Search found 4 matches

by Mr Andersson
Tue Feb 14, 2023 4:35 pm
Forum: Tables
Topic: Hogwarts Legacy [Engine:Unreal 4.27.2]
Replies: 385
Views: 98798

Re: Hogwarts Legacy [Engine:Unreal 4.27.2]

is there a way to make the update LockDefinition set LockTypeID='Simple_Unlocked' where LockID like 'Spell_%' command permanent in the game so I dont have to execute it again or do I have to do it every time I want all spells unlocked Option 1: Extract the original database from the .pak archives, ...
by Mr Andersson
Tue Feb 14, 2023 8:49 am
Forum: Tables
Topic: Hogwarts Legacy [Engine:Unreal 4.27.2]
Replies: 385
Views: 98798

Re: Hogwarts Legacy [Engine:Unreal 4.27.2]

One last question if anyone knows, do we know of any consequences for using these or does everything work just fine in game like it won't break any quests or anything. The only issue I've found so far is that if you unlock the door to the faculty tower before being on the quest that gives you the u...
by Mr Andersson
Tue Feb 14, 2023 8:11 am
Forum: Tables
Topic: Hogwarts Legacy [Engine:Unreal 4.27.2]
Replies: 385
Views: 98798

Re: Hogwarts Legacy [Engine:Unreal 4.27.2]

is there a way to make the update LockDefinition set LockTypeID='Simple_Unlocked' where LockID like 'Spell_%' command permanent in the game so I dont have to execute it again or do I have to do it every time I want all spells unlocked Option 1: Extract the original database from the .pak archives, ...
by Mr Andersson
Tue Feb 14, 2023 3:10 am
Forum: Tables
Topic: Hogwarts Legacy [Engine:Unreal 4.27.2]
Replies: 385
Views: 98798

Re: Hogwarts Legacy [Engine:Unreal 4.27.2]

One last question if anyone knows, do we know of any consequences for using these or does everything work just fine in game like it won't break any quests or anything. The only issue I've found so far is that if you unlock the door to the faculty tower before being on the quest that gives you the u...