Search found 39 matches

by Rebelicious
Tue Feb 12, 2019 12:00 pm
Forum: Tables
Topic: Stellaris v1.0.2-2.2.6 Steam/Paradox/GOG (GM and More) 2019-Mar-07
Replies: 856
Views: 510987

Re: Stellaris v1.0.2-2.2.4 Steam/Paradox/GOG (GM and More) 2019-Jan-20

In case anyone still doesn't understand CompactDisc's instructions/is too lazy: In Stellaris 2.2.3, ethic points address is stellaris.exe+116154C and civic points address is stellaris.exe+1161E2C In Stellaris 2.2.4, ethic points address is stellaris.exe+116760C and civic points address is stellaris...
by Rebelicious
Wed Feb 06, 2019 3:03 pm
Forum: Tables
Topic: Stellaris v1.0.2-2.2.6 Steam/Paradox/GOG (GM and More) 2019-Mar-07
Replies: 856
Views: 510987

Re: Stellaris v1.0.2-2.2.4 Steam/Paradox/GOG (GM and More) 2019-Jan-20

H Con wrote:
Mon Feb 04, 2019 4:35 pm
In case anyone still doesn't understand CompactDisc's instructions/is too lazy, ethic points address is stellaris.exe+116760C and civic points address is stellaris.exe+1167EF4
In what version? Because I can't get that to work in 2.2.3.
by Rebelicious
Sun Dec 30, 2018 1:07 pm
Forum: Tables
Topic: ATOM RPG 1.0
Replies: 58
Views: 24211

Re: ATOM RPG 1.0

Has anyone found a way to straight-up add items?
by Rebelicious
Sun Nov 18, 2018 12:08 pm
Forum: Tables
Topic: Pathfinder: Kingmaker (Steam)
Replies: 1051
Views: 305139

Re: Pathfinder: Kingmaker (Steam)

I fixed my table to work with 1.1. EDIT 4.8. thank you, Can u add #Stop time ? This is the one thing I'm really still missing from Nied's table. I suppose I should also add the Multiply Feats script, too, since that doesn't seem to be working either. Feat multiplication is built-in in the cheat mod...
by Rebelicious
Sun Nov 18, 2018 12:12 am
Forum: Tables
Topic: Pathfinder: Kingmaker (Steam)
Replies: 1051
Views: 305139

Re: Pathfinder: Kingmaker (Steam)

Any word on Niedzielan's table? It's crazy how naked I feel without it. Not as a cheat, but as a straight-up modding tool.
by Rebelicious
Sat Oct 20, 2018 3:01 pm
Forum: Tables
Topic: Pathfinder: Kingmaker (Steam)
Replies: 1051
Views: 305139

Re: Pathfinder: Kingmaker (Steam)

Do you happen to have the Blueprint ID:s for the Features and the ActivatableAbilities, so I can easily find the right entries again? Because I could've sworn that I tore out the Ranged Spell Combat Feature entry from the Eldritch Archer and compared it to the Spell Combat Feature of the Eldritch S...
by Rebelicious
Wed Oct 17, 2018 9:00 am
Forum: Tables
Topic: Pathfinder: Kingmaker (Steam)
Replies: 1051
Views: 305139

Re: Pathfinder: Kingmaker (Steam)

Disclaimer: i haven't done any testing, just took a look at a lvl 1 eldritch archer and scion's code to compare. Checking Eldritch Archer's ranged spell combat vs a Eldritch Scion's Spell combat i see that they basically add the same Spell combat code under ActivatableAbilities, but Eldritch Archer...
by Rebelicious
Tue Oct 16, 2018 8:28 pm
Forum: Tables
Topic: Pathfinder: Kingmaker (Steam)
Replies: 1051
Views: 305139

Re: Pathfinder: Kingmaker (Steam)

Has anyone been able to move given abilities? I've been trying to find a way to move and get Range Spellstrike and Ranged Spell Combat to work, from an Eldritch Archer to an Eldritch Scion. Still no dice. It's the weirdest thing, because I can remove a Feature section on the Eldritch Archer save, an...
by Rebelicious
Mon Oct 15, 2018 6:28 pm
Forum: General Gamehacking
Topic: pathfinder kingmaker save edit
Replies: 45
Views: 29220

Re: pathfinder kingmaker save edit

Has anyone been able to move given abilities? I've been trying to find a way to move and get Range Spellstrike and Ranged Spell Combat to work, from an Eldritch Archer to an Eldritch Scion. Still no dice. It's the weirdest thing, because I can remove a Feature section on the Eldritch Archer save, an...
by Rebelicious
Sat Sep 29, 2018 9:57 am
Forum: Single Player Cheat Requests
Topic: [COMPLETED] Pathfinder: Kingmaker
Replies: 91
Views: 105297

Re: [COMPLETED] Pathfinder: Kingmaker

1- custom mercenary is currently off. 2- not having to rack money... yet editable. 3- mercenary are built on 20 pts, PC on 25. Alright, so if Mercenaries are off later in the game, I can see how there could be a reason to do that, but the other two are more easily done by simply changing the money ...
by Rebelicious
Sat Sep 29, 2018 8:17 am
Forum: Single Player Cheat Requests
Topic: [COMPLETED] Pathfinder: Kingmaker
Replies: 91
Views: 105297

Re: [COMPLETED] Pathfinder: Kingmaker

IKerensky wrote:
Sat Sep 29, 2018 8:02 am
Hello,

Is it possible to create a character then copy paste it as a compagnion ?
Yes, but why not just recruit a mercenary? :mellow:
by Rebelicious
Fri Sep 28, 2018 8:36 pm
Forum: Single Player Cheat Requests
Topic: [COMPLETED] Pathfinder: Kingmaker
Replies: 91
Views: 105297

Re: Pathfinder: Kingmaker

Alright, so I've figured out that if you have many party members, there are many different sections of "Features". The player character's relevant feature section has, after the "Features" block "Owner": { "$ref": "5" If you place your feats in any other "Features" block other than the one preceding...
by Rebelicious
Fri Sep 28, 2018 6:55 pm
Forum: Single Player Cheat Requests
Topic: [COMPLETED] Pathfinder: Kingmaker
Replies: 91
Views: 105297

Re: Pathfinder: Kingmaker

I think I've figured out a pretty easy way on how to do it: 1) I create a character. The simplest choices possible, so that they're easy to remember. Pick a set of feats (assuming human). As that character is created, the game will auto-save. 2) I create another character, an exact duplicate of the ...
by Rebelicious
Fri Sep 28, 2018 6:21 pm
Forum: Single Player Cheat Requests
Topic: [COMPLETED] Pathfinder: Kingmaker
Replies: 91
Views: 105297

Re: Pathfinder: Kingmaker

yep, JSFormat XD So are you able to see the feats properly now? Holy shit, this thing is actually pretty clear now, compared to before, and yes, I think I can pick out the correct sections now, however, I still have no idea how to figure out which "Feature" corresponds to which feat. I'm seeing ~30...
by Rebelicious
Fri Sep 28, 2018 5:50 pm
Forum: Single Player Cheat Requests
Topic: [COMPLETED] Pathfinder: Kingmaker
Replies: 91
Views: 105297

Re: Pathfinder: Kingmaker

Hi, you can see the various code snippets i pasted in my eariler post, they are all complete feats and i tested them live in the game to verify every single one worked. (Weapon Mastery doesn't seem to, hence i excluded it) They should be in that structure, though i have not touched spell casters ye...