Search found 49 matches

by matt1713
Fri May 03, 2024 10:05 pm
Forum: Tables
Topic: Manor Lords
Replies: 59
Views: 21546

Re: Manor Lords

trucador4 wrote:
Fri May 03, 2024 5:57 pm
hello its not work in the game in GamePass?

Thanks
Unfortunately the table only works for Steam thus far. I'm not sure if BabyGroot has any plans on making it work for GamePass as he would likely have to purchase the game twice in order to get the pointers for the GP version.
by matt1713
Wed May 01, 2024 9:40 pm
Forum: Tables
Topic: Manor Lords
Replies: 59
Views: 21546

Re: Manor Lords

how to increase the families and is there a fast build? The family stats has pregnancy stat, use that to make a bigger family. Not an instant-build, but the closest thing is to set all construction materials needed to 0. That way you can just immediately start building without taking a huge amount ...
by matt1713
Wed May 01, 2024 4:12 pm
Forum: Tables
Topic: Manor Lords
Replies: 59
Views: 21546

Re: Manor Lords

Has anyone figured out the fertility % rates for the farm fields and/or entire regions? I noticed when you change the Expected Yield and Yield variables, the game will reset them back to what it should be (like how approval works after changing it). I take it that at 1 day left before harvest, I sho...
by matt1713
Wed May 01, 2024 12:13 am
Forum: Tables
Topic: Manor Lords
Replies: 59
Views: 21546

Re: Manor Lords

I've got deer data, but the contents are not like resources (Capacity, amt, Common Amount, Common Capacity and Capacity), But like unit statistics (Hp, speed, attack etc) -___- If you just want resources, why not try selected building >> Inventory And Set Value this. For example, select building Lo...
by matt1713
Tue Apr 30, 2024 7:19 pm
Forum: Tables
Topic: Manor Lords
Replies: 59
Views: 21546

Re: Manor Lords

Sorry, accidentally clicked quote instead of edit. Can't find a "delete post" button anywhere.
by matt1713
Tue Apr 30, 2024 7:12 pm
Forum: Tables
Topic: Manor Lords
Replies: 59
Views: 21546

Re: Manor Lords

Just want to shout to everyone working with this table that your awesome. Can't wait until someone finally figures out the wild animals.
by matt1713
Tue Apr 30, 2024 7:11 pm
Forum: Tables
Topic: Manor Lords
Replies: 59
Views: 21546

Re: Manor Lords

Hi BabyGroot. Thanks for the latest table. When activating any version of your tables the movement speed of everything goes up, people and animals. My sheep are running in circles like they've been hitting the crack pipe. I don't see anywhere I can change it back to default speed. Can you help with...
by matt1713
Tue Apr 30, 2024 7:08 pm
Forum: Tables
Topic: Manor Lords
Replies: 59
Views: 21546

Re: Manor Lords

@Rausho0r - Basically paste into cheat engine before expanding all the tables. You'll now have 2 "amt" scripts/variables at the bottom of everything. Now activate/expand the table like usual and drag the first "amt" into the resource [1] section like pictured. Do the same for the second "amt" variab...
by matt1713
Tue Apr 30, 2024 3:53 am
Forum: Tables
Topic: Manor Lords
Replies: 59
Views: 21546

Re: Manor Lords

I'm still trying to find the darn Wild Animals pointers, but no dice so far. Doing a 4bit search for the value, finding it, and changing it to go back to full 20/20 or 40/40 results in a CTD.
by matt1713
Tue Apr 30, 2024 3:41 am
Forum: Tables
Topic: Manor Lords
Replies: 59
Views: 21546

Re: Manor Lords

With the latest table (v3) I can confirm that the stone deposit is 8 pointers (clicks) to the right from the berries values. However I still can't find the proper string value for the actual name (I.E. res_stone can't be found). I just copy-pasted the resource [1] section, went to all the pointer va...
by matt1713
Mon Apr 29, 2024 12:35 pm
Forum: Tables
Topic: Manor Lords
Replies: 59
Views: 21546

Re: Manor Lords

In case anyone notices and tries, DO NOT change the resource size option. I noticed it seems to be for the overall fertility of the land for farming, but changing it to be something ~60 (the high fertility regions are around 60-70) will result in a CTD.
by matt1713
Sun Apr 28, 2024 11:50 pm
Forum: Tables
Topic: Manor Lords
Replies: 59
Views: 21546

Re: Manor Lords

I noticed the new resource part where I can manipulate the berries, but both resources seem to only be for the berries. Are these supposed to be for both stone and berries (or the other resources like iron, animals, and clay) like it states? For example, both resource 1 & 2 are for type 171 (berries...
by matt1713
Tue Apr 09, 2024 9:35 pm
Forum: Single Player Cheat Requests
Topic: [Request] Millennia
Replies: 73
Views: 14918

Re: [Request] Millennia

Edit: Good news and bad news. Good news is it can be used with the offset, the bad news is that it has only worked for me in the Age of Kings in v1.0. I have also tried it during the very start of AoK but it didn't work, but on a save from the next turn it did.(offset is +3840) I swear, the more it...
by matt1713
Sun Apr 07, 2024 5:42 pm
Forum: Single Player Cheat Requests
Topic: [Request] Millennia
Replies: 73
Views: 14918

Re: [Request] Millennia

Has anyone figured out how to change the price increases for some powers like Claim Territory?
I'm also trying to get the address for deciding if a unit has moved yet or not (so settlers and pioneers can always "deploy" even after moving).
by matt1713
Sun Apr 07, 2024 5:27 pm
Forum: Single Player Cheat Requests
Topic: [Request] Millennia
Replies: 73
Views: 14918

Re: [Request] Millennia

For inspiration you just have to change the offset from +438 to + 498. I haven't looked at the other yet. Yep, that did the trick; thanks. Also noticed that fixed an issue with values kinda moving around/being offset due to later-Age resources like Faith, Specialists, Arcana, Power (electricity), A...