Did you try saving and reloading the save?
Search found 17 matches
- Thu Apr 04, 2024 3:20 am
- Forum: Tables
- Topic: Horizon Forbidden West [Engine:Decima]
- Replies: 410
- Views: 66744
Re: Horizon Forbidden West [Engine:Decima]
- Fri Oct 06, 2023 1:37 pm
- Forum: Single Player Cheat Requests
- Topic: Airship kingdoms adrift
- Replies: 53
- Views: 14404
Re: Airship kingdoms adrift
In case someone wanted to know how to edit with regex, you can use notepad++ or something similar, open all the files in PortData, do ctrl+f and then Find: ^.*mat_.*(?=,) Replace with: "currency1:10" Search mode: Regular expression Replace all in all opened documents Then Find: ^.*mat_.*$ Replace wi...
Re: Homeseek
Thank you for the table!
Any luck modifying happiness?
Any luck modifying happiness?
- Thu Jul 13, 2023 2:12 am
- Forum: Single Player Cheat Requests
- Topic: [REQ] Against The Storm
- Replies: 62
- Views: 42684
Re: [REQ] Against The Storm
is there a way to slow reputation gain to a crawl? I don't think I want to set resolve per second to negative since I might end up in a no-win. I'm not really sure what the rest of the bepinex things do. You can edit AddReputationPenalty and AddReputationPoints in Assembly-CSharp.dll. Find this lin...
- Wed Jul 12, 2023 11:39 pm
- Forum: Single Player Cheat Requests
- Topic: [REQ] Against The Storm
- Replies: 62
- Views: 42684
Re: [REQ] Against The Storm
If you want to start by unlocking all the buildings // Token: 0x06000F69 RID: 3945 private int CountRewardsToCollect() { return this.CountRegularRewardsToCollect() + 60 + this.State.wildPicksLeft; If you want calling the trader to be free. // Token: 0x0600139D RID: 5021 public float GetForceArrivalP...
- Mon Jul 03, 2023 4:40 pm
- Forum: Single Player Cheat Requests
- Topic: [Request] Dave The Diver
- Replies: 103
- Views: 48432
Re: [Request] Dave The Diver
please update item max or infinite mermaid money.... :( I want to upgrade my weapon, but I don't have mermaid money.... Agreed. It's very much needed. That stuff gets stupid expensive. 1. Go to game parlor 2. Speak to the guy in the corner, select card matching. 3. Use cheatengine to search for the...
- Mon Oct 25, 2021 12:49 pm
- Forum: Tables
- Topic: z Baldur's Gate 3
- Replies: 6931
- Views: 2236978
Re: z Baldur's Gate 3
Posting these in case anyone is searching for these item id's specifically. Adamantine Longsword "d116f35c-4399-408c-ba90-b455a5d29a1f" Adamantine Mace "df08ec01-52f0-4fdf-b5e7-4fa0970a480a" Adamantine Scimitar "503b4f8d-da61-4fc1-a4b7-cad124a10c69" Giantbreaker (Its Adamantine HeavyCrossbow, but th...
- Fri May 21, 2021 1:23 pm
- Forum: Tables
- Topic: Days Gone [Engine:Unreal 4.11]
- Replies: 62
- Views: 42233
Re: Days Gone [Engine:Unreal 4.11]
Try injecting right after you launch the game and see if it works at the menu? ` is key for me after I switch keyboard to us.
- Fri May 21, 2021 10:33 am
- Forum: Tables
- Topic: Days Gone [Engine:Unreal 4.11]
- Replies: 62
- Views: 42233
Re: Days Gone [Engine:Unreal 4.11]
Neat. Thanks for making games more fun as always SunBeam
- Thu Oct 15, 2020 7:32 pm
- Forum: Tables
- Topic: z Baldur's Gate 3
- Replies: 6931
- Views: 2236978
- Thu Oct 15, 2020 5:24 pm
- Forum: Tables
- Topic: z Baldur's Gate 3
- Replies: 6931
- Views: 2236978
Re: z Baldur's Gate 3
Would anyone know how to add Proficiencies and learn all available spells? I suppose Feats would be next As others have said before, the easiest way seems to be to add them to weapons. Open weapons.txt and edit a weapon like this for instance. new entry "WPN_Longbow_2" type "Weapon" using "WPN_Long...
- Wed Oct 14, 2020 8:28 pm
- Forum: Tables
- Topic: z Baldur's Gate 3
- Replies: 6931
- Views: 2236978
Re: z Baldur's Gate 3
Alright guys. SunBeam and I have been having a lot of fun dissecting this game engine. We've discovered various functions such as the in-game console commands. I've added hooks to my table to let you do a lot of the stuff you're currently playing around with inside of the unpacked files. You can ad...
- Wed Oct 14, 2020 7:38 pm
- Forum: Tables
- Topic: z Baldur's Gate 3
- Replies: 6931
- Views: 2236978
Re: z Baldur's Gate 3
Heres how to edit starting equipemt Edit Equpment.txt from Public\Shared\Stats\Generated like so: new equipment "EQP_CC_Cleric" add initialweaponset "Melee" add equipmentgroup add equipment entry "WPN_Greatsword_2" add equipmentgroup add equipment entry "WPN_Longbow_2" add equipmentgroup add equipme...
- Sun Aug 16, 2020 11:48 am
- Forum: Tables
- Topic: Horizon Zero Dawn [Engine:Decima]
- Replies: 619
- Views: 420685
Re: Horizon Zero Dawn [Engine:Decima]
I left instructions on how to duplicate mods on page 14 using the code Marcus101RR posted on page 6.
The armor I just bought.
You will find a lot of answers by looking trough the thread.
- Fri Aug 14, 2020 7:53 pm
- Forum: Tables
- Topic: Horizon Zero Dawn [Engine:Decima]
- Replies: 619
- Views: 420685
Re: Horizon Zero Dawn [Engine:Decima]
I spent some time playing around in the 100% completion save from David LionHeart to make my ultimate new game + start and figured some people might be interested in having one set up for them, as I looked for such a file earlier. :ph34r: I organized the inventory so I would have two of every godly ...