Search found 433 matches

by aSwedishMagyar
Mon May 10, 2021 5:05 pm
Forum: Tables
Topic: Resident Evil: Village
Replies: 49
Views: 16105

Re: Resident Evil: Village

saving/loading location does not seem to work, cheat engine shows for both a lua error. "Lua error in the script at line 7:[string "local syntaxcheck, memrec=...."]":3: attempt to call a nil value (global 'savelocation')" using latest version of the table and latest ce version (7.2) Forgot to chang...
by aSwedishMagyar
Mon May 10, 2021 4:58 pm
Forum: Tables
Topic: Chronicon [Steam]
Replies: 73
Views: 31954

Re: Chronicon [Steam]

I keep mine updated here
by aSwedishMagyar
Sun May 09, 2021 6:35 am
Forum: Tables
Topic: Resident Evil: Village
Replies: 49
Views: 16105

Re: Resident Evil: Village

Mister Modification wrote:
Sun May 09, 2021 6:30 am
Stop trying to speak for everyone. If you don't use it, don't use it and stop posting nonsense.
There is no 'nonsense' about it. It doubles your clip but it also doubles the number of bullets you fire. It has no effect on the number of bullets you can fire.
by aSwedishMagyar
Sat May 08, 2021 9:07 pm
Forum: Tables
Topic: Stardew Valley 1.5.4 [steam]
Replies: 18
Views: 10861

Re: Stardew Valley 1.5.4 [steam]

CloudBomb3r wrote:
Sat May 08, 2021 8:15 pm
I can't seem to be able to activate the Instant Fish Bite, says there's an error in line 11, even when I cast my line.
Reel something in, even trash then try. They all work for me on 1.5.4
by aSwedishMagyar
Sat May 08, 2021 7:52 pm
Forum: Tables
Topic: Resident Evil: Village
Replies: 49
Views: 16105

Re: Resident Evil: Village

Isn't there a way to freeze the fetus in the ventriloquist's house? ...the WHAT? Jk, I know what part you're talking about. Might want to throw that under a spoiler though. Oh and maybe, probably. I just never really try doing those things especially since that part took me 15 minutes complete. Jus...
by aSwedishMagyar
Sat May 08, 2021 6:29 am
Forum: Tables
Topic: Hero Siege
Replies: 14
Views: 2424

Re: Hero Siege

Updated table to 5.3.1.9.
by aSwedishMagyar
Sat May 08, 2021 3:18 am
Forum: Tables
Topic: Resident Evil: Village
Replies: 49
Views: 16105

Re: Resident Evil: Village

gir489 wrote:
Sat May 08, 2021 2:24 am
Infinite Lockpicks causes quest items to be stuck in your inventory after using them.
I noticed, though I haven't seen anything bad come of it yet? Guess I should change it anyways.
by aSwedishMagyar
Fri May 07, 2021 10:50 pm
Forum: Tables
Topic: The Slormancer
Replies: 56
Views: 16157

Re: The Slormancer

MadQuila wrote:
Fri May 07, 2021 8:35 am
is there an easy way to unlock the available weapons on each character ?
Unfortunately no. I should probably remove the weapon pointer option since it will only crash your game if you try to unlock weapons that way.
by aSwedishMagyar
Fri May 07, 2021 9:25 pm
Forum: Tables
Topic: Resident Evil: Village
Replies: 49
Views: 16105

Re: Resident Evil: Village

chrisreddot3 wrote:
Fri May 07, 2021 4:52 pm
aSwedishMagyar wrote:
Fri May 07, 2021 3:00 pm
...
if is possible,pls,make differents cheats,inf ammo and inf items,to separate both to those ppl that dont want inf ammo and just items like lockpick or vice versa

and if is possible,make cheat no requirements for duke's recipes
Done and done.
by aSwedishMagyar
Fri May 07, 2021 3:02 pm
Forum: Single Player Cheat Requests
Topic: [Request]Resident Evil Village
Replies: 14
Views: 3203

Re: [Request]Resident Evil Village

chrisreddot3 wrote:
Fri May 07, 2021 2:42 pm
pls anyone make infinite lockpick
Posted my own table here which has Inf Ammo an Items (lockpicks don't get used up). Also has a simple Save and Recall Position teleport script.
by aSwedishMagyar
Fri May 07, 2021 3:00 pm
Forum: Tables
Topic: Resident Evil: Village
Replies: 49
Views: 16105

Resident Evil: Village

Just a few options with my own take. For No Craft Check I just modify the jump for the resource compare so your resources still decrease but you don't really need them using this method. Update 3: Added in a FOV pointer, affects only your normal FOV so it won't mess with aiming values. Update 2: Add...
by aSwedishMagyar
Fri May 07, 2021 3:03 am
Forum: Specific Game Tutorials
Topic: GameMaker CScript Manipulation
Replies: 5
Views: 1045

Re: GameMaker CScript Manipulation

An update to this info: For games that these scripts are separately defined (as in using string references would find the correct function) you can actually quickly get the base addresses for each function: Inside the instance of CScript: https://i.imgur.com/cBIStl5.jpg The referenced function: http...
by aSwedishMagyar
Tue May 04, 2021 6:15 am
Forum: Specific Game Tutorials
Topic: GameMaker Objects and Instances
Replies: 0
Views: 224

GameMaker Objects and Instances

Next on the chopping block of Gamemaker hacking is Object Instances! I have seen in various tables that some people are unknowingly getting the instance bases for certain object types but I have a good way to quickly get all object types and their bases/instances. Similar to the CScripts in the othe...
by aSwedishMagyar
Tue May 04, 2021 6:13 am
Forum: Tables
Topic: Grim Nights
Replies: 0
Views: 137

Grim Nights

Used this game to learn about Gamemaker objects and their instances, has scripts to populate a bunch of different types and set unit stats. Current Table: GrimNights.CT Current Options: Set Unit Type Stats to 99999 Get Unit Pointers Get Building Pointers Get Resource Pointers Fast Train Fast Build B...
by aSwedishMagyar
Mon May 03, 2021 2:07 am
Forum: Single Player Cheat Requests
Topic: [Request] Resident Evil Village Gameplay Demo
Replies: 63
Views: 12620

Re: [Request] Resident Evil Village Gameplay Demo

If anyone had a burning desire to know what the item in the crypt was, it's nothing:

Image