Search found 229 matches

by Zanzer
Tue Dec 10, 2019 12:44 am
Forum: Tables
Topic: Phoenix Point
Replies: 71
Views: 9503

Re: Phoenix Point

Added a list of cutscenes for the play_cutscene console command.

Now you can watch all the endings and be done. :)
by Zanzer
Mon Dec 09, 2019 10:27 pm
Forum: Tables
Topic: Phoenix Point
Replies: 71
Views: 9503

Re: Phoenix Point

Added a script to enable the in-game console
by Zanzer
Mon Dec 09, 2019 1:24 am
Forum: Tables
Topic: Phoenix Point
Replies: 71
Views: 9503

Re: Phoenix Point

Added Show Geo Site Tooltip Information

Shows you a site marker's details without having to Explore it first.
by Zanzer
Mon Dec 09, 2019 1:19 am
Forum: Tables
Topic: Phoenix Point
Replies: 71
Views: 9503

Re: Phoenix Point

Does anyone know why Csimbi's script sometimes works, sometimes doesn't? This is a Mono game, which means the game doesn't load methods into memory until a particular action is taken in-game that would trigger that method's use. So the memory locations that his script is expecting to be there, aren...
by Zanzer
Sun Dec 08, 2019 11:07 pm
Forum: Tables
Topic: Phoenix Point
Replies: 71
Views: 9503

Re: Phoenix Point

Just found a second base. Looks like my pointer doesn't update based on which one you have selected. So that's probably why changing those values did nothing. They would've only been useful if your main base actually spawned units.
by Zanzer
Sun Dec 08, 2019 8:37 pm
Forum: Tables
Topic: Phoenix Point
Replies: 71
Views: 9503

Re: Phoenix Point

That's a list of all specializations that the base is allowed to spawn. I assume if you change them all to equal the Heavy one, then the base would spawn nothing but heavies. How do I even recruit? My Phoenix Point base says Soldiers: 2, but I don't see anything to recruit. Did I break my own game b...
by Zanzer
Sun Dec 08, 2019 6:23 pm
Forum: Tables
Topic: Phoenix Point
Replies: 71
Views: 9503

Re: Phoenix Point

Part of my Base Pointers is a listing of available specializations within the base.
You can try your luck changing the String (and length) to one of the other specializations.
I haven't played enough myself to even recruit one soldier yet, so I'm not certain how the list works.
by Zanzer
Sun Dec 08, 2019 1:28 pm
Forum: Tables
Topic: Phoenix Point
Replies: 71
Views: 9503

Re: Phoenix Point

Updated Instant Research due to what waduk said.
by Zanzer
Sat Dec 07, 2019 9:08 pm
Forum: Tables
Topic: Phoenix Point
Replies: 71
Views: 9503

Re: Phoenix Point

Added Global Scan Range to reveal everything (?) on the map.
by Zanzer
Sat Dec 07, 2019 9:05 pm
Forum: Tables
Topic: Phoenix Point
Replies: 71
Views: 9503

Re: Phoenix Point

First rule in hacking. Save often. Second rule in hacking. Don't overwrite saves.
by Zanzer
Fri Dec 06, 2019 8:26 pm
Forum: Tables
Topic: Phoenix Point
Replies: 71
Views: 9503

Re: Phoenix Point

Darkedone02 wrote:
Fri Dec 06, 2019 5:07 pm
Fling trainer actually help max out perception, accuracy, and stealth as well. Can you add those in to your table? the only issue is there is no unlimited ammo on the fling trainer.
Guess it doesn't save, but there ya go.
by Zanzer
Fri Dec 06, 2019 2:31 am
Forum: Tables
Topic: Phoenix Point
Replies: 71
Views: 9503

Re: Phoenix Point

Added some crap
by Zanzer
Wed Dec 04, 2019 11:19 pm
Forum: Tables
Topic: Phoenix Point
Replies: 71
Views: 9503

Phoenix Point

Game Version: 1.0.54518 Enable In-Game Cheat Console (press tilde ~ before activating script, and again after) new Base Pointer - Resources - Skill Points Unit Pointer (in base) - Skill Points - Strength - Will - Speed - Experience Unit Pointer (in combat) - Min Hit Points - Min Action Points - Min ...
by Zanzer
Thu Nov 21, 2019 2:29 pm
Forum: Tables
Topic: Automation Empire
Replies: 0
Views: 2970

Automation Empire

Player Pointer
- Money
- Research
Research Pointer
- Unlocks
- Upgrades
by Zanzer
Thu Nov 21, 2019 2:12 am
Forum: Tables
Topic: Star Wars Jedi: Fallen Order [Engine:Unreal 4.21] - Console enabler, Dumper and more..
Replies: 86
Views: 70569

Re: Star Wars Jedi: Fallen Order [Engine:Unreal 4.21] - Console enabler, Dumper and more..

viewtopic.php?f=4&t=10863&p=111907#p111907

Does my God Mode and Unlimited Force stop working later in the game too?
Or can my scripts not even be activated with the latest version of the game? :)