Search found 608 matches

by aSwedishMagyar
Sun Sep 26, 2021 7:00 am
Forum: Cheat Engine
Topic: UserDefinedSymbols+0x000
Replies: 3
Views: 196

Re: UserDefinedSymbols+0x000

I think you need to spend some time looking up ASM instructions and understand what the difference is between an address vs the value stored at an address. First Issue: movss [addSpeed], [pMPlr+4E0] This can't compile because movss takes either a pointer and an xmm register or two xmm registers. You...
by aSwedishMagyar
Sun Sep 26, 2021 4:38 am
Forum: Single Player Cheat Requests
Topic: [REQ] SABLE
Replies: 1
Views: 168

Re: [REQ] SABLE

Here you go. Generates the class on Enable so pointers at least should never really be out of date. Might end up having trouble with the infinite stamina scripts later on but I can't help that. Options: Pointers MainCharacter (lots of stuff) Scripts Inf Stamina Sprint Inf Stamina Climb
by aSwedishMagyar
Sun Sep 19, 2021 8:06 pm
Forum: Tables
Topic: Deathloop
Replies: 12
Views: 1345

Re: Deathloop

Not sure what you use for Infinite Mana, but I discovered that if you hook arkCpntMana::Update function, the game will crash on a map end (when you hit Enter to get back to Campaign menu). So I chose to kill about 4 mana functions: RequestManaDrain, AddOrLock, UseManaUnit and some other function th...
by aSwedishMagyar
Sun Sep 19, 2021 7:12 pm
Forum: Tables
Topic: Deathloop
Replies: 12
Views: 1345

Re: Deathloop

I'm not sure if its because I'm on the beta branch or some other reason, but the table freezes after I enable it. The other two tables enable fine though, so I'm not sure if the beta is that different when it comes to this. Not sure why that would happen for you and not me but there is a big differ...
by aSwedishMagyar
Sun Sep 19, 2021 9:52 am
Forum: Single Player Cheat Requests
Topic: Deathloop
Replies: 4
Views: 1278

Re: Deathloop

I have uploaded my table as well over here with a lot of options and pointers.
by aSwedishMagyar
Sat Sep 18, 2021 6:28 pm
Forum: Tables
Topic: Deathloop
Replies: 12
Views: 1345

Deathloop

Wanted to make my own table and already found some good stuff (so nice to have RTTI). Probably the first table that I didn't have to scan for anything (excluding mono and UE4 games). You will need Sunbeam's bypass if you don't want it to crash which can be found here . Current Table: Deathloop.CT Cu...
by aSwedishMagyar
Tue Sep 14, 2021 2:33 am
Forum: Tables
Topic: Tales of Arise
Replies: 181
Views: 68967

Re: Tales of Arise

SendMe wrote:
Tue Sep 14, 2021 1:00 am
Shameless, thieving faggots.

Image
That little shit has been at it for a very long time. Look at their entire post history and it's literally just one table after the other directly from here.
by aSwedishMagyar
Sat Sep 11, 2021 7:25 am
Forum: Single Player Cheat Requests
Topic: [Request] Tales of Arise
Replies: 152
Views: 66665

Re: [Request] Tales of Arise

Looks like people aren't making a big table with tons of pointers for this because Cake-san's template doesn't work, go figure. Here is some info for people who know what they are doing and are interested (i.e. don't ask me how you can use this, you should already know): GEngine AOB: "488B??????????...
by aSwedishMagyar
Mon Aug 23, 2021 10:08 am
Forum: Tables
Topic: Assassin's Creed Valhalla [Standard Edition]
Replies: 339
Views: 131510

Re: Assassin's Creed Valhalla [Standard Edition]

Original script had an error where it is showing the wrong injection point and it pulled the wrong instructions. Correct it with this for the time being until I've finished adding things to the next update I'm making. codeorlogMiniGame: mov rdx,[r9+000003F0] jmp returnorlogMiniGame Surprised it wasn...
by aSwedishMagyar
Sun Aug 22, 2021 7:17 am
Forum: Tables
Topic: Humankind
Replies: 30
Views: 12650

Re: Humankind

Added some more scripts:
  1. Inf Money
  2. Inf Population
  3. Unlock Selected Era Technologies
by aSwedishMagyar
Sat Aug 21, 2021 10:11 pm
Forum: Tables
Topic: Humankind
Replies: 30
Views: 12650

Re: Humankind

Good shit, I didn't even think of multipliers for this game, question, if I go negative in let's say food, does it multiply the negative amount For resources I check if the amount is negative and multiply it by -1 if it is, for all others I check if it is less than or equal to 0 and if so I set it ...
by aSwedishMagyar
Sat Aug 21, 2021 9:29 am
Forum: Tables
Topic: Humankind
Replies: 30
Views: 12650

Re: Humankind

after 3 versin, inf movement still 'error in line 11' :? win7 x64 First I recommend you upgrade win10. It's 2021 and win7 is officially no longer supported by Microsoft. Next, if that script does not work for you then you can always just use the 'Get Current Selected Unit' pointer to infinite movem...
by aSwedishMagyar
Sat Aug 21, 2021 4:21 am
Forum: Tables
Topic: Humankind
Replies: 30
Views: 12650

Re: Humankind

Added some scripts:
  1. No Pollution
  2. Modify Unit Experience Gain
  3. Modify Influence Gain
  4. Modify Gold Gain
  5. Modify Resource Gain
Also, please let me know what pointers have no effect in-game so I can remove them.
by aSwedishMagyar
Fri Aug 20, 2021 4:04 am
Forum: Tables
Topic: The Slormancer
Replies: 76
Views: 27108

Re: The Slormancer

I'd be more the happy to post a screenshot of the crash if you wish so you can see yourself. Do you have brain damage? This is information you should have led with, not wait for me to ask you for it. Given that you can't be bothered to provide even the most minuscule amount of info without prompt, ...
by aSwedishMagyar
Thu Aug 19, 2021 8:39 pm
Forum: Tables
Topic: Humankind
Replies: 30
Views: 12650

Re: Humankind

I wish there was some documentation on the options of GodMode though. I accidentally found a way to tagswitch between empires through a hotkey but I can't for the life of me find it again. And I'm sure there are many more hidden abilities somewhere to be found. Use Ctrl+1(not numpad) then use the n...