Search found 4 matches
- Tue Feb 14, 2023 4:35 pm
- Forum: Tables
- Topic: Hogwarts Legacy [Engine:Unreal 4.27.2]
- Replies: 385
- Views: 98798
Re: Hogwarts Legacy [Engine:Unreal 4.27.2]
is there a way to make the update LockDefinition set LockTypeID='Simple_Unlocked' where LockID like 'Spell_%' command permanent in the game so I dont have to execute it again or do I have to do it every time I want all spells unlocked Option 1: Extract the original database from the .pak archives, ...
- Tue Feb 14, 2023 8:49 am
- Forum: Tables
- Topic: Hogwarts Legacy [Engine:Unreal 4.27.2]
- Replies: 385
- Views: 98798
Re: Hogwarts Legacy [Engine:Unreal 4.27.2]
One last question if anyone knows, do we know of any consequences for using these or does everything work just fine in game like it won't break any quests or anything. The only issue I've found so far is that if you unlock the door to the faculty tower before being on the quest that gives you the u...
- Tue Feb 14, 2023 8:11 am
- Forum: Tables
- Topic: Hogwarts Legacy [Engine:Unreal 4.27.2]
- Replies: 385
- Views: 98798
Re: Hogwarts Legacy [Engine:Unreal 4.27.2]
is there a way to make the update LockDefinition set LockTypeID='Simple_Unlocked' where LockID like 'Spell_%' command permanent in the game so I dont have to execute it again or do I have to do it every time I want all spells unlocked Option 1: Extract the original database from the .pak archives, ...
- Tue Feb 14, 2023 3:10 am
- Forum: Tables
- Topic: Hogwarts Legacy [Engine:Unreal 4.27.2]
- Replies: 385
- Views: 98798
Re: Hogwarts Legacy [Engine:Unreal 4.27.2]
One last question if anyone knows, do we know of any consequences for using these or does everything work just fine in game like it won't break any quests or anything. The only issue I've found so far is that if you unlock the door to the faculty tower before being on the quest that gives you the u...