No, just wait for the zanzzer if he restores the script that shows the UUID of the item being thrown.
Search found 26 matches
- Sat Aug 12, 2023 12:12 pm
- Forum: Tables
- Topic: z Baldur's Gate 3
- Replies: 6937
- Views: 2253582
- Sat Aug 12, 2023 12:08 pm
- Forum: Tables
- Topic: z Baldur's Gate 3
- Replies: 6937
- Views: 2253582
Re: z Baldur's Gate 3
a minor question. is it possible use Speak with Dead and ask corpse more than 5 questions? is it count down or count up? thanks. Use the spell "Target_SpeakWithDead_Test". This spell ignores the end-of-talk marker. But you will have to use it at least twice, because when the conversation reaches th...
- Fri Aug 11, 2023 11:48 am
- Forum: Tables
- Topic: z Baldur's Gate 3
- Replies: 6937
- Views: 2253582
- Fri Aug 11, 2023 10:09 am
- Forum: Tables
- Topic: z Baldur's Gate 3
- Replies: 6937
- Views: 2253582
- Fri Aug 11, 2023 10:07 am
- Forum: Tables
- Topic: z Baldur's Gate 3
- Replies: 6937
- Views: 2253582
Re: z Baldur's Gate 3
now im trying to remove shadow ambush :( DreadAmbusher this ? and again DId sameone know how to add all Resistance permanent? or how to add the immunity from AdamantineGolem? I want to make my character Invulnerability Someone added all of the passives in the game to a table a bunch of pages back, ...
- Fri Aug 11, 2023 9:58 am
- Forum: Tables
- Topic: z Baldur's Gate 3
- Replies: 6937
- Views: 2253582
Re: z Baldur's Gate 3
I noticed a "boost" function called FactionOverride , which made me wonder if it would be possible to use that to make friends out of enemies? You can, I did it in the form of an aura (in a certain circle around you, NPCs become "friends", this function is removed when moving away from it). All in ...
- Fri Aug 11, 2023 9:31 am
- Forum: Tables
- Topic: z Baldur's Gate 3
- Replies: 6937
- Views: 2253582
Re: z Baldur's Gate 3
Zanzer please restore the script in which the uuid is shown if the item is dropped!
Re: Encased
gideon25, first of all thanks for the table!
There is a big request for you, there was an ability cooldown editor in the old Csimbi table, could you add it to yourself?
There is a big request for you, there was an ability cooldown editor in the old Csimbi table, could you add it to yourself?
- Fri Feb 26, 2021 5:34 pm
- Forum: Tables
- Topic: z Baldur's Gate 3
- Replies: 6937
- Views: 2253582
Re: z Baldur's Gate 3
you can also give yourself lightningbolt with either "Zone_LightningBolt" or "Target_LightningBolt", had to mess around with it after patch 4 but added it on my new character earlier. does 8D6 lightning damage (level 3 - you may have to first add some level 3 spell slots - i always do this anyway s...
- Wed Feb 17, 2021 7:07 pm
- Forum: Tables
- Topic: z Baldur's Gate 3
- Replies: 6937
- Views: 2253582
Re: z Baldur's Gate 3
With the mod (or editing Shared.pak), you can make sure that spell slots are never consumed at all.
- Wed Feb 17, 2021 7:04 pm
- Forum: Tables
- Topic: z Baldur's Gate 3
- Replies: 6937
- Views: 2253582
Re: z Baldur's Gate 3
******** is there a list with the uuid for the add spell command? Not. There is no point. Patch 4 coming soon. Now, you can unpack Shared.pak (the program for this was mentioned above) and search in "**** \ Shared \ Public \ Shared \ Stats \ Generated \ Data" in the files Spell _ *****. Txt The spe...
- Sun Oct 18, 2020 12:09 pm
- Forum: Tables
- Topic: z Baldur's Gate 3
- Replies: 6937
- Views: 2253582
Re: z Baldur's Gate 3
@Zmg9 thanks for that , really good stuff ! I have does exactly the same as you : added a new passive entry , and then added it to character.txt . the new passive applies to all of my party . that's why I asked for the IF condition . if I understand you then the GENERIC tag is ensuring it is ONLY a...
- Sun Oct 18, 2020 8:20 am
- Forum: Tables
- Topic: z Baldur's Gate 3
- Replies: 6937
- Views: 2253582
Re: z Baldur's Gate 3
......... tried it, didn't work ... No, Passives are FixedString so they don't handle conditionals such as if statements. You can find the structures of data types in Shared_Data/Public/Shared/Stats/Generated/Structure. I was thinking about trying a conditional with Toggle effect/conditions but I h...
- Sun Oct 18, 2020 7:49 am
- Forum: Tables
- Topic: z Baldur's Gate 3
- Replies: 6937
- Views: 2253582
Re: z Baldur's Gate 3
Couldn't you just do something like this:? character.txt new entry "_Hero" type "Character" using "_Base" data "Vitality" "1" data "XPReward" "" data "Sight" "1850" data "Hearing" "1800" data "SpellCastingAbility" "Intelligence" data "ActionResources" "ActionPoint:1;BonusActionPoint:1;ReactionActio...
- Sun Oct 18, 2020 12:22 am
- Forum: Tables
- Topic: z Baldur's Gate 3
- Replies: 6937
- Views: 2253582
Re: z Baldur's Gate 3
..... @Zmg9 thanks for that , really good stuff ! I have does exactly the same as you : added a new passive entry , and then added it to character.txt . the new passive applies to all of my party . that's why I asked for the IF condition . if I understand you then the GENERIC tag is ensuring it is ...