[QUOTE="Face007, post: 139082, member: 32235"]
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[/QUOTE]
Mate this is awesome! Thank you so much! Now all you need to do is all the armours ;) lol
Search found 12 matches
- Thu Jun 11, 2020 7:32 pm
- Forum: Tables
- Topic: Monster Hunter World (Steam)
- Replies: 5644
- Views: 3839136
- Tue Jun 09, 2020 2:12 pm
- Forum: Tables
- Topic: Remnant: From the Ashes [Engine:Unreal 4.22] - Console enabler, Dumper and more..
- Replies: 38
- Views: 38167
Remnant: From the Ashes [Engine:Unreal 4.22] - Console enabler, Dumper and more..
[QUOTE="SunBeam, post: 138657, member: 12587"]<br /> Yes. Read the big red note in post 1.<br /> [/QUOTE]<br /> Yeah and I've followed the instructions to the letter. I'm a coder myself so I'm not a complete mong<br /> <br /> I have discord so I can screenshare and prove it if you like. Why would Gi...
- Sun Jun 07, 2020 3:59 pm
- Forum: Tables
- Topic: Remnant: From the Ashes [Engine:Unreal 4.22] - Console enabler, Dumper and more..
- Replies: 38
- Views: 38167
Remnant: From the Ashes [Engine:Unreal 4.22] - Console enabler, Dumper and more..
Hey
AddScrap command doesn't seem to work. DebugGiveMaterials works though. Any idea what I might be doing wrong?
AddScrap command doesn't seem to work. DebugGiveMaterials works though. Any idea what I might be doing wrong?
- Wed Mar 18, 2020 4:17 pm
- Forum: Tables
- Topic: Borderlands 3 [Engine:Unreal 4.20] - Console enabler, Dumper and more..
- Replies: 784
- Views: 531870
Re: Borderlands 3 [Engine:Unreal 4.20] - Console enabler, Dumper and more..
Anyone know if it's possible to set my character level to 1? Essentially I wanna dupe my file to keep my own progress for playthroughs with friends
- Fri Aug 30, 2019 1:44 pm
- Forum: Tables
- Topic: Risk of Rain 2 [Steam] [1.1.1.2 Update]
- Replies: 195
- Views: 252760
Re: Risk of Rain 2 [Steam]
I normally don't get involved with posts but just wanted to say thanks for this Chiados.
- Thu Jun 20, 2019 4:49 pm
- Forum: Cheat Engine
- Topic: Dealing with class names in opcodes
- Replies: 2
- Views: 20155
Dealing with class names in opcodes
Hi folks Hopefully this is simple enough to answer. I have activate mono features enabled. I have an opcode that looks like this: mov r11,CheatMenu:InitHeaders Obviously that can't be injected. I assume that one can write something like: FindMonoClass(init,"CheatMenu:InitHeaders") and then change th...
- Tue Apr 24, 2018 7:54 pm
- Forum: Tables
- Topic: World of Final Fantasy
- Replies: 194
- Views: 89238
World of Final Fantasy
How the fuck do we tell what the updated ver is???
(I personally know but it seems really stupid that one has to check the url preview. This is something this new forum sorely needs to address)
(I personally know but it seems really stupid that one has to check the url preview. This is something this new forum sorely needs to address)
- Sun Apr 15, 2018 11:51 pm
- Forum: Tables
- Topic: Divinity Original Sin 2
- Replies: 798
- Views: 834662
Divinity Original Sin 2
Update please Zanzer?
- Thu Mar 15, 2018 9:20 pm
- Forum: General Gamehacking
- Topic: storing addresses in memory to be used as base pointers
- Replies: 2
- Views: 1700
storing addresses in memory to be used as base pointers
Okay so context: I have 3 characters. They all have a set amount of movement points per turn. I scan for what accesses. I select an instruction that writes 1 to 1 when movement points are added or removed. Show in disassembler. Scan for what addresses this instruction accesses. and there are 3, as y...
- Mon Mar 12, 2018 10:46 am
- Forum: Tables
- Topic: World of Final Fantasy
- Replies: 194
- Views: 89238
Re: World of Final Fantasy
crashes when i go to menu.
- Wed Sep 20, 2017 1:03 pm
- Forum: Tables
- Topic: Divinity Original Sin 2
- Replies: 798
- Views: 834662
Re: Divinity Original Sin 2
So how does one get the find item in container to work as intended? sometimes it works sometimes it doesnt. What's the trigger? For finding items in a new container it seems you MUST have Lucky Charm leveled up. Just putting it out there if people are having trouble with this. Was getting nothing, ...
- Wed Sep 20, 2017 11:53 am
- Forum: Tables
- Topic: Divinity Original Sin 2
- Replies: 798
- Views: 834662
Re: Divinity Original Sin 2
So how does one get the find item in container to work as intended? sometimes it works sometimes it doesnt. What's the trigger?