Search found 8 matches

by iLeonidze
Thu Mar 28, 2024 11:52 pm
Forum: Tables
Topic: Horizon Forbidden West [Engine:Decima]
Replies: 415
Views: 77344

Re: Horizon Forbidden West [Engine:Decima]

The game shows a lot of signs of Co-Op and Multiplayer. There are AIFaction groups called PvP Team1, PvP Team2, PvP Tower. Are they working on introducing such features.. or started coding this shit for the next game in the series? If there's even gonna be a third.. As I remember this mentions of m...
by iLeonidze
Tue Mar 26, 2024 9:01 pm
Forum: Tables
Topic: Horizon Forbidden West [Engine:Decima]
Replies: 415
Views: 77344

Re: Horizon Forbidden West [Engine:Decima]

... No idea. I don't really use it to care that much. Sorry. Took me a lot of time to even figure those functions out, so not gonna spend even more time on -what I consider it to be- a useless feature. Not to mention the age when developers would place objects or content outside map bounds is long ...
by iLeonidze
Tue Mar 26, 2024 1:59 pm
Forum: Tables
Topic: Horizon Forbidden West [Engine:Decima]
Replies: 415
Views: 77344

Re: Horizon Forbidden West [Engine:Decima]

With [Game Progression] Disable All Bound Checks the games stucks sometimes on shaders compiling, when going to far area. In HZD there were no such issue, because shaders compiled before playing the game. Now they compiled dynamically, seems there some lack of data, nothing compiles and game "stucks...
by iLeonidze
Tue Mar 26, 2024 11:19 am
Forum: Trainers
Topic: 2ND Horizon Forbidden West™ Complete Edition v1.0.38.0
Replies: 30
Views: 7308

Re: 2ND Horizon Forbidden West™ Complete Edition v1.0.38.0

Fullcodes, thank you for your work! Everything works as expected. The single issue is a game reload when out of bounds while teleporting. Please add this switch to ignore out of bounds, it will be very usefull!
by iLeonidze
Wed Aug 19, 2020 12:35 pm
Forum: Tables
Topic: Horizon Zero Dawn [Engine:Decima]
Replies: 620
Views: 422374

Re: Horizon Zero Dawn [Engine:Decima]

There's a Test Area to the southwest of the map, complete with a campfire(images courtesy of NamoDev over at modding Discord): Thank you for the info. A test area with control buttons is located by coordinates -2522 -2220 222 It is not clear how to interact with them, they do not have "Use" button....
by iLeonidze
Tue Aug 18, 2020 3:07 pm
Forum: Tables
Topic: Horizon Zero Dawn [Engine:Decima]
Replies: 620
Views: 422374

Re: Horizon Zero Dawn [Engine:Decima]

Image

Visited the real boundaries of the world. The hidden part of the map seems to be more than the part available to the player. Perhaps the picture will help someone in the researching of hidden content.
by iLeonidze
Mon Aug 17, 2020 10:44 am
Forum: Tables
Topic: Horizon Zero Dawn [Engine:Decima]
Replies: 620
Views: 422374

Re: Horizon Zero Dawn [Engine:Decima]

Here is a video with a lot of developer screens in it Timecode 1 https://youtu.be/h9tLcD1r-6w?t=2288 Timecode 2 https://youtu.be/h9tLcD1r-6w?t=2467 For example there are definetly presented settings like: - Override weather conditions (bool) - Wind direction - Wind speed - Precipitation - Wetness - ...
by iLeonidze
Mon Aug 17, 2020 8:57 am
Forum: Tables
Topic: Horizon Zero Dawn [Engine:Decima]
Replies: 620
Views: 422374

Re: Horizon Zero Dawn [Engine:Decima]

... Hi SunBeam! Thank you for your awesome work! Is there any way to automate all this actions in CE table to leave restricted area just by clicking parameter in CE? In addition, in some videos from Guerilla there are a couple of shots of the developer screen with the following functions: - a free ...