Search found 54 matches

by Traslogan
Thu Feb 13, 2020 9:18 pm
Forum: Tables
Topic: Satisfactory |1.23| Build#114192 (Experimental) | Noclip, Tele, CJBok Scripts, (Ptrs: Player, Resource Nodes, Vehicles)
Replies: 44
Views: 12125

Re: Satisfactory |1.23| Build#114192 (Experimental) | Noclip, Tele, CJBok Scripts, (Ptrs: Player, Resource Nodes, Vehicl

The item duplication for drag-and-drop doesn't seem to work, can't enable it at all. is your cheat engine updated and both the game and CE running as admin? its working for me, i get a small stutter when i turn it on, but it works. I just right click and i get a split stack w/ one of them being ful...
by Traslogan
Wed Dec 11, 2019 9:15 am
Forum: Tables
Topic: Supreme Ruler Ultimate
Replies: 46
Views: 20661

Re: Supreme Ruler Ultimate

Okay got the decimal address and converted. Table updated for Insider build as of 10/12/2019. Will update once the insider build gets finalized (if there's more insider builds before that I'll just reupload in this comment if I can) Edit: New 1.250 works fine with this table, public build is merely ...
by Traslogan
Sat Dec 07, 2019 6:31 pm
Forum: Tables
Topic: Supreme Ruler Ultimate
Replies: 46
Views: 20661

Re: Supreme Ruler Ultimate

Unfortunately that Script-S.cs no longer works as of the latest insider build for the final big 2019 update. Can't prompt it to activate under any circumstances so I can't retarget the original tables for the new version. Tried finding the address manually as-per the video, the only thing adding to ...
by Traslogan
Tue Dec 03, 2019 12:06 pm
Forum: Tables
Topic: C&C Generals ZH (Ultimate Collection)
Replies: 1
Views: 2916

Re: C&C Generals ZH (Ultimate Collection)

Do you know if this has issues working on the challenge missions? The ZH table finds the static money but nothing else if you are on a challenge map
by Traslogan
Fri Nov 15, 2019 8:57 am
Forum: Tables
Topic: SuperPower 2
Replies: 3
Views: 6378

Re: SuperPower 2

Available funds appears to be pointing to some random number, it never affects the actual available funds (Locking won't freeze it, and setting it to something new doesn't change it). Edit: It seems setting some of the other values will just cause the server to take you to the main menu. I'm guessin...
by Traslogan
Thu Oct 31, 2019 4:53 pm
Forum: Tables
Topic: Factorio+24 v.0.17.79
Replies: 38
Views: 13064

Re: Factorio+24 v.0.17.69

Yes, I activated that so that I could activate the steam-achievements script, both were enabled at the time of the achievement firing.

In-game the achievement registers, but it doesn't activate a steam achievement for it.
by Traslogan
Wed Oct 30, 2019 3:25 am
Forum: Tables
Topic: Factorio+24 v.0.17.79
Replies: 38
Views: 13064

Re: Factorio+24 v.0.17.69

I just checked and tried getting the "watch your step" achievement for being hit by a train and dying, didn't have it on steam yet. Had steam-achievements enabled on the table whilst using a mod on my game. Table doesn't prevent it disabling steam-achievements.
by Traslogan
Tue Oct 29, 2019 2:58 pm
Forum: Tables
Topic: Factorio+24 v.0.17.79
Replies: 38
Views: 13064

Re: Factorio+24 v.0.17.69

Changing the stack of what is on the cursor is a guaranteed crash atm.

Can I ask, does the toggle for steam achievements work when it's still saying that modded games stop achievements? (Was using infinite mining mods since only outdated aob-scan Factorio tables have infinite ore)
by Traslogan
Fri Aug 23, 2019 3:28 pm
Forum: Tables
Topic: Supreme Ruler Ultimate
Replies: 46
Views: 20661

Re: Supreme Ruler Ultimate

So I attempted to change the address of that script for changing other nation's stats, doing the same as last time by using the ScriptS.CT to get the hex value, and then trying to replace the address field in the main script with said hex value, in this case every address was '_sru_6' and replacing ...
by Traslogan
Tue Aug 06, 2019 2:31 pm
Forum: Tables
Topic: Hearts of Iron IV x64 v1.8.2 (GM and More) 2020-Jan-07
Replies: 126
Views: 144802

Re: Hearts of Iron IV x64 v1.7.1 (beta) (GM and More) 2019-Jun-23

Am I the only one unable to get either of the current tables in the main post to work for HoI4? I'm just using the standard version of hoi4, not a beta, but neither download seems to be able to work for me, it won't toggle the table's list so I'm guessing there's a checksum issue or something
by Traslogan
Tue Jul 30, 2019 9:53 am
Forum: Tables
Topic: Star Wars Knights of the Old Republic II: The Sith Lords
Replies: 6
Views: 12594

Re: Star Wars Knights of the Old Republic II: The Sith Lords

Much of this works, but I'm wondering if the upgrades for items works? I can't seem to get it to do anything, and not sure if I'm just missing the point of how it works.
by Traslogan
Sat Jul 06, 2019 4:58 pm
Forum: Tables
Topic: Supreme Ruler Ultimate
Replies: 46
Views: 20661

Re: Supreme Ruler Ultimate

I can't seem to get that new table for editing other countries to work at all (Tried on the latest public build and on the insider build that comes out next week). The Base toggle can't be toggled on no matter what for me. For reference, the previous CE Table I uploaded a post prior is working even ...
by Traslogan
Sat Jun 22, 2019 4:06 pm
Forum: Tables
Topic: Supreme Ruler Ultimate
Replies: 46
Views: 20661

Re: Supreme Ruler Ultimate

Okay that worked a charm, here's the updated CE Table for SRU for the June 2019 patch
by Traslogan
Sat Jun 22, 2019 2:43 pm
Forum: Tables
Topic: Supreme Ruler Ultimate
Replies: 46
Views: 20661

Re: Supreme Ruler Ultimate

I was trying to find the game's variables from scratch with pointers, but I was hitting errors when rescanning the pointers in CE itself, and had a few other issues, as it's not something I've done before. It might be worth waiting until next week though, as I believe a hotfix is coming and that wil...