id with all other information. You can leave the using info the same. I appreciate you taking the time to reply, but...
by Helios2216
Thu Oct 22, 2020 2:03 pm
Forum: Tables
Topic: z Baldur's Gate 3
Replies: 563
Views: 101490

Re: z Baldur's Gate 3

On my way out so I may need to update this when I get back. The weapons root template changes the look of the weapon to the best of my knowledge. You can unpack the root template which is in a folder called root template and find the matching id with all other information. You can leave the using in...
by Helios2216
Thu Oct 22, 2020 6:41 am
Forum: Tables
Topic: z Baldur's Gate 3
Replies: 563
Views: 101490

Re: z Baldur's Gate 3

Im trying to make pikes and spears one handed. I've changed anything that says "Spear2H" to "Spear1H" It hasn't worked unfortunately. Anybody got some tips on how I can do this? File edited is in Shared>Public>Shared>EquipmentTypes> <node id="EquipmentType"> <attribute id="BoneMainSheathed" type="F...
by Helios2216
Thu Oct 22, 2020 4:42 am
Forum: Tables
Topic: z Baldur's Gate 3
Replies: 563
Views: 101490

Re: z Baldur's Gate 3

Just throwing this out there: there is a bg3 modding section in the Larian discord, nice place to lurk. Original new entry "Target_CreateWater_StaffOfRain" type "SpellData" data "SpellType" "Target" using "Target_CreateWater" data "Cooldown" "OncePerShortRest" data "ExtraDescription" "Target_CreateW...
by Helios2216
Mon Oct 19, 2020 1:13 am
Forum: Tables
Topic: z Baldur's Gate 3
Replies: 563
Views: 101490

Re: z Baldur's Gate 3

I just wanted to clarify some things regarding inheritance and applying statuses to only the player character: If a non player hero has a data type attribute that is present in their own structure, the parent or distant grandparents data attribute is ignored. I always knew this, but was looking for ...
by Helios2216
Sun Oct 18, 2020 9:12 am
Forum: Tables
Topic: z Baldur's Gate 3
Replies: 563
Views: 101490

Re: z Baldur's Gate 3

tried it, didn't work ... No, Passives are FixedString so they don't handle conditionals such as if statements. You can find the structures of data types in Shared_Data/Public/Shared/Stats/Generated/Structure. I was thinking about trying a conditional with Toggle effect/conditions but I have no ide...
by Helios2216
Sun Oct 18, 2020 8:06 am
Forum: Tables
Topic: z Baldur's Gate 3
Replies: 563
Views: 101490

Re: z Baldur's Gate 3

Couldn't you just do something like this:? character.txt new entry "_Hero" type "Character" using "_Base" data "Vitality" "1" data "XPReward" "" data "Sight" "1850" data "Hearing" "1800" data "SpellCastingAbility" "Intelligence" data "ActionResources" "ActionPoint:1;BonusActionPoint:1;ReactionActio...
by Helios2216
Sun Oct 18, 2020 12:53 am
Forum: Tables
Topic: z Baldur's Gate 3
Replies: 563
Views: 101490

Re: z Baldur's Gate 3

Anyone found a way to apply data "Boosts" or effect to passive.txt or characters.txt and ONLY to the player ? it seems that everything applied to "_Hero" is effecting the entire party I tried using :IF(Tagged('CUSTOM', context.Source)) in passive.txt with no luck okay from what I can tell there is ...
by Helios2216
Sat Oct 17, 2020 2:50 pm
Forum: Tables
Topic: z Baldur's Gate 3
Replies: 563
Views: 101490

Re: z Baldur's Gate 3

Have you guys found anything regarding to max party limit yet, it seems its possible since you can do it by edit the savefiles I kinda wanted a easier method to get that tho. I found this id="NumPlayers" type="uint8" value="4" in meta.lsx within the Egine.pak but I have no desire to play with more ...
by Helios2216
Sat Oct 17, 2020 7:40 am
Forum: Tables
Topic: z Baldur's Gate 3
Replies: 563
Views: 101490

Re: z Baldur's Gate 3

So I was doing some mucking around with skills and was able to expand the list of skills for the warlock class adding perception to their class skills, during character creation. I haven't been able to increase the number of skills a class can pick but was able to add perception to the list for the...
by Helios2216
Fri Oct 16, 2020 4:50 am
Forum: Tables
Topic: z Baldur's Gate 3
Replies: 563
Views: 101490

Re: z Baldur's Gate 3

I finally signed up after lurking for years just to let you guys know you can create your own spells. Of course it's EA so a lot will change from now to release. The new spell is simple so no crashing or issues yet, and I turned off data sharing. In Public/Shared/Stats/Generated/Data you can add new...