Search found 724 matches

by Messy6666
Wed Apr 10, 2024 9:56 am
Forum: Cheat Engine Lua Scripting
Topic: i need help with this LUA script
Replies: 4
Views: 513

Re: i need help with this LUA script

i really suggest you try to first understand what is actually happening in the code. ie. learn x86/x64 assembly. so instead of doing it for you i will give an example on how to add more comparisons try to analyze it so you will be able to add more yourself in the future https://i.imgur.com/PYtnMZ8.j...
by Messy6666
Mon Apr 08, 2024 8:52 am
Forum: Tables
Topic: Nioh 2 - The Complete Edition [STEAM]
Replies: 1428
Views: 633893

Re: Nioh 2 - The Complete Edition [STEAM]

So if I'm understanding correctly, this is like the yasakani's set bonus requirement -1 but instead it's minus 7? Indeed Also, is it possible to use this alongside the remove max effects constraint wrapper? that would be possible.... but first of all we here generaly don't use other peoples code wi...
by Messy6666
Sun Apr 07, 2024 1:00 pm
Forum: Cheat Engine Lua Scripting
Topic: i need help with this LUA script
Replies: 4
Views: 513

Re: i need help with this LUA script

Code: Select all

newmem:
  cmp [rax+30], 22D
  jne @f
  mov [rax+30], 3DF
  jmp SHORT code
@@:
  cmp [rax+30],  253 
  jne code
  mov [rax+30],  21E

code:

ps. this ain't LUA

for a great assembly guide i borrowed this link from LeFiXER
[Link]

regards
by Messy6666
Thu Apr 04, 2024 11:14 am
Forum: Tables
Topic: Nioh 2 - The Complete Edition [STEAM]
Replies: 1428
Views: 633893

Re: Nioh 2 - The Complete Edition [STEAM]

i took a look but for now this gonna be very time consuming
also it won't be clear what caused the issue.

Again this is the first time i've heard of it

when more people reporting it i will look at it longer ( no promises )
by Messy6666
Tue Apr 02, 2024 11:27 pm
Forum: Tables
Topic: Nioh 2 - The Complete Edition [STEAM]
Replies: 1428
Views: 633893

Re: Nioh 2 - The Complete Edition [STEAM]

Alex_Merzer007 wrote:
Tue Apr 02, 2024 11:06 pm
never heard of this before
if the issue persists
share your game save and i'll see what i can do

no promises.

-edit- in the meantime peepz please make backup's
by Messy6666
Wed Mar 27, 2024 7:51 am
Forum: Tables
Topic: Last Epoch
Replies: 264
Views: 57160

Re: Last Epoch

^ vry true
for what i remember

think Toga listed the methods involved here: viewtopic.php?p=343340#p343340
by Messy6666
Sat Mar 23, 2024 3:05 pm
Forum: Trainers
Topic: Dragon's Dogma 2 Trainer
Replies: 13
Views: 4687

Re: Dragon's Dogma 2 Trainer

Rhark wrote:
Sat Mar 23, 2024 1:30 pm
... I'm dealing with COVID at the moment.
owww. best of luck
by Messy6666
Mon Mar 18, 2024 12:48 pm
Forum: Tables
Topic: Last Epoch
Replies: 264
Views: 57160

Re: Last Epoch

i dunno but i guess Actor.Position

for where Actor == Player

Image
by Messy6666
Sun Mar 17, 2024 7:15 am
Forum: Tables
Topic: Nioh 2 - The Complete Edition [STEAM]
Replies: 1428
Views: 633893

Re: Nioh 2 - The Complete Edition [STEAM]

I noticed that my CE entries are in different order. Is that normal? Are we using the same CT? ahaha your'e right there was an error due to a change of name entrie. Update 2024-03-17 for STEAM 1.28.08 - fixed: "Damage Multiplier And Reduction" * there was an error due to renaming cheat entries. - s...
by Messy6666
Sat Mar 16, 2024 8:28 pm
Forum: Tables
Topic: Nioh 2 - The Complete Edition [STEAM]
Replies: 1428
Views: 633893

Re: Nioh 2 - The Complete Edition [STEAM]

are you on latest steam version
just checked it out again.......

Image
by Messy6666
Mon Mar 11, 2024 9:28 am
Forum: Tables
Topic: Last Epoch
Replies: 264
Views: 57160

Re: Last Epoch

impressive and nice and clean table NidasBot

casting speed: UsingAbilityPlayer.getBaseUseSpeedMultiplier
attack melee speed:

Code: Select all

[PlayerActor]
0048 [stats]
...
      00BC float  attackRate					0.9800000191	// MELEE

not sure if the offset is still 0x0bc ( same for stats 0x048 )
by Messy6666
Sat Mar 09, 2024 12:37 pm
Forum: Cheat Engine
Topic: Updating Broken CE with changed AOB
Replies: 3
Views: 457

Re: Updating Broken CE with changed AOB

^ i would start with what Paul44 said indeed and if that's not helping try to make an AOB with just the instructions cause registers used can be changed also. like ( starting from mov ebx, [ rcx+1c ] ) : 8B ?? ?? 48 ?? ?? ?? 29 ?? ?? 48 ?? ?? ?? ?? 48 ?? ?? 0F if that give too many results, expand o...
by Messy6666
Mon Mar 04, 2024 9:17 am
Forum: Tables
Topic: Last Epoch
Replies: 264
Views: 57160

Re: Last Epoch

Although it's an "old" version
it is still very usefull to run dnSpy against the 0.7.8f Assembly-CSharp version.

You can figure things out very fast that way.
The CSharp version is still available to download in the original post by gideon25

regards
Image
by Messy6666
Thu Feb 29, 2024 1:41 pm
Forum: Tables
Topic: Last Epoch
Replies: 264
Views: 57160

Re: Last Epoch

^ i don't mind if a general rule here is indeed ask and make sure to give credits to those who earned them. ehm snapshots from IDA pro with Il2CppDumper. you can do it with the free IDA except not running py scripts for the dumper ( i believe ) -edit- the extra ; ; etc comming from BinDiff for IDA g...
by Messy6666
Thu Feb 29, 2024 10:38 am
Forum: Tables
Topic: Last Epoch
Replies: 264
Views: 57160

Re: Last Epoch

As for affixes, it seems that hooked method is used randomly :(. think i used ItemData.RebuildID that one is always used to generate items for anything ( shops, drops, chests, gambler ) as far as i can remember tho regards -edit- yes looked it up from a 0.9l snapshot: https://i.imgur.com/3HUxuaf.jp...