Search found 258 matches

by Zanzer
Tue Feb 25, 2020 1:32 am
Forum: Tables
Topic: Wolcen: Lords of Mayhem
Replies: 239
Views: 62338

Re: Wolcen: Lords of Mayhem

Move something into your stash and then press alt+f4?
by Zanzer
Mon Feb 24, 2020 3:41 am
Forum: Tables
Topic: Wolcen: Lords of Mayhem
Replies: 239
Views: 62338

Re: Wolcen: Lords of Mayhem

Unlimited Skill Modifiers (does not save) some skill modifiers lock out other skill modifiers. is it bypassable and if it is can you make a cheat for it please? Not sure the game actually enables both, but give Ignore Locked Skill Modifiers a try. I might have missed it somewhere along the pages on...
by Zanzer
Sun Feb 23, 2020 10:15 pm
Forum: Tables
Topic: Wolcen: Lords of Mayhem
Replies: 239
Views: 62338

Re: Wolcen: Lords of Mayhem

<cough> What features work online? </cough>
by Zanzer
Sat Feb 22, 2020 12:42 am
Forum: Tables
Topic: Wolcen: Lords of Mayhem
Replies: 239
Views: 62338

Re: Wolcen: Lords of Mayhem

I just give myself massive cooldown reduction and then hold down both the Force Move and targeted Frost Nova buttons. Spam casts while moving at 200% speed.
by Zanzer
Thu Feb 20, 2020 9:26 pm
Forum: Tables
Topic: Wolcen: Lords of Mayhem
Replies: 239
Views: 62338

Re: Wolcen: Lords of Mayhem

Magic find should go inside of the "RolledAffixes" section, not "Default".
by Zanzer
Thu Feb 20, 2020 9:21 pm
Forum: Tables
Topic: Astroneer
Replies: 323
Views: 128979

Re: Astroneer

squall0833 wrote:
Thu Feb 20, 2020 6:20 pm
...
Have to quote them. You're welcome.
by Zanzer
Thu Feb 20, 2020 4:32 am
Forum: Tables
Topic: Wolcen: Lords of Mayhem
Replies: 239
Views: 62338

Re: Wolcen: Lords of Mayhem

I added a master list of unique items. If you've been editing the Umbra.pak file, you can inject those items so that the potion vendor tab will now also sell unique items.
by Zanzer
Thu Feb 20, 2020 12:33 am
Forum: Tables
Topic: Wolcen: Lords of Mayhem
Replies: 239
Views: 62338

Re: Wolcen: Lords of Mayhem

Added the save data to replace Stash 3 with one full of endgame maps, gems, and reagents.
Apparently maps don't stack, so you'll have to manually duplicate the data to other slots.
By the way, if anyone wanted a count, there appear to be 82 unique items.
by Zanzer
Tue Feb 18, 2020 6:12 pm
Forum: Tables
Topic: Wolcen: Lords of Mayhem
Replies: 239
Views: 62338

Re: Wolcen: Lords of Mayhem

Added Fast Kill Quests so you can skip right to the end of Mandates and Expeditions.

...I think that's probably enough scripts for this game.
by Zanzer
Tue Feb 18, 2020 4:44 pm
Forum: Tables
Topic: Wolcen: Lords of Mayhem
Replies: 239
Views: 62338

Re: Wolcen: Lords of Mayhem

Just find yourself that random vendor that appears out in the wild who sells one unique.

You can then use my Vendor Pointer to force him to Restock his goods (hotkey F1).

Keep going until you have all of them.
by Zanzer
Tue Feb 18, 2020 5:57 am
Forum: Tables
Topic: Wolcen: Lords of Mayhem
Replies: 239
Views: 62338

Re: Wolcen: Lords of Mayhem

Added:
Vendor Pointer
- Reset Stock (Hotkey: F1)
Set Required Productivity to Zero
Set Maximum Projects to 100
by Zanzer
Mon Feb 17, 2020 4:45 pm
Forum: Tables
Topic: Wolcen: Lords of Mayhem
Replies: 239
Views: 62338

Re: Wolcen: Lords of Mayhem

You may have to reset all of the skills when you load the game, but Unlimited Skill Modifiers should let you enable every skill attribute. By the way, I added another ability on my Godly Amulet to let you always cast teleport, even if you don't have a staff/catalyst equipped. You can do the same for...
by Zanzer
Sun Feb 16, 2020 3:48 pm
Forum: Tables
Topic: Wolcen: Lords of Mayhem
Replies: 239
Views: 62338

Re: Wolcen: Lords of Mayhem

Just unlocked my aspect. Added Unlimited Primordial Essence.
by Zanzer
Sun Feb 16, 2020 3:10 am
Forum: Tables
Topic: Wolcen: Lords of Mayhem
Replies: 239
Views: 62338

Re: Wolcen: Lords of Mayhem

Added Unlimited Skill Modifiers
Sadly, it does not save. :(
by Zanzer
Sun Feb 16, 2020 1:04 am
Forum: Tables
Topic: Wolcen: Lords of Mayhem
Replies: 239
Views: 62338

Re: Wolcen: Lords of Mayhem

By the way, you can put that bounce effect from staves onto other weapons and increase the bounce/radius. { "EffectId": "default_attacks_chain", "EffectName": "implicit_chain_staff", "MaxStack": 1, "bDefault": 1, "Parameters": [{ "semantic": "RadiusFloat", "value": 50 }, { "semantic": "StackCountInt...