Search found 64 matches

by dirtydanisreal
Sat Sep 25, 2021 8:52 pm
Forum: Tables
Topic: Deathloop
Replies: 12
Views: 1665

Re: Deathloop

To get the rtti info in IDA, you used class informer? Did you have to do anything like use steamless?
by dirtydanisreal
Mon Aug 09, 2021 7:51 pm
Forum: Tables
Topic: Middle-earth: Shadow of War (SeiKur0)
Replies: 1764
Views: 1010463

Re: Middle-earth: Shadow of War (SeiKur0)

Anyone have a version that works with the Windows Store/Game Pass version? most things work except for editing items, multiple skills ect.
by dirtydanisreal
Wed Dec 23, 2020 10:43 am
Forum: Tables
Topic: Cyberpunk 2077 [Engine:REDengine 4]
Replies: 366
Views: 284835

Re: Cyberpunk 2077 [Engine:REDengine 4]

Anyone know the id for the misc item that equips a holographic version of Johnny's arm when equipped? Im not sure it has a name in game
by dirtydanisreal
Sat Mar 28, 2020 8:04 am
Forum: Tables
Topic: DOOM Eternal [Engine:idTech 7]
Replies: 535
Views: 374388

Re: DOOM Eternal [Engine:idTech 7]

I too saw those Denuvo strings, can probably track the functions down. However, I'm not a fan o multi-player, so if they do work, it will most likely be in MP. This topic though is not targeting multi-player, so let's keep it in single-player side. Thanks! P.S.#1: I'll check those old command and e...
by dirtydanisreal
Sun Mar 22, 2020 12:24 pm
Forum: Tables
Topic: DOOM Eternal [Engine:idTech 7]
Replies: 535
Views: 374388

Re: DOOM Eternal [Engine:idTech 7]

The game must have a restriction on reading from cfg files. When I try to run commands like "cvaradd" or even cvars it says unknown command. Unless it needs to be put in the .local file. I havent tried "+cvarAdd" yet. I got "+cvarAdd" to work on dishonored 2 and I think "+set" worked on old idtech ...
by dirtydanisreal
Sun Mar 22, 2020 1:26 am
Forum: Tables
Topic: DOOM Eternal [Engine:idTech 7]
Replies: 535
Views: 374388

Re: DOOM Eternal [Engine:idTech 7]

Used SunBeam's hack to locate injection points for the various cvars people have listed so far. Some people don't get that those who like to create tables and options can really make use of the shit I post, regardless of the apparent "this shit isn't useful at all" :) Interests really vary. I've mo...
by dirtydanisreal
Sat Mar 21, 2020 10:49 pm
Forum: Tables
Topic: DOOM Eternal [Engine:idTech 7]
Replies: 535
Views: 374388

Re: DOOM Eternal [Engine:idTech 7]

The game must have a restriction on reading from cfg files. When I try to run commands like "cvaradd" or even cvars it says unknown command. Unless it needs to be put in the .local file. I havent tried "+cvarAdd" yet. I got "+cvarAdd" to work on dishonored 2 and I think "+set" worked on old idtech g...
by dirtydanisreal
Sat Mar 21, 2020 5:35 am
Forum: Tables
Topic: DOOM Eternal [Engine:idTech 7]
Replies: 535
Views: 374388

Re: DOOM Eternal [Engine:idTech 7]

Could you save binds by creating an autoexec.cfg in the base folder in the game dir? Then put "+exec autoexec.cfg" in launch options. Possibly "+set bind KEY COMMAND" might work.
by dirtydanisreal
Fri Nov 22, 2019 1:11 pm
Forum: Tables
Topic: Star Wars Jedi: Fallen Order [Engine:Unreal 4.21] - Console enabler, Dumper and more..
Replies: 109
Views: 163885

Re: Star Wars Jedi: Fallen Order [Engine:Unreal 4.21] - Console enabler, Dumper and more..

saw this in the BaseEngine.ini

[SystemSettings]
; the following 4 lines verify the console variable system behavior with the ECVF_Cheat flag
con.DebugEarlyDefault = True
con.DebugEarlyCheat = True
con.DebugLateDefault = True
con.DebugLateCheat = True
by dirtydanisreal
Thu Nov 07, 2019 7:23 am
Forum: Tables
Topic: Red Dead Redemption 2
Replies: 336
Views: 301309

Re: Red Dead Redemption 2

Help my game crash when I enable the table/script. I'm using CE 7.0 Rockstar launcher version. Also added the -scofflineonly on the launcher settings still crashes :( Thank you, Dont do it as a launch option for the launcher. Make a .txt file in the game folder and name it commandline.txt. put it i...
by dirtydanisreal
Tue Jun 25, 2019 3:37 pm
Forum: Tables
Topic: Batman: Arkham Knight [Engine:Unreal 3.5] « revisited »
Replies: 43
Views: 17834

Re: Batman: Arkham Knight [Engine:UE3.5] « revisited »

For some reason when I choose a costume in the showcase, i get a black screen. I have to enter "ReloadGame" to load into the game. here is my autoexec.txt btw set BmGame.RFractureWallBase IsTakedownWall true set BmGame.RInventoryGadget bCanEquipWhileRecharging true set engine.playercontroller bgodmo...
by dirtydanisreal
Sat May 18, 2019 4:13 pm
Forum: Tables
Topic: RAGE 2 [Engine:APEX]
Replies: 172
Views: 85223

Re: RAGE2 [Engine:APEX]

I found this RAGE2.exe+5EB269 - F3 44 0F58 93 C8000000 - addss xmm10,dword ptr [rbx+000000C8] RAGE2.exe+5EB272 - F3 45 0F5F D5 - maxss xmm10,xmm13 RAGE2.exe+5EB277 - F3 45 0F5D D1 - minss xmm10,xmm9 RAGE2.exe+5EB27C - F3 44 0F11 93 C8000000 - movss [rbx+000000C8],xmm10 RAGE2.exe+5EB285 - F3 0F10 8F...
by dirtydanisreal
Wed May 15, 2019 5:56 pm
Forum: Tables
Topic: RAGE 2 [Engine:APEX]
Replies: 172
Views: 85223

Re: RAGE2 [Engine:APEX]

So.. what I have for now is enabling the Cheat Menu and allowing you to toggle the options. Like I said, several of them will disable achievements for your save-game. Then, from testing, not all do work. As in, even if the cheat is toggled, there's an extra check I didn't look into (e.g.: I have Lo...
by dirtydanisreal
Wed May 15, 2019 1:53 pm
Forum: Tables
Topic: RAGE 2 [Engine:APEX]
Replies: 172
Views: 85223

Re: RAGE2 [Engine:APEX]

Thanks, Sunbeam! Anyway to unlock the DLC weapons on the standard edition? i think the files are there.