Search found 670 matches

by aSwedishMagyar
Sat Feb 17, 2024 1:55 am
Forum: Generic Tutorials
Topic: How to compare a list?
Replies: 4
Views: 1624

Re: How to compare a list?

Get rid of every jmp return except for the last one.
by aSwedishMagyar
Sat Nov 04, 2023 9:44 am
Forum: General Gamehacking
Topic: Advice needed on Google play games beta for pc
Replies: 3
Views: 4148

Re: Advice needed on Google play games beta for pc

Under scan settings enable MEM_MAPPED. It's essentially an emulator so you need to scan that region of memory.
by aSwedishMagyar
Sat Oct 28, 2023 3:06 am
Forum: Tables
Topic: The Surge
Replies: 79
Views: 135808

Re: The Surge

MzK47 wrote:
Fri Oct 27, 2023 7:38 pm
Some features don't work but thanks anyway.
See if this one works.
by aSwedishMagyar
Thu Oct 26, 2023 3:25 am
Forum: Tables
Topic: Cyberpunk 2077 [Patch 2.01]
Replies: 448
Views: 511819

Re: Cyberpunk 2077 [Patch 2.01]

Updated for Patch 2.01. Included some interesting info on generating structures for anyone wanting to continue adding options for themselves. Enjoy.
by aSwedishMagyar
Tue Sep 12, 2023 6:42 am
Forum: Tables
Topic: The Surge 2
Replies: 3
Views: 493

Re: The Surge 2

Added "Unlock Achievement" and made a small update to how strings are handled for "Populate Inventory". Now they will show up as the actual in-game name. Might do the same for the add items/remove item scripts too but for now I'm kinda done. Enjoy.
by aSwedishMagyar
Mon Sep 11, 2023 5:19 am
Forum: Tables
Topic: The Surge 2
Replies: 3
Views: 493

The Surge 2

Decided to get a bit more technical with this game and figure out how to add items. Turns out it's really easy because all the function names are still in it. So I guess I'm looking for another game engine to figure out. Enjoy. Current Table: TheSurge2.CT Current Options: Pointers Fledge::Core::Appl...
by aSwedishMagyar
Fri Aug 11, 2023 5:20 am
Forum: Tables
Topic: Ratchet and Clank: Rift Apart
Replies: 3
Views: 3147

Ratchet and Clank: Rift Apart

Decided to make a table. Has the usual options but nothing special, not planning on adding anything since I'm 100% done with the game. Enjoy, hopefully it works as intended. Current Table: RiftApart.CT Current Options: Pointers HeroSystem HeroLocal HeroHealth Max Health Current Health Disable Enemy ...
by aSwedishMagyar
Fri Jun 30, 2023 4:14 pm
Forum: Tables
Topic: Resident Evil: Village
Replies: 18
Views: 4000

Re: Resident Evil: Village

Leunsel wrote:
Fri Jun 30, 2023 8:27 am
While I understand that you may want to make changes or adjustments to the table for your personal use, I ask that you refrain from posting it online. If you wish to share a modified version, please create it yourself instead of using my work.
How ironic.
by aSwedishMagyar
Wed Jun 21, 2023 1:46 am
Forum: Single Player Cheat Requests
Topic: [request] LUNARK
Replies: 7
Views: 1414

Re: [request] LUNARK

Looks like it's GameMaker. If anyone wants to gift it to me I can easily make cheats for it. Doesn't look like it's worth 20 bucks to me so I'm not getting it myself.
by aSwedishMagyar
Fri Jun 09, 2023 8:46 am
Forum: Tables
Topic: Tiny Thor
Replies: 1
Views: 529

Tiny Thor

Made a quick table. Everything stems from the GameState so it's really easy to find relevant pointers. Current Table: TinyThor.CT Current Options: Pointers GameState Playfield Player Rect X Coordinate Y Coordinate FlyingHeart Hearts Blue Gems Scripts Invincible Inf Jump Teleport Scripts Save Current...
by aSwedishMagyar
Fri Mar 31, 2023 4:09 am
Forum: Tables
Topic: Vernal Edge
Replies: 0
Views: 268

Vernal Edge

Made a table. Has some options. Hopefully everything works as intended. Current Table: VernalEdge.CT Current Options: Pointers o_vernal essenceinc essencestrength essencetimer explosion_dmg_output explosion_poise_dmg_output flip_out_timer flip_out_timer_max flying_type force_walljump_timer friction_...
by aSwedishMagyar
Sat Feb 25, 2023 5:27 am
Forum: Tables
Topic: The Slormancer
Replies: 118
Views: 62911

Re: The Slormancer

Table has been updated to 0.5.01e. I have included some tools so if you want to add anything to it just use them. I will help you understand if show you are willing to put in the effort.
by aSwedishMagyar
Sun Dec 11, 2022 9:49 pm
Forum: Tables
Topic: Assassin's Creed Valhalla [Standard Edition]
Replies: 362
Views: 224879

Re: Assassin's Creed Valhalla [Standard Edition]

Updated the table to 1.6.2.

Happy Holidays,
aSwedishMagyar
by aSwedishMagyar
Sun Dec 04, 2022 7:20 pm
Forum: Tables
Topic: Assassin's Creed Valhalla [Standard Edition]
Replies: 362
Views: 224879

Re: Assassin's Creed Valhalla [Standard Edition]

axellslade wrote:
Sat Dec 03, 2022 7:27 pm
An update for 1.6.2 would be awesome. This is the game's final update.
Is it really? In that case I will update it in a bit.
by aSwedishMagyar
Fri Sep 30, 2022 4:59 am
Forum: Tables
Topic: Hero Siege
Replies: 98
Views: 66535

Re: Hero Siege

Updated it. Should work forever if I'm lucky, but I'm not. So eventually you guys will bother me about it again.