Search found 29 matches

by Tomos
Wed Nov 25, 2020 7:29 pm
Forum: Tables
Topic: Crusader Kings III | Steam v1.12.2.1 | Updated: 2024-Mar-11
Replies: 934
Views: 698385

Re: Crusader Kings III | Steam v1.2.1 | Updated: 2020-Nov-25

I'll take a look later but one thing I know that's broken at least is selected character for ms store. you're using an image offset for that conditional jmp so if that gets executed on ms it'll jmp somewhere random and will undoubtedly crash. I'm not sure why that one is even there as the original j...
by Tomos
Tue Nov 24, 2020 4:02 pm
Forum: General Discussions
Topic: Has anyone tried to replace SSE4 in the game with their own implementation?
Replies: 5
Views: 5048

Re: Has anyone tried to replace SSE4 in the game with their own implementation?

kulik_alex wrote:
Thu Nov 19, 2020 6:49 am
The same solution for the Detroit Become Human demo. There is at least one bug with dialogs.
have you tried a generic approach?
by Tomos
Tue Nov 24, 2020 3:44 pm
Forum: Tables
Topic: Crusader Kings III | Steam v1.12.2.1 | Updated: 2024-Mar-11
Replies: 934
Views: 698385

Re: Crusader Kings III | Steam v1.1.3 | Updated: 2020-Oct-15

new patch changed a lot of things so not that much checks out anymore. I found a few of them already but it also seems like offsets of fields in the structs may have changed. aob_root_char: aob_GetPlayedChar: aob 48 89 74 24 58 48 8D 54 24 48 48 8B aob_root_char+(DWORD)[aob_root_char+0D]+0D+04: aob_...
by Tomos
Tue Nov 17, 2020 3:16 pm
Forum: Tables
Topic: Crusader Kings III | Steam v1.12.2.1 | Updated: 2024-Mar-11
Replies: 934
Views: 698385

Re: Crusader Kings III | Steam v1.1.3 | Updated: 2020-Oct-15

Thank you very much for this table. Is it possible to modify the domain limits value? Or somehow disable the penalties for going over domain limit? I recall doing something with the limit myself, there was like a multiplier (or divisor) somewhere and got my domain limit to multiplied 5x over. I do ...
by Tomos
Thu Nov 12, 2020 11:52 pm
Forum: Tables
Topic: Assassin's Creed Valhalla [Engine:AnvilNEXT]
Replies: 372
Views: 364450

Re: Assassin's Creed Valhalla [Engine:AnvilNEXT]

@SunBeam could you explain how you found the horse speed thing?
by Tomos
Fri Nov 06, 2020 2:41 pm
Forum: General Discussions
Topic: Has anyone tried to replace SSE4 in the game with their own implementation?
Replies: 5
Views: 5048

Re: Has anyone tried to replace SSE4 in the game with their own implementation?

lol I guess but really dude? it would be easier to just get a better cpu, even if you get it to work I feel like this could potentially wreck performance. you might be able to inject an exception handler that intercepts the illegal instruction exception and either manually sets the regs to what they...
by Tomos
Fri Oct 16, 2020 5:34 pm
Forum: Tables
Topic: Crusader Kings III | Steam v1.12.2.1 | Updated: 2024-Mar-11
Replies: 934
Views: 698385

Re: Crusader Kings III | Steam v1.1.3 | Updated: 2020-Oct-15

just some info: you can use `[[[character + 0x140] + 0xD8] + 0x20]` to get a pointer to character's liege. the top liege will have an invalid character id for this pointer. you can use this determine if a vassal is yours and stuff like that. hmm also @tfigment age entry has the wrong data type, it s...
by Tomos
Mon Oct 12, 2020 8:35 pm
Forum: Tables
Topic: Crusader Kings III | Steam v1.12.2.1 | Updated: 2024-Mar-11
Replies: 934
Views: 698385

Re: Crusader Kings III | Steam v1.1.2 | Updated: 2020-Oct-1

It would appear the feature to enable the debug menu may have ceased to work somehow. Could be due to game updates or something. Was working two days ago. yea that probably happened when changing the aob target for debug mode, `aob_debug+(DWORD)[aob_debug+0A]+0A+04:` the instruction isn't the same ...
by Tomos
Sun Oct 11, 2020 6:44 pm
Forum: Tables
Topic: Crusader Kings III | Steam v1.12.2.1 | Updated: 2024-Mar-11
Replies: 934
Views: 698385

Re: Crusader Kings III | Steam v1.1.2 | Updated: 2020-Oct-1

did you test the time thingy on steam edition?
also for culture the innovations form an array and are accessible through a CCulture class member, might be nice to know.
by Tomos
Thu Oct 08, 2020 9:24 pm
Forum: Tables
Topic: Crusader Kings III | Steam v1.12.2.1 | Updated: 2024-Mar-11
Replies: 934
Views: 698385

Re: Crusader Kings III | Steam v1.1.2 | Updated: 2020-Oct-1

this works for me on ms version, might be cool to add?
//rbx + 0x8 game time in hours with the weird epoch.
//rbx + 0x340 game start time in same ^^.
'''
add dword [rbx+ 8], 24
...
'''
'83 43 08 18 8B 4B 08 81 C1 40 AA 63 FD B8 AB AA AA 2A F7 E9 C1 FA 02 8B C2 C1 E8 1F 03 D0 66 0F 6E C2'
by Tomos
Thu Oct 08, 2020 9:21 pm
Forum: Tables
Topic: Crusader Kings III | Steam v1.12.2.1 | Updated: 2024-Mar-11
Replies: 934
Views: 698385

Re: Crusader Kings III | Steam v1.1.2 | Updated: 2020-Oct-1

- I never managed to figure that one out, you can temporarily change it, it's [character + 0x128] 0 - 0x20 have char ids for father, mother, wife, consort and the like. the text when hovering over people changes but your dynasty tree remains the same and upon exiting and reloading it will revert to ...
by Tomos
Sun Oct 04, 2020 2:42 pm
Forum: Tables
Topic: Crusader Kings III | Steam v1.12.2.1 | Updated: 2024-Mar-11
Replies: 934
Views: 698385

Re: Crusader Kings III | Steam v1.1.2 | Updated: 2020-Oct-1

I see, yeah there's 5 results, and only 1 has the debug thingy. but I can confirm that it is the 1st result for ms 1.1.2 `48 83 EC 28 0F B6 05 18 7E 78 02 48 8B CA 48 8D 54 24 48 88 44 24 48 E8 64 3B F3 FF B0 01 48 83 C4 28 C3` if you keep the 02 in you still get 3 results. it shouldn't cause any pr...
by Tomos
Sun Oct 04, 2020 8:54 am
Forum: Tables
Topic: Crusader Kings III | Steam v1.12.2.1 | Updated: 2024-Mar-11
Replies: 934
Views: 698385

Re: Crusader Kings III | Steam v1.1.2 | Updated: 2020-Oct-1

Still cannot check the debug mode even with the archivements table For microsoft store you mean? that's because the aob still has 2 errr version specific bytes, the first rip relative access should have 2 more ??'s from: 48 83 EC 28 0F B6 05 ?? ?? 7C 02 48 8B CA 48 8D 54 24 48 88 44 24 48 E8 ?? ?? ...
by Tomos
Thu Sep 10, 2020 8:13 pm
Forum: Tables
Topic: Crusader Kings III | Steam v1.12.2.1 | Updated: 2024-Mar-11
Replies: 934
Views: 698385

Re: Crusader Kings III | Steam v1.0.3 | Updated: 2020-Sep-7

Really? insta build works on my vassals too or are you talking about the debug instabuild thing? I agree with the clicking thing, that shit gets old real fast. Definitely only works on my own holdings, not on my vassals. Turns out I can freeze the build time in the table and then click through all ...
by Tomos
Thu Sep 10, 2020 7:18 pm
Forum: Tables
Topic: Crusader Kings III | Steam v1.12.2.1 | Updated: 2024-Mar-11
Replies: 934
Views: 698385

Re: Crusader Kings III | Steam v1.0.3 | Updated: 2020-Sep-7

I have to say without this table I would have dropped the game a while back. Instead, I'm now in my third generation and went from a single barony in Iceland to the Empire of Britannia. So thank you for the table! I like the game has a bit less complexity compared to CKII, although I obviously miss...