First of all, this is nicelly done, and it could convert into a full sdk generator. So thank you for your effort, and i hope to see more from this.
Second, those structs are hand made and saved on the ctable "Win64-Shipping.CT", or are you generating them on the fly?
Search found 9 matches
- Fri Nov 27, 2020 12:49 pm
- Forum: Tools
- Topic: Basic UE4 Win64 Base Table
- Replies: 133
- Views: 178338
- Fri Sep 25, 2020 11:49 am
- Forum: Tools
- Topic: [Source Code] Craftopia - SGE (Save Game Editor) v2.0
- Replies: 3
- Views: 28136
Re: [Source Code] Craftopia - SGE (Save Game Editor) v2.0
Released V2.0 with source code included
- Tue Sep 22, 2020 2:50 am
- Forum: Tools
- Topic: [Source Code] Craftopia - SGE (Save Game Editor) v2.0
- Replies: 3
- Views: 28136
[Source Code] Craftopia - SGE (Save Game Editor) v2.0
Hello, Today im releasing Craftopia - SGE v2.0 Source Code. Whats Working: Character Tab is fully working Equipment Tab is fully working Building Tab is fully working Consumption Tab is fully working Material Tab is fully working Relic Tab is fully working QuickSlot Tab is fully working EquipSlot Ta...
- Sun Jul 19, 2020 11:45 pm
- Forum: Tables
- Topic: Sword Art Online: Alicization Lycoris (Steam version only). Working for 3.12
- Replies: 1716
- Views: 427179
Re: Sword Art Online: Alicization Lycoris (Steam version only)
"sao_al.exe"+1ED605C - move speed walking -- default 3.639519691
"sao_al.exe"+1ED6064 - move speed running -- default 5.109795094
"sao_al.exe"+1ED6068 - move speed with weapons -- default 3.63951993
Convert to the table at your own desciption.
"sao_al.exe"+1ED6064 - move speed running -- default 5.109795094
"sao_al.exe"+1ED6068 - move speed with weapons -- default 3.63951993
Convert to the table at your own desciption.
- Sun Jul 19, 2020 1:29 am
- Forum: Tables
- Topic: Sword Art Online: Alicization Lycoris (Steam)
- Replies: 946
- Views: 219275
Re: Sword Art Online: Alicization Lycoris (Steam)
Heres the jump heigh address, now you can fly yay
"sao_al.exe"+1ed6050 = default is 0.19
Again if you want it to work for both exe's rename "sao_al.exe" to the other one or use the variable.
"sao_al.exe"+1ed6050 = default is 0.19
Again if you want it to work for both exe's rename "sao_al.exe" to the other one or use the variable.
- Sat Jul 18, 2020 4:02 am
- Forum: Tables
- Topic: Sword Art Online: Alicization Lycoris (Steam)
- Replies: 946
- Views: 219275
Re: Sword Art Online: Alicization Lycoris (Steam)
Hello again. For fearlessrevolution.exe. You can change it to ur liking. Heres a table with the Player Entity. Theres Base 1 and Base 2 wich is the player entity, but im still testing offsets, thats why theres 2. Im trying to use only 1 offset, but maybe it will be faster with 2 or 3. Player Entity ...
- Thu Jul 16, 2020 7:27 pm
- Forum: Tables
- Topic: Sword Art Online: Alicization Lycoris (Steam)
- Replies: 946
- Views: 219275
Re: Sword Art Online: Alicization Lycoris (Steam)
Try with this. A test one with the script. It is under the old buff one. There is no restriction Launch_game.ese or sao_al.exe The script is as it had been posted here just changing the part to enable it to work on both launchers. EDIT: for me the script doesn't work properly. When jumping, I jump ...
- Thu Jul 16, 2020 5:20 pm
- Forum: Tables
- Topic: Sword Art Online: Alicization Lycoris (Steam)
- Replies: 946
- Views: 219275
Re: Sword Art Online: Alicization Lycoris (Steam)
For now this one will work OK. [ENABLE] aobscanmodule(INJECT,sao_al.exe,F3 0F 10 43 10 F3 0F 10 35) // should be unique alloc(newmem,$1000,"sao_al.exe") label(code) label(return) label(PosVal) label(NegVal) label(ValNotPerc) registerSymbol(PosVal) registerSymbol(NegVal) registerSymbol(ValNotPerc) ne...
- Thu Jul 16, 2020 4:12 pm
- Forum: Tables
- Topic: Sword Art Online: Alicization Lycoris (Steam)
- Replies: 946
- Views: 219275
Re: Sword Art Online: Alicization Lycoris (Steam)
Hello all, Im trying to fix the buff list but for now what it does is the value you set in the NegVal is the one you get in everybuff ( positive or negative ). Example: equippe move speed +15%, the actual value you will get the is one set in the NegVal. Im still trying to figure how the hell i can c...