Search found 561 matches

by aSwedishMagyar
Tue Aug 03, 2021 10:16 am
Forum: Tables
Topic: Death's Door
Replies: 19
Views: 3812

Re: Death's Door

Alright that's the final update to this table. If you can think of any other things to add give it a rep and let me know.
by aSwedishMagyar
Tue Aug 03, 2021 7:18 am
Forum: Tables
Topic: Highfleet
Replies: 25
Views: 4818

Re: Highfleet

How does the health script work? Will you tank missiles now? What about tactical missiles/nukes? Im assuming crashing will still kill you tho. I think crashing will always disable your ship but when I had it on it actually kept me alive but completely disabled so keep that in mind. It works for any...
by aSwedishMagyar
Mon Aug 02, 2021 11:42 pm
Forum: Tools
Topic: [Lua] Toggle an entry in a table
Replies: 4
Views: 232

Re: [Lua] Toggle an entry in a table

Not that there was anything wrong with the script, but with these changes you can use the description or ID. Plus I think it makes it a tiny bit more readable, and makes use of the "AddressList" variable CE makes available. And this post/topic might be better suited in the tools section, or maybe t...
by aSwedishMagyar
Mon Aug 02, 2021 8:49 pm
Forum: Tables
Topic: Grime
Replies: 2
Views: 654

Re: Grime

Curious to know if this works for the full version as well if anyone could let me know.
by aSwedishMagyar
Mon Aug 02, 2021 7:21 pm
Forum: Tables
Topic: Highfleet
Replies: 25
Views: 4818

Re: Highfleet

Added a true Inf Health, Set Enemies on Fire, and Max Rest. Small edit, remembered that you have to account for which profile you are in for the compares but the profile number you are in is stored at a fixed location so I just added it as a symbol to be used in my scripts and pointers. To the one p...
by aSwedishMagyar
Mon Aug 02, 2021 8:21 am
Forum: Single Player Cheat Requests
Topic: [COMPLETED] [Request] Grime
Replies: 3
Views: 329

Re: [Request] Grime

I had already made a table for this here
by aSwedishMagyar
Mon Aug 02, 2021 4:50 am
Forum: Tables
Topic: Grime
Replies: 2
Views: 654

Grime

Technically for the demo but the way I made it should work for the full game unless they switch to IL2CPP. Current Table: GRIME.CT Current Options: Pointers Character_CustomModule_PlayerAttributesHandler overallMaxBreath startingBreathPoints _maximumStaminaPoints _currentStaminaPoints staminaRegenRa...
by aSwedishMagyar
Sun Aug 01, 2021 9:21 pm
Forum: Tables
Topic: The Forgotten City
Replies: 0
Views: 179

The Forgotten City

Not really much to do in the line of cheats since this is more of a story/puzzle game than anything else. Current Table: ModernStoryteller01-Win64-Shipping.CT Current Options: Pointers BP_PlayerCharacter_C CustomTimeDilation PlayerKickForce Movement JumpMaxHoldTime JumpMaxCount NormalHealthMax Amnes...
by aSwedishMagyar
Sun Aug 01, 2021 10:42 am
Forum: Single Player Cheat Requests
Topic: [Completed]Leaf blower revolution
Replies: 31
Views: 21782

Re: [Completed]Leaf blower revolution

I looked into it briefly; shared opcode for practically every enumerable resource so making a script for them would be awfully difficult at face value. Making a table full of pointers wouldn't take that long, maybe an hour of messing around at worst. The only difficult part in making this automatic...
by aSwedishMagyar
Sat Jul 31, 2021 7:21 pm
Forum: Tables
Topic: The Ascent
Replies: 34
Views: 6672

Re: The Ascent

Yup, just said that above you. Can't get either set to do anything annoyingly. It's making doing side missions so difficult, since the map makes no sense, and I can't tell if side missions are nearby when doing other mission, having to do each one induvidually and follow the waypoint, but there's S...
by aSwedishMagyar
Sat Jul 31, 2021 4:46 am
Forum: Tables
Topic: Until the Last Plane
Replies: 2
Views: 468

Re: Until the Last Plane

It looks like a Gamemaker game. You can use this method to find the correct pointer chain if you are motivated enough. Took me longer to buy and refund than to find this: UntilLastPlane.CT For the future, you can easily find the correct offset again using the query object properties in the linked th...
by aSwedishMagyar
Sat Jul 31, 2021 1:53 am
Forum: Tables
Topic: Highfleet
Replies: 25
Views: 4818

Re: Highfleet

Have you been able to find anything for health? so far my experiments haven't tuned up anything useful. I added in a bullet damage script which you can disable enemy damage but it does not affect guided missiles. The issue with finding a good God Mode is every part on your ship has it's own health ...
by aSwedishMagyar
Fri Jul 30, 2021 8:43 pm
Forum: Tables
Topic: The Ascent
Replies: 34
Views: 6672

Re: The Ascent

Added some stuff, most notably -> Weapon Upgrade parts
by aSwedishMagyar
Fri Jul 30, 2021 9:41 am
Forum: Single Player Cheat Requests
Topic: [COMPLETED] [REQUEST] Unbound: Worlds Apart
Replies: 1
Views: 377

Re: Unbound: Worlds Apart

Made a table for it here.
by aSwedishMagyar
Fri Jul 30, 2021 9:39 am
Forum: Tables
Topic: Unbound: Worlds Apart
Replies: 0
Views: 336

Unbound: Worlds Apart

Should work for steam version. Current Table: Unbound-Win64-Shipping.CT Current Options: Pointers UnboundCharacterBP_C CustomTimeDilation Jump/Dash JumpMaxHoldTime DashMaxCount CharacterMovement Scripts Inf Health Fly Ghost Inf Dashes