Search found 60 matches

by Traslogan
Mon Jun 22, 2020 8:17 pm
Forum: Tables
Topic: Anno 1800 v8.1.939228 UPLAY (GM and More) 2020-Jun-17
Replies: 159
Views: 105211

Anno 1800 v8.1.939228 UPLAY (GM and More) 2020-Jun-17

Minimum selected ship cargo doesn't seem to be working as of current patch. Followed the instructions to only activate the table itself once I'd started a game up inside anno 1800, still to no avail.
by Traslogan
Thu Jun 11, 2020 1:13 am
Forum: Tables
Topic: Factorio+24 v.0.17.79
Replies: 45
Views: 17270

Factorio+24 v.0.17.79

Any chance this could be updated to include infinite ore deposits? An old CE Table did this but it hasn't worked since like v0.16 or so
by Traslogan
Wed Jun 10, 2020 1:33 pm
Forum: Tables
Topic: Factorio
Replies: 26
Views: 33356

Factorio

Any chance this would be updated? other tables don't do infinite ore
by Traslogan
Fri May 22, 2020 1:50 am
Forum: Tables
Topic: Resident Evil 7 Vanilla(Patch #4 Dec-11) / Gold Edition
Replies: 32
Views: 11490

Resident Evil 7 Vanilla(Patch #4 Dec-11) / Gold Edition

Can't get the main file to work on current patch, the main point in the list won't activate no matter what.
by Traslogan
Sat May 09, 2020 5:29 pm
Forum: Tables
Topic: Supreme Ruler Ultimate
Replies: 50
Views: 23274

Re: Supreme Ruler Ultimate v9.2.3 Cheat Engine

They must have patch updated it without telling us. Anyway, the new base is 0144D12C and I've updated it. Hopefully it works for more than 12 hours :O Saves me doing it :) They have a critical bug related to being unable to build certain things in the great war starts so I imagine there will be a c...
by Traslogan
Mon Mar 16, 2020 11:57 pm
Forum: Tables
Topic: X4 Foundations SV v3.10 Steam (GM and More) 2020-Jun-07
Replies: 131
Views: 59821

Re: X4 Foundations v3.00 Steam (GM and More) 2020-Mar-04

Table can load up but its features are non-functional in the current beta patch (Beta 8)
by Traslogan
Thu Feb 13, 2020 9:18 pm
Forum: Tables
Topic: Satisfactory | 1.26 | Build#124504 (Stable) | Noclip, Tele, CJBok Scripts, (+Item Spawner)
Replies: 84
Views: 28082

Re: Satisfactory |1.23| Build#114192 (Experimental) | Noclip, Tele, CJBok Scripts, (Ptrs: Player, Resource Nodes, Vehicl

The item duplication for drag-and-drop doesn't seem to work, can't enable it at all. is your cheat engine updated and both the game and CE running as admin? its working for me, i get a small stutter when i turn it on, but it works. I just right click and i get a split stack w/ one of them being ful...
by Traslogan
Wed Dec 11, 2019 9:15 am
Forum: Tables
Topic: Supreme Ruler Ultimate
Replies: 50
Views: 23274

Re: Supreme Ruler Ultimate

Okay got the decimal address and converted. Table updated for Insider build as of 10/12/2019. Will update once the insider build gets finalized (if there's more insider builds before that I'll just reupload in this comment if I can) Edit: New 1.250 works fine with this table, public build is merely ...
by Traslogan
Sat Dec 07, 2019 6:31 pm
Forum: Tables
Topic: Supreme Ruler Ultimate
Replies: 50
Views: 23274

Re: Supreme Ruler Ultimate

Unfortunately that Script-S.cs no longer works as of the latest insider build for the final big 2019 update. Can't prompt it to activate under any circumstances so I can't retarget the original tables for the new version. Tried finding the address manually as-per the video, the only thing adding to ...
by Traslogan
Tue Dec 03, 2019 12:06 pm
Forum: Tables
Topic: C&C Generals ZH (Ultimate Collection)
Replies: 1
Views: 3299

Re: C&C Generals ZH (Ultimate Collection)

Do you know if this has issues working on the challenge missions? The ZH table finds the static money but nothing else if you are on a challenge map
by Traslogan
Fri Nov 15, 2019 8:57 am
Forum: Tables
Topic: SuperPower 2
Replies: 3
Views: 7134

Re: SuperPower 2

Available funds appears to be pointing to some random number, it never affects the actual available funds (Locking won't freeze it, and setting it to something new doesn't change it). Edit: It seems setting some of the other values will just cause the server to take you to the main menu. I'm guessin...
by Traslogan
Thu Oct 31, 2019 4:53 pm
Forum: Tables
Topic: Factorio+24 v.0.17.79
Replies: 45
Views: 17270

Re: Factorio+24 v.0.17.69

Yes, I activated that so that I could activate the steam-achievements script, both were enabled at the time of the achievement firing.

In-game the achievement registers, but it doesn't activate a steam achievement for it.
by Traslogan
Wed Oct 30, 2019 3:25 am
Forum: Tables
Topic: Factorio+24 v.0.17.79
Replies: 45
Views: 17270

Re: Factorio+24 v.0.17.69

I just checked and tried getting the "watch your step" achievement for being hit by a train and dying, didn't have it on steam yet. Had steam-achievements enabled on the table whilst using a mod on my game. Table doesn't prevent it disabling steam-achievements.
by Traslogan
Tue Oct 29, 2019 2:58 pm
Forum: Tables
Topic: Factorio+24 v.0.17.79
Replies: 45
Views: 17270

Re: Factorio+24 v.0.17.69

Changing the stack of what is on the cursor is a guaranteed crash atm.

Can I ask, does the toggle for steam achievements work when it's still saying that modded games stop achievements? (Was using infinite mining mods since only outdated aob-scan Factorio tables have infinite ore)