Search found 477 matches

by aSwedishMagyar
Sat Jun 12, 2021 4:51 am
Forum: Tables
Topic: Edge of Eternity (Steam Release Version)
Replies: 57
Views: 4784

Re: Edge of Eternity (Steam Release Version)

DrummerIX wrote:
Wed Jun 09, 2021 12:08 am
...
If you're still having issues injecting try checking your jump size after enabling. I know that sometimes these IL2CPP/Mono games have minimal space nearby for jumps so it might be forcing to a jump long which would tank a few instructions after the injection point and cause you to crash.
by aSwedishMagyar
Thu Jun 10, 2021 10:50 pm
Forum: Tables
Topic: Sniper Ghost Warrior Contracts 2
Replies: 14
Views: 2517

Re: Sniper Ghost Warrior Contracts 2

... Based off of the two images it can't be that cheat. My patch only affects the jump in both images and works by simulating the same effect as enabling the CVar for infinite ammo. Try only enabling the console and using 'g_infiniteAmmo 1' with nothing else enabled and see what happens. My guess i...
by aSwedishMagyar
Thu Jun 10, 2021 3:21 pm
Forum: Tables
Topic: Sniper Ghost Warrior Contracts 2
Replies: 14
Views: 2517

Re: Sniper Ghost Warrior Contracts 2

Edit : "Inf Ammo Pouch" make my game crash when i reload Not able to recreate this, could you post what your disassembly output looks like around infAmmoPouch? Go to Memory View then hit Ctrl+G and input 'infAmmoPouch' to get to the correct location. Post what it looks like with and without the scr...
by aSwedishMagyar
Thu Jun 10, 2021 8:21 am
Forum: Tables
Topic: Nongunz: Doppelganger Edition (Steam)
Replies: 3
Views: 541

Re: Nongunz: Doppelganger Edition

... If you are going to be using define you should also use assert to at least make sure the bytes you are about to replace are the same and if not, you don't inject. In this case, you could probably just inject at the beginning of the function and do exactly the same thing while using readmem to s...
by aSwedishMagyar
Wed Jun 09, 2021 4:35 pm
Forum: Tables
Topic: Sniper Ghost Warrior Contracts 2
Replies: 14
Views: 2517

Re: Sniper Ghost Warrior Contracts 2

LeFiXER wrote:
Wed Jun 09, 2021 1:37 pm
...
Thanks for pointing that out, the reason it was acting up was I didn't match the instruction size with nops. I changed the script to patch a bit further up so I only need to patch 1 byte.
by aSwedishMagyar
Tue Jun 08, 2021 10:01 pm
Forum: Tables
Topic: Sniper Ghost Warrior Contracts [Engine:CryEngine 4]
Replies: 9
Views: 1206

Re: Sniper Ghost Warrior Contracts [Engine:CryEngine 4]

Also got a video for ya, if interested, from back in the days when I was doing random Discord sessions. STN recorded it :D Tells how I learned to map SGW2, starting point, including using IDA and CE dissect tool. Yep definitely interested, it would be fun to start taking a more ground up approach i...
by aSwedishMagyar
Tue Jun 08, 2021 7:53 pm
Forum: Tables
Topic: Sniper Ghost Warrior Contracts [Engine:CryEngine 4]
Replies: 9
Views: 1206

Re: Sniper Ghost Warrior Contracts [Engine:CryEngine 4]

Well that's even better than what I thought, I downloaded the SDK for CryEngine 5 but haven't really delved into it that much. I should probably pay more attention to the member functions.
by aSwedishMagyar
Tue Jun 08, 2021 7:18 pm
Forum: Tables
Topic: Sniper Ghost Warrior Contracts [Engine:CryEngine 4]
Replies: 9
Views: 1206

Re: Sniper Ghost Warrior Contracts [Engine:CryEngine 4]

... Great work as usual, this also applies to enabling the console in SGWC2. Are there specific cues like in UE4 to how the structure is made up? I'm able to find lots of strings that show what I'm looking at but never saw any way to determine the actual offsets just from searching within the struc...
by aSwedishMagyar
Tue Jun 08, 2021 9:30 am
Forum: Cheat Engine
Topic: AOB injection, dealing with floats/doubles
Replies: 1
Views: 546

Re: AOB injection, dealing with floats/doubles

Do you know what a single or double value is? Do you know why in the first instruction it uses movss and not mov? Find the answer to those questions and you will see why it doesn't work.
by aSwedishMagyar
Mon Jun 07, 2021 6:41 am
Forum: Tables
Topic: Sniper Ghost Warrior Contracts 2
Replies: 14
Views: 2517

Re: Sniper Ghost Warrior Contracts 2

Interesting, the sequel is out. I barely played the first one. Should be nice to SDK-map out another CryEngine title. All the same referenced strings are there like in the first game, I just got lost on how to follow them and get to the actual sys_DeactivateConsole and bUnrestrictCVars values. I'm ...
by aSwedishMagyar
Sun Jun 06, 2021 2:20 pm
Forum: Single Player Cheat Requests
Topic: [Request] Sniper Ghost Warrior Contracts 2
Replies: 10
Views: 3205

Re: [Request] Sniper Ghost Warrior Contracts 2

Posted my own table here. Got sidetracked on figuring out structures so I'll add more options to it later.
by aSwedishMagyar
Sun Jun 06, 2021 2:15 pm
Forum: Tables
Topic: Sniper Ghost Warrior Contracts 2
Replies: 14
Views: 2517

Sniper Ghost Warrior Contracts 2

Current Table: SGWContracts2.CT Current Options: Pointers Cash Tokens Movement Speed Medkits Stamina Battery Parameters Battery Depletion Rate Battery Regen Stamina Regen Rate Health Lost While Drowning Scope Step Size Recoil Mult Red Dot Enabled? Drone Infinite Battery? Scripts Inf Health One Hit ...
by aSwedishMagyar
Wed Jun 02, 2021 6:42 pm
Forum: Tables
Topic: Biomutant
Replies: 37
Views: 12484

Re: Biomutant

Siggymas wrote:
Wed Jun 02, 2021 10:02 am
they game have been updated

for now, the cheat i use is still A-OK :)
I've updated the rest for version 1.4.0.
by aSwedishMagyar
Wed Jun 02, 2021 5:21 am
Forum: Tables
Topic: Assassin's Creed Valhalla [Standard Edition]
Replies: 307
Views: 102265

Re: Assassin's Creed Valhalla [Standard Edition]

Alright probably the last update I'm going to do for awhile, figured out the Cairn stone mini game and added some more pointers/features which should keep you occupied for the foreseeable future.

Cheers,
aSwedishMagyar
by aSwedishMagyar
Sat May 29, 2021 7:31 pm
Forum: Tables
Topic: Assassin's Creed Valhalla [Standard Edition]
Replies: 307
Views: 102265

Re: Assassin's Creed Valhalla [Standard Edition]

Updated with better ways of accomplishing most scripts. Thanks to Paul44 for the insight on structure layout.