Search found 15 matches

by Evoked100
Tue Apr 06, 2021 4:39 pm
Forum: Tables
Topic: Trove V3.5 Trainer (CT)
Replies: 1
Views: 1438

Re: Trove V3.5 Trainer (CT)

- Update and fixed Script. thanks Tim
by Evoked100
Thu Apr 01, 2021 4:30 pm
Forum: Cheat Engine
Topic: How to Pointer OPcodes?
Replies: 12
Views: 1197

Re: How to Pointer OPcodes?

... im found signature : D8 0D XX XX XX XX D9 5D FC 74 XX F3 0F 10 86 XX XX XX XX F3 0F 59 45 FC F3 0F 11 45 FC need change only this line? define(address,trove.AK::SoundEngine::UnloadBank+8085) for define(step8WrtBytes, D8 0D XX XX XX XX D9 5D FC 74 XX F3 0F 10 86 XX XX XX XX F3 0F 59 45 FC F3 0F ...
by Evoked100
Thu Apr 01, 2021 3:07 pm
Forum: Cheat Engine
Topic: How to Pointer OPcodes?
Replies: 12
Views: 1197

Re: How to Pointer OPcodes?

That's the problem with using addresses for code injection, every update you'll likely have to refind the code. You could try and use the screenshot you took the make an AOB signature . That's why leaving the commented out code CE adds for the templates is a good idea, it can help when updating the...
by Evoked100
Thu Apr 01, 2021 1:29 pm
Forum: Cheat Engine
Topic: How to Pointer OPcodes?
Replies: 12
Views: 1197

Re: How to Pointer OPcodes?

i tryed not work define(address,trove.AK::SoundEngine::UnloadBank+8085) define(bytes,D8 0D 60 07 A2 01) [ENABLE] define(MyCheat1, trove.AK::SoundEngine::UnloadBank+8085) assert(MyCheat1, D8 0D) registerSymbol(MyCheat1) alloc(newmem, 0x100) label(code) label(return) label(SavedBytes) registerSymbol(S...
by Evoked100
Thu Apr 01, 2021 1:27 pm
Forum: Cheat Engine
Topic: How to Pointer OPcodes?
Replies: 12
Views: 1197

Re: How to Pointer OPcodes?

... define(name,trove.AK::SoundEngine::GetBufferStatusForPinnedEvent+5A27) registerSymbol(name) [ENABLE] assert(address,name) alloc(newmem,$1000) label(code) label(return) newmem: code: fmul dword ptr [name] jmp return address: jmp newmem nop return: [DISABLE] address: db bytes // fmul dword ptr [0...
by Evoked100
Thu Mar 25, 2021 12:07 am
Forum: Tables
Topic: Trove V3.5 Trainer (CT)
Replies: 1
Views: 1438

Trove V3.5 Trainer (CT)

Game : https://store.steampowered.com/app/304050/Trove/ or : https://www.trionworlds.com/trove/en/ is a action MMO Voxel Cheats on this CT new features 04/06/2021 Never Down Glider and fix script game speed x2,x3,x4. - No-clip - Map Hack (RE-ADD) - Max Distance viewer - Fake Break Blocks - Speed Ju...
by Evoked100
Wed Mar 24, 2021 11:42 pm
Forum: Cheat Engine
Topic: How to Pointer OPcodes?
Replies: 12
Views: 1197

Re: How to Pointer OPcodes?

... define(name,trove.AK::SoundEngine::GetBufferStatusForPinnedEvent+5A27) registerSymbol(name) [ENABLE] assert(address,name) alloc(newmem,$1000) label(code) label(return) newmem: code: fmul dword ptr [name] jmp return address: jmp newmem nop return: [DISABLE] address: db bytes // fmul dword ptr [0...
by Evoked100
Wed Mar 24, 2021 6:03 pm
Forum: Cheat Engine
Topic: How to Pointer OPcodes?
Replies: 12
Views: 1197

Re: How to Pointer OPcodes?

using asm: define(name,trove.AK::SoundEngine::GetBufferStatusForPinnedEvent+5A27) registerSymbol(name) using this method the [name] is the address using lua: local base = readInteger('trove.AK::SoundEngine::GetBufferStatusForPinnedEvent+5A27') unregisterSymbol('name') registerSymbol('name',base) us...
by Evoked100
Wed Mar 24, 2021 4:47 pm
Forum: Cheat Engine
Topic: How to Pointer OPcodes?
Replies: 12
Views: 1197

Re: How to Pointer OPcodes?

You could Copy the Address, then go to Memory View > Tools > Auto Assemble > Template > Full Injection . Then paste the Address ( trove.AK::SoundEngine::GetBufferStatusForPinnedEvent+5A25 ) and press OK. Now generate this script : define(address,trove.AK::SoundEngine::GetBufferStatusForPinnedEvent+...
by Evoked100
Wed Mar 24, 2021 4:15 pm
Forum: Cheat Engine
Topic: How to Pointer OPcodes?
Replies: 12
Views: 1197

How to Pointer OPcodes?

trove.AK::SoundEngine::GetBufferStatusForPinnedEvent+5A25 - D8 0D 30B18501 - fmul dword ptr [0185B130] { (0.10) } https://i.ibb.co/zVZRpWh/aqui.jpg this float value "0185B130" = 0.10 is changed all time re-open the process... is possible pointer scan address for create script to change float ? my l...
by Evoked100
Fri Aug 07, 2020 12:42 pm
Forum: Cheat Engine Lua Scripting
Topic: [Help] CECheckBox Script
Replies: 2
Views: 2617

[Help] CECheckBox Script

i search this. function CECheckbox1Change(sender) --this is the function that gets called when the state of 'checkbox1' changes if (UDF1.CECheckbox1.State==cbChecked)then --check if 'checkbox1' is checked --something --place your code here (whatever you want to happen when check the box) else --if t...
by Evoked100
Thu Aug 06, 2020 2:45 pm
Forum: Cheat Engine
Topic: [Help] CheckBox Lua Cheat Engine Enable/Disable
Replies: 1
Views: 583

Re: [Help] CheckBox Lua Cheat Engine Enable/Disable

thanks for read and help-me!!
by Evoked100
Thu Aug 06, 2020 2:44 pm
Forum: Cheat Engine
Topic: [Help] CheckBox Lua Cheat Engine Enable/Disable
Replies: 1
Views: 583

[Help] CheckBox Lua Cheat Engine Enable/Disable

How to enable/disable script using lua? exemple o mark checkbox set value float "10000" disable set value float "50" https://i.imgur.com/ofcu2H6.jpg i have sarch this code not working: function fov() --increase distance view if main.fov.checked==true then writeFloat("[trove.exe+0106FBB8]+4",10000) e...
by Evoked100
Mon Jul 27, 2020 5:20 pm
Forum: Cheat Engine
Topic: [Help] Assembly Float Value
Replies: 2
Views: 593

Re: [Help] Assembly Float Value

thanks my friend !!!

worked.
I spent the whole day looking for a way to make it work and it was so simple.
thanks very much
by Evoked100
Mon Jul 27, 2020 4:21 pm
Forum: Cheat Engine
Topic: [Help] Assembly Float Value
Replies: 2
Views: 593

[Help] Assembly Float Value

i have one problem for "fmul dword ptr" for search fmul dword used : D8 0D 74 50 XX XX D9 5D << XX is variable open/close game trove.AK::SoundEngine::GetGlobalPluginContext+18D5 - D8 0D 7450B001 - fmul dword ptr [trove.exe+C15074] { [0.10] } trove.AK::SoundEngine::GetGlobalPluginContext+18DB - D9 5D...