Search found 36 matches
- Fri Nov 10, 2023 3:14 pm
- Forum: Tables
- Topic: Tales of Arise
- Replies: 258
- Views: 192027
Re: Tales of Arise
Updated my table to latest version as of today (buildid 12162925, version 10.47.00 according to buildinfo) Any Chance you can update the Accessory Editor like you did last time? :wub: I tried to find the Updated AOB but I'm not sure if I did it correctly. Tales of Arise.exe+C693CB is what I think i...
- Fri Nov 10, 2023 1:35 pm
- Forum: Tables
- Topic: Tales of Arise
- Replies: 258
- Views: 192027
Re: Tales of Arise
I'm assuming you're talking about the Have 1 of every item script?intelhater wrote: ↑Fri Nov 10, 2023 9:57 amSo I downloaded yesterday's updated table and tried to use it with my game which is fully up-to-date including the beyond the dawn update and the table keeps crashing my game and causing a fatal error to happen with my game.
- Fri Nov 10, 2023 3:21 am
- Forum: Tables
- Topic: Tales of Arise
- Replies: 258
- Views: 192027
Re: Tales of Arise
It isn't gonna be a simple AOB change this time, the code is completely different for it now
I'll see what I can do after waking up, no promises though
I'll see what I can do after waking up, no promises though
- Thu Nov 09, 2023 12:57 pm
- Forum: Tables
- Topic: Tales of Arise
- Replies: 258
- Views: 192027
Re: Tales of Arise
Updated my table to latest version as of today (buildid 12162925, version 10.47.00 according to buildinfo)
- Mon Sep 18, 2023 11:13 pm
- Forum: Single Player Cheat Requests
- Topic: [Request] Tales of Arise
- Replies: 179
- Views: 139309
Re: [Request] Tales of Arise
I am also running into the same issue as others. I copy the code, paste it into Cheat Engine, and it seems fine, but when I click the box to fill it with the X so I can start using it, it refuses to actually fill in, and activate. Not sure what is wrong. I'm going to keep messing around with it to ...
- Sun Apr 23, 2023 9:16 pm
- Forum: Tables
- Topic: Tales of Arise
- Replies: 258
- Views: 192027
Re: Tales of Arise
I have updated my table to the latest update. thank you so much for the update, just wondering if the have 1 items of everything, does it break the game?? like making me unable to proceed the story at some point?? That script is not permanent, so you can just untick the box to return to your "norma...
- Wed Nov 30, 2022 5:27 pm
- Forum: Single Player Cheat Requests
- Topic: Tales of Symphonia encounter roller
- Replies: 1
- Views: 465
Re: Tales of Symphonia encounter roller
I have done this already a while ago, so here
- Sun Nov 06, 2022 7:13 am
- Forum: Single Player Cheat Requests
- Topic: [Request] Tales of Arise
- Replies: 179
- Views: 139309
Re: [Request] Tales of Arise
There hasn't been any updates to the game since I posted that. Are you sure you're on the latest version?
- Wed Sep 21, 2022 9:29 pm
- Forum: Tables
- Topic: Tales of Vesperia Definitive Edition (Steam)
- Replies: 880
- Views: 381843
Re: Tales of Vesperia Definitive Edition (Steam)
I am unsure, I haven't looked at Vesperia camera in any way
- Tue Aug 23, 2022 10:45 pm
- Forum: Tables
- Topic: pcsx2 - RPG Collection
- Replies: 30
- Views: 15140
- Sat Aug 20, 2022 10:27 pm
- Forum: Tables
- Topic: Tales of Vesperia Definitive Edition (Steam)
- Replies: 880
- Views: 381843
Re: Tales of Vesperia Definitive Edition (Steam)
1. Right click on the entry of power (of for example Yuri's Azure Edge projectile) 2. Click "Find out what accesses this address" 3. Use Azure Edge, and make sure it hits an enemy 4. In the window that appeared in step 2, click on whatever appeared 5. Press "show disassembly" 6. In the memory view's...
- Sat Aug 20, 2022 9:53 pm
- Forum: Tables
- Topic: Tales of Vesperia Definitive Edition (Steam)
- Replies: 880
- Views: 381843
Re: Tales of Vesperia Definitive Edition (Steam)
1. Either that, or you can abuse Cheat Engine's debugger options. 2. This is because these games tend to have multiple systems in place for combat. Vesperia in particular has 3 systems, the arte script itself, arte properties, and attackstatus. There isn't anything I can do about this, it's just how...
- Fri Aug 19, 2022 1:15 am
- Forum: Tables
- Topic: Tales of Vesperia Definitive Edition (Steam)
- Replies: 880
- Views: 381843
Re: Tales of Vesperia Definitive Edition (Steam)
Unfortunately I haven't looked at anything like those, so I have no clue.
- Thu Aug 18, 2022 10:01 pm
- Forum: Tables
- Topic: Tales of Vesperia Definitive Edition (Steam)
- Replies: 880
- Views: 381843
Re: Tales of Vesperia Definitive Edition (Steam)
You can unpack some of them if I remember correctly, but you're gonna need to reverse engineer a lot of stuff to get to where you can play as bosses. It's probably not worth the effort given how janky boss gameplay can be in these games.
- Thu Aug 18, 2022 7:17 pm
- Forum: Tables
- Topic: Tales of Vesperia Definitive Edition (Steam)
- Replies: 880
- Views: 381843
Re: Tales of Vesperia Definitive Edition (Steam)
Not possible via memory hacking at least, as it suffers from the same problem that replacing enemies does, crashing when trying to load models that aren't supposed to be there. Dhaos' artes in particular also crash the game for whatever reason, while others technically work.