Search found 35 matches
- Wed Oct 19, 2022 3:29 pm
- Forum: Tables
- Topic: Gedonia (Full Release)
- Replies: 19
- Views: 13664
Re: Gedonia (Full Release)
hey, the power jump (strength 4) behaves weirdly when you set strength to more than 4. any way to get around this? I'd sacrifice that ability if that means I can have more than 4 strength. plus if you set charisma more than 4, it shows you can only get 1 companion. any way to get around this also?
- Sun Jul 17, 2022 7:03 am
- Forum: Single Player Cheat Requests
- Topic: [COMPLETED] [Request] Rune Factory 5
- Replies: 169
- Views: 61339
Re: [COMPLETED] [Request] Rune Factory 5
is there no pointer for STR VIT MAG HP etc?
- Sun Jul 03, 2022 5:47 pm
- Forum: Tables
- Topic: Alaloth: Champions of The Four Kingdoms
- Replies: 27
- Views: 9022
Re: Alaloth: Champions of The Four Kingdoms
since when is there a cheat that changes the status in the game when it is saved, it is also saved? I just heard there's something like you said. maybe you mean like a currency that is always replaced and saved always? :D it's okay baby groot, thanks very much for the table. I just wanted to make a...
- Sun Jul 03, 2022 2:08 pm
- Forum: Tables
- Topic: Alaloth: Champions of The Four Kingdoms
- Replies: 27
- Views: 9022
Re: Alaloth: Champions of The Four Kingdoms
I mean when I change the player stats like damage multiplier and save the game, it doesn't stick the next time I open the game.
same goes with weapon stats.
- Sun Jul 03, 2022 5:55 am
- Forum: Tables
- Topic: Alaloth: Champions of The Four Kingdoms
- Replies: 27
- Views: 9022
Re: Alaloth: Champions of The Four Kingdoms
are no changes saved? it keeps reverting to the normal state after I exit and load a save.
- Tue Jun 21, 2022 4:10 am
- Forum: Single Player Cheat Requests
- Topic: [Request] Symphony of War: The Nephilim Saga
- Replies: 296
- Views: 172431
Re: [Request] Symphony of War: The Nephilim Saga
Okay i'm a bit unfamiliar with this "style" of table. When I use it, the numbers that appear in the "Script" column do not appear for me. But the infinite XP cheat works fine, so clearly it's attached properly. Why can't I see/alter the numbers? stop being a lazy bum and read the thread to save us ...
- Fri Jun 17, 2022 6:29 am
- Forum: Single Player Cheat Requests
- Topic: [Request] Symphony of War: The Nephilim Saga
- Replies: 296
- Views: 172431
Re: [Request] Symphony of War: The Nephilim Saga
if you actually took the time to read this thread, it won't seem odd at all, even to laymen.aureliano17 wrote: ↑Fri Jun 17, 2022 5:02 amOddly enough, changing the field to 4 bytes does make the ??? value show up. Thanks for pointing it out.
- Tue Jan 25, 2022 5:31 pm
- Forum: Tables
- Topic: Expeditions: Rome
- Replies: 412
- Views: 173859
Re: Expeditions: Rome
Pointer address values are 8 byte since this game is a 64-bit application. Make sure that you're using an array with the proper length first, if the array is only length 2, then setting max to 4 can crash the game. You can see how long the array is by looking at the max at the original point where ...
- Tue Jan 25, 2022 9:46 am
- Forum: Tables
- Topic: Expeditions: Rome
- Replies: 412
- Views: 173859
Re: Expeditions: Rome
Heck, by using the pointer address trick for base and affix I posted, then grabbing the array the game calculated for combined stats, you can have as many stats as you want. as I stated, the game crashes after I put 4 in numarray and maxarray, please elaborate how you did it. anyway did you manage ...
- Mon Jan 24, 2022 8:33 pm
- Forum: Tables
- Topic: Expeditions: Rome
- Replies: 412
- Views: 173859
Re: Expeditions: Rome
Here's the full steps: take a common gear with length 4 base array and no suffix, copy-paste the address pointing to base array, to where the pointer address to affix array is stored (which is originally 0 since null pointer), change the ArrayNum and ArrayMax for suffix to 4, save and load. At this...
- Mon Jan 24, 2022 3:13 pm
- Forum: Tables
- Topic: Expeditions: Rome
- Replies: 412
- Views: 173859
Re: Expeditions: Rome
Is there any way to make time go faster, like speed up the game when waiting on the world map. I keep trying to make craft weapons and armor and because the stat are random I have to do a lot of crafting until I get the stats I want, and a speed up time cheat would help a lot for waiting on the wor...
- Sun Jan 23, 2022 11:26 pm
- Forum: Tables
- Topic: Expeditions: Rome
- Replies: 412
- Views: 173859
Re: Expeditions: Rome
But I added 100% fire resist to a dagger and that seems to stick through saves. I'm pretty sure defensive Types don't work on weapons and offensive Types don't work on armors. Example : I edited a gladius to give me 10 health, doesn't work I edited a shield to give me 10 health, works They do appea...
- Sun Jan 23, 2022 5:39 pm
- Forum: Tables
- Topic: Expeditions: Rome
- Replies: 412
- Views: 173859
Re: Expeditions: Rome
Umm, looks like equipment stats are editable and persistent. Offset: +8 from the stack size (+$56+8), this is the pointer address to the stats. From here, 1st stat is at +4, with the others +8 apart, not sure what the values in-between are. These are 4-byte integer. https://i.imgur.com/CpY3aL6.png ...
- Sun Jan 23, 2022 10:30 am
- Forum: Tables
- Topic: Expeditions: Rome
- Replies: 412
- Views: 173859
Re: Expeditions: Rome
WARNING : This table exposes raw values from the game. Edits are not known to be 100% safe to set to anything that can be envisioned. Please be use other tables if you are expecting 100% safe tables. Use with care if you do use. -- Here is an alternate pointer table that overlaps the others posted....
- Fri Aug 27, 2021 3:15 pm
- Forum: Tables
- Topic: Spellforce 3 - Soul Harvest 82608 (GM and More) 2021-Dec-07
- Replies: 32
- Views: 30981
Re: Spellforce 3 - Soul Harvest 1.04 (73619) (GM and More) 2019-Sep-28
Ability points magic number is 257. Search your points times 257 in 4 bit to find them. Could you explain what to do with this " magic number 257 " in more detail just randomly saying search with no context seem to be of little help. Would also like to see update with options to edit attributes and...