Search found 623 matches

by aSwedishMagyar
Wed Oct 27, 2021 4:54 am
Forum: Tables
Topic: Chronicon
Replies: 27
Views: 7487

Re: Chronicon

An update would be greatly appreciated. All the usual suspects have apparently given up on any kind of cheats for this game for some reason. CE was the only thing working until recent updates. Agree an updated table would be so amazing/appreciated. I know it is probably a lot of work but man it was...
by aSwedishMagyar
Sat Oct 23, 2021 7:38 pm
Forum: Single Player Cheat Requests
Topic: Despots Game
Replies: 14
Views: 7582

Re: Despots Game

Alright here's one for the full game though I don't have the latest, if you want me to update to the latest version you'll have to gift me the game because I'm not buying it. The only option expect to fail is No Food Cost which shouldn't matter since No Feed Cost means you have infinite food anyways...
by aSwedishMagyar
Fri Oct 22, 2021 7:38 pm
Forum: Tables
Topic: NieR Replicant
Replies: 2
Views: 415

Re: NieR Replicant

Needed to fix a small thing in the teleport saving script to account for the first save in a zone.
by aSwedishMagyar
Fri Oct 22, 2021 7:06 am
Forum: Tables
Topic: NieR Replicant
Replies: 2
Views: 415

NieR Replicant

Wanted to make my own table for this game. I think I have perfected my teleport functions which now can save the entire list of locations as a function table file ('locationList'). That table file gets loaded as soon as you enable the table and the function is called to regenerate the entire list. T...
by aSwedishMagyar
Mon Oct 11, 2021 9:31 pm
Forum: Single Player Cheat Requests
Topic: *REQUEST* SETTLEMENT SURVIVAL
Replies: 5
Views: 1400

Re: *REQUEST* SETTLEMENT SURVIVAL

Here's a table with everything you requested:
Settlement Survival.CT
(553 Bytes) Downloaded 409 times
by aSwedishMagyar
Sat Oct 09, 2021 11:17 pm
Forum: Cheat Engine Lua Scripting
Topic: Addressing or Jump to Method that shared same name.
Replies: 5
Views: 625

Re: Addressing or Jump to Method that shared same name.

I asked the same question some time ago here I have since simplified the functions in that post and you can use this: The findMethodBySignature function: function findMethodBySignature(nameSpace,className,methodName,signature) local classId = mono_findClass(nameSpace,className) local methodTable = m...
by aSwedishMagyar
Sat Oct 09, 2021 4:23 pm
Forum: Tables
Topic: Cyberpunk 2077 [+16.5]
Replies: 411
Views: 385314

Re: Cyberpunk 2077 [+16.5]

AuroraKet wrote:
Fri Aug 20, 2021 2:37 am
...
Peter wrote:
Thu Oct 07, 2021 11:28 am
...
Yeah I'm updating my game now and I'll look into what needs to be updated.
by aSwedishMagyar
Fri Oct 08, 2021 7:38 am
Forum: General Gamehacking
Topic: Can Someone Teach Me How to Script for Hero's Hour?
Replies: 21
Views: 1233

Re: Can Someone Teach Me How to Script for Hero's Hour?

I'd be interested in a more detailed explanation - or a link to a video about this - if you have the time. If not, I appreciate what you've done here anyway. Thanks, and have a great one. Here are some tutorials I wrote. The objects and instances tutorial needs to be updated to include info about p...
by aSwedishMagyar
Thu Oct 07, 2021 5:07 am
Forum: Specific Game Tutorials
Topic: GameMaker Variable Names and Indexes
Replies: 1
Views: 526

GameMaker Variable Names and Indexes

Now we can finally get all the names of variables associated with each object! Got inspired to return to this after seeing Geo use the VMBuffer to get the offsets (pretty cool that you managed to make sense of them BTW). My method is hopefully the correct/best way and similar to UE4’s FNames where a...
by aSwedishMagyar
Thu Oct 07, 2021 3:22 am
Forum: Single Player Cheat Requests
Topic: [Request] Hero's Hour v1.5.8
Replies: 7
Views: 1632

Re: [Request] Hero's Hour v1.5.8

... I've recently figured out how to get all the names of local/global variables. Will post a quick tutorial soon with some functions that you can use, just know that there is an index for each string and all you need to do is a lookup once you've populated the table. No need to go through the VMBu...
by aSwedishMagyar
Sat Oct 02, 2021 6:26 pm
Forum: Tables
Topic: Scarlet Nexus
Replies: 69
Views: 31398

Re: Scarlet Nexus

If you didn't change anything in my table don't re-upload it. There ARE changes to the table you posted... I had to make a small adaptation on your code so that the LUA finds winGDK and not Win64; I've also added other tables and changed small things on their codes, it was a small compilation/adapt...
by aSwedishMagyar
Sat Oct 02, 2021 5:09 pm
Forum: Tables
Topic: Scarlet Nexus
Replies: 69
Views: 31398

Re: Scarlet Nexus

Can we get these tables working on xbox game pass? would it be possible to adapt to the gamepass version? Hey guys, so THIS IS NOT MY TABLE! I just adapted to "work" with gamepass; I don't think everything works, but apparently most options do... have fun and thank the original creators! If you did...
by aSwedishMagyar
Sat Oct 02, 2021 5:04 pm
Forum: Tools
Topic: Basic UE4 Win64 Base Table
Replies: 69
Views: 28534

Re: Some interesting 'structure' functions...

Paul44 wrote:
Sat Oct 02, 2021 8:20 am
...
Here is what I use to generate the structure elements automatically. I also have my remove structures function in it.

Place it in your autorun folder to make a button for them.
by aSwedishMagyar
Thu Sep 30, 2021 2:08 am
Forum: Tables
Topic: skeletal avenger cheat table
Replies: 4
Views: 974

Re: skeletal avenger cheat table

KyleKatarn wrote:
Wed Sep 29, 2021 3:34 pm
Game exited Early Access today, an update would be greatly appreciated.
Version 1.0.2.2 Steam
Mine is updated here
by aSwedishMagyar
Thu Sep 30, 2021 2:08 am
Forum: Tables
Topic: Skeletal Avenger
Replies: 3
Views: 884

Re: Skeletal Avenger

Updated to v1.0.2.2.