Search found 26 matches

by Zmg9
Sat Aug 12, 2023 12:12 pm
Forum: Tables
Topic: z Baldur's Gate 3
Replies: 6926
Views: 2228693

Re: z Baldur's Gate 3

Revhard wrote:
Sat Aug 12, 2023 12:05 pm
Does someone have UUID for bag of holding?
No, just wait for the zanzzer if he restores the script that shows the UUID of the item being thrown.
by Zmg9
Sat Aug 12, 2023 12:08 pm
Forum: Tables
Topic: z Baldur's Gate 3
Replies: 6926
Views: 2228693

Re: z Baldur's Gate 3

a minor question. is it possible use Speak with Dead and ask corpse more than 5 questions? is it count down or count up? thanks. Use the spell "Target_SpeakWithDead_Test". This spell ignores the end-of-talk marker. But you will have to use it at least twice, because when the conversation reaches th...
by Zmg9
Fri Aug 11, 2023 11:48 am
Forum: Tables
Topic: z Baldur's Gate 3
Replies: 6926
Views: 2228693

Re: z Baldur's Gate 3

knightjedi wrote:
Fri Aug 11, 2023 11:03 am
Zmg9 wrote:
Fri Aug 11, 2023 10:07 am
bloodaxis wrote:
Fri Aug 11, 2023 9:48 am
The simplest way is to add via zanzer scripts - the following:

Ability Cheats->

Any of these items, in it change the script to the following text:

Resistance(All,Immune)
by Zmg9
Fri Aug 11, 2023 10:09 am
Forum: Tables
Topic: z Baldur's Gate 3
Replies: 6926
Views: 2228693

Re: z Baldur's Gate 3

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by Zmg9
Fri Aug 11, 2023 10:07 am
Forum: Tables
Topic: z Baldur's Gate 3
Replies: 6926
Views: 2228693

Re: z Baldur's Gate 3

now im trying to remove shadow ambush :( DreadAmbusher this ? and again DId sameone know how to add all Resistance permanent? or how to add the immunity from AdamantineGolem? I want to make my character Invulnerability Someone added all of the passives in the game to a table a bunch of pages back, ...
by Zmg9
Fri Aug 11, 2023 9:58 am
Forum: Tables
Topic: z Baldur's Gate 3
Replies: 6926
Views: 2228693

Re: z Baldur's Gate 3

I noticed a "boost" function called FactionOverride , which made me wonder if it would be possible to use that to make friends out of enemies? You can, I did it in the form of an aura (in a certain circle around you, NPCs become "friends", this function is removed when moving away from it). All in ...
by Zmg9
Fri Aug 11, 2023 9:31 am
Forum: Tables
Topic: z Baldur's Gate 3
Replies: 6926
Views: 2228693

Re: z Baldur's Gate 3

Zanzer please restore the script in which the uuid is shown if the item is dropped!
by Zmg9
Tue Sep 21, 2021 12:33 pm
Forum: Tables
Topic: Encased
Replies: 165
Views: 116060

Re: Encased

gideon25, first of all thanks for the table!
There is a big request for you, there was an ability cooldown editor in the old Csimbi table, could you add it to yourself?
by Zmg9
Fri Feb 26, 2021 5:34 pm
Forum: Tables
Topic: z Baldur's Gate 3
Replies: 6926
Views: 2228693

Re: z Baldur's Gate 3

you can also give yourself lightningbolt with either "Zone_LightningBolt" or "Target_LightningBolt", had to mess around with it after patch 4 but added it on my new character earlier. does 8D6 lightning damage (level 3 - you may have to first add some level 3 spell slots - i always do this anyway s...
by Zmg9
Wed Feb 17, 2021 7:07 pm
Forum: Tables
Topic: z Baldur's Gate 3
Replies: 6926
Views: 2228693

Re: z Baldur's Gate 3

nooby900 wrote:
Thu Jan 14, 2021 9:20 am
i know you have permanent extra spell slots in the trainer alredy but can a permanent extra spell slot for warlocks be added?(the purple spell slots that recover on short rest)
With the mod (or editing Shared.pak), you can make sure that spell slots are never consumed at all.
by Zmg9
Wed Feb 17, 2021 7:04 pm
Forum: Tables
Topic: z Baldur's Gate 3
Replies: 6926
Views: 2228693

Re: z Baldur's Gate 3

******** is there a list with the uuid for the add spell command? Not. There is no point. Patch 4 coming soon. Now, you can unpack Shared.pak (the program for this was mentioned above) and search in "**** \ Shared \ Public \ Shared \ Stats \ Generated \ Data" in the files Spell _ *****. Txt The spe...
by Zmg9
Sun Oct 18, 2020 12:09 pm
Forum: Tables
Topic: z Baldur's Gate 3
Replies: 6926
Views: 2228693

Re: z Baldur's Gate 3

@Zmg9 thanks for that , really good stuff ! I have does exactly the same as you : added a new passive entry , and then added it to character.txt . the new passive applies to all of my party . that's why I asked for the IF condition . if I understand you then the GENERIC tag is ensuring it is ONLY a...
by Zmg9
Sun Oct 18, 2020 8:20 am
Forum: Tables
Topic: z Baldur's Gate 3
Replies: 6926
Views: 2228693

Re: z Baldur's Gate 3

......... tried it, didn't work ... No, Passives are FixedString so they don't handle conditionals such as if statements. You can find the structures of data types in Shared_Data/Public/Shared/Stats/Generated/Structure. I was thinking about trying a conditional with Toggle effect/conditions but I h...
by Zmg9
Sun Oct 18, 2020 7:49 am
Forum: Tables
Topic: z Baldur's Gate 3
Replies: 6926
Views: 2228693

Re: z Baldur's Gate 3

Couldn't you just do something like this:? character.txt new entry "_Hero" type "Character" using "_Base" data "Vitality" "1" data "XPReward" "" data "Sight" "1850" data "Hearing" "1800" data "SpellCastingAbility" "Intelligence" data "ActionResources" "ActionPoint:1;BonusActionPoint:1;ReactionActio...
by Zmg9
Sun Oct 18, 2020 12:22 am
Forum: Tables
Topic: z Baldur's Gate 3
Replies: 6926
Views: 2228693

Re: z Baldur's Gate 3

..... @Zmg9 thanks for that , really good stuff ! I have does exactly the same as you : added a new passive entry , and then added it to character.txt . the new passive applies to all of my party . that's why I asked for the IF condition . if I understand you then the GENERIC tag is ensuring it is ...