Search found 12 matches

by wurmwood
Thu Sep 21, 2023 12:48 am
Forum: Tables
Topic: z Baldur's Gate 3
Replies: 6930
Views: 2235965

Re: z Baldur's Gate 3

Has anyone figured out how to cancel combat or make a character disengage from combat due to bugs/mods? There was once a mod that did that but I am not sure it can work again. It had a script file in it like this: INIT CHARACTER:%PeaceSource = null EXTERN SPELL:%Spell=Shout_Make_Peace EVENTS EVENT O...
by wurmwood
Wed Sep 13, 2023 2:07 am
Forum: Tables
Topic: z Baldur's Gate 3
Replies: 6930
Views: 2235965

Re: z Baldur's Gate 3

Is there a script to pull what passives are on a specific character or npc. I've been messing with adding npc's to my party to see what I can break, and some have some pretty neat passives that I cannot seems to find in the passives list.
by wurmwood
Wed Aug 25, 2021 11:35 pm
Forum: Tables
Topic: z Baldur's Gate 3
Replies: 6930
Views: 2235965

Re: z Baldur's Gate 3

I found this in another file called EA_Hacks :O Version 1 SubGoalCombiner SGC_AND INITSECTION DB_SCL_Teleporters(S_WLD_TeleportToShadowlands_016525f4-0ddd-4cf1-85ab-3feaa6f6292a); DB_SCL_Teleporters(S_WLD_RoadToMountainPass_a81232d7-af15-4c77-b0e1-d7e791fd463b); DB_SCL_Teleporters(S_UND_Elevator_For...
by wurmwood
Wed Aug 25, 2021 10:35 pm
Forum: Tables
Topic: z Baldur's Gate 3
Replies: 6930
Views: 2235965

Re: z Baldur's Gate 3

Here is a pastebin of the full file
by wurmwood
Wed Aug 25, 2021 8:14 pm
Forum: Tables
Topic: z Baldur's Gate 3
Replies: 6930
Views: 2235965

Re: z Baldur's Gate 3

Does anyone happen to have addresses and commands for messing with other flags, activating scripts, etc. My guess is that there are some like "SetFlag" "PROC" Etc, I'm looking around in the files and want to try messing with certain flags/scripts to see what happens. Here is an example of what I hav...
by wurmwood
Sat Apr 03, 2021 3:16 pm
Forum: Tables
Topic: z Baldur's Gate 3
Replies: 6930
Views: 2235965

Re: z Baldur's Gate 3

I have been adding a lot of Potions, Scrolls, Armors, Weapons, Monsters, Statues, and Misc items into the Item Spawner portion of the table. It is incomplete as it is very tedious to fill out. If anyone want to help flesh this out that would be much appreciated. I have also added the waypoints into ...
by wurmwood
Mon Mar 08, 2021 5:53 pm
Forum: Tables
Topic: z Baldur's Gate 3
Replies: 6930
Views: 2235965

Re: z Baldur's Gate 3

I found a way to get to the next map :) Previously at https://fearlessrevolution.com/viewtopic.php?p=161225&sid=3364287f7f760f834c789acb9590aaf6#p161225 I mentioned that all of the areas in the game so far, including the Duergar Camp which you can't normally reach yet, take place on the same big ma...
by wurmwood
Mon Oct 26, 2020 3:47 am
Forum: Tables
Topic: z Baldur's Gate 3
Replies: 6930
Views: 2235965

Re: z Baldur's Gate 3

Does anyone know if this armor is available separately?
by wurmwood
Fri Oct 23, 2020 12:37 am
Forum: Tables
Topic: z Baldur's Gate 3
Replies: 6930
Views: 2235965

Re: z Baldur's Gate 3

Is there a way to open the game in developer mode or debug mode? I found these commands in one of the files: IF TextEvent("wp") THEN PROC_Debug_UnlockAllWP(); PROC_Debug_OpenWaypointUI(); IF TextEvent("wpunlock") THEN PROC_Debug_UnlockAllWP(); IF TextEvent("wpmenu") THEN PROC_Debug_OpenWaypointUI();...
by wurmwood
Wed Oct 21, 2020 5:36 pm
Forum: Tables
Topic: z Baldur's Gate 3
Replies: 6930
Views: 2235965

Re: z Baldur's Gate 3

I have been working on editing some of the Hag Items (and the Helm/Sword) in the swamp to beef them up a bit. Here is the link to the gallery. https://imgur.com/gallery/vLYzMPr There is reference to a hag phylactery glove item in the game files, but I have not found it yet in the game, so I did not ...
by wurmwood
Mon Oct 19, 2020 4:04 am
Forum: Tables
Topic: z Baldur's Gate 3
Replies: 6930
Views: 2235965

Re: z Baldur's Gate 3

Is there a way to make spells added with AddSpell() stick after a save?
by wurmwood
Sun Oct 18, 2020 1:53 am
Forum: Tables
Topic: z Baldur's Gate 3
Replies: 6930
Views: 2235965

Re: z Baldur's Gate 3

Is there a way to allow for the camera to unlock? or to unlock different maps? I've been exploring and have found some dummy npc's but I want to see what else is out there