Search found 108 matches

by aSwedishMagyar
Thu Oct 29, 2020 8:40 am
Forum: Tables
Topic: Star Wars: The Force Unleashed - Ultimate Sith Edition [Steam]
Replies: 2
Views: 234

Re: Star Wars: The Force Unleashed - Ultimate Sith Edition [Steam]

Added the rest of everything, now this can get buried because nobody actually plays this game.
by aSwedishMagyar
Thu Oct 29, 2020 2:36 am
Forum: Tables
Topic: Vampyr [Steam]
Replies: 4
Views: 370

Re: Vampyr [Steam]

Updated and added some cool stuff.
by aSwedishMagyar
Tue Oct 27, 2020 11:40 am
Forum: Tables
Topic: Star Wars: The Force Unleashed - Ultimate Sith Edition [Steam]
Replies: 2
Views: 234

Star Wars: The Force Unleashed - Ultimate Sith Edition [Steam]

Saw a request for this game and realized that there was no table for this. For now it just has the health and force energy pointers and Inf Health and Inf Force Energy. I'll probably add more to it later this week. https://i.imgur.com/bvAklbt.jpg Update +1: First and probably last update unless some...
by aSwedishMagyar
Tue Oct 27, 2020 8:14 am
Forum: Single Player Cheat Requests
Topic: Star Wars Force unleashed ultimate sith edition on steam
Replies: 1
Views: 146

Re: Star Wars Force unleashed ultimate sith edition on steam

I have it, let me see if I can cook something up.

Okay heres a table
by aSwedishMagyar
Sun Oct 25, 2020 12:02 am
Forum: Tables
Topic: Vampyr [Steam]
Replies: 4
Views: 370

Re: Vampyr [Steam]

I found the 'Current Xp' while upgrading skills and then did a dissect data structures and looked at addresses next to it to find the 'Total Xp'. Then I looked at what accesses the 'Total Xp' and found an area that subtracts the 'Current Xp' from it and calculates the Level of the player based off o...
by aSwedishMagyar
Sat Oct 24, 2020 12:02 pm
Forum: Cheat Engine
Topic: Vampyr XP Issue
Replies: 8
Views: 1711

Re: Vampyr XP Issue

I remember searching for XP under Double and it not showing up. Addresses seemed to return as 4 bytes for the most part even on the "what writes", but I am low level enough that I am probably missing some things. While the options are separate, I wonder if the intent behind the table was to use the...
by aSwedishMagyar
Sat Oct 24, 2020 12:00 pm
Forum: Tables
Topic: Vampyr [Steam]
Replies: 4
Views: 370

Vampyr [Steam]

Made a table for Vampyr since IFireflyl gifted me the game (thanks again!). https://i.imgur.com/zsgraGT.jpg I saw some people were having trouble with XP but its pretty simple to figure out. When you gain XP both the 'Current XP' and the 'Total Xp' go up in value. When you unlock skills your 'Curren...
by aSwedishMagyar
Sat Oct 24, 2020 6:19 am
Forum: Tables
Topic: Elex
Replies: 0
Views: 215

Elex

I was inspired by dl748's table which creates a pointer list using lua. So for my own practice I made some functions which resulted in the Create Pointer List script. I'll probably make a helper lua file that contains better versions of those functions so you guys can make pointer lists easier (It g...
by aSwedishMagyar
Sat Oct 24, 2020 12:32 am
Forum: Cheat Engine Lua Scripting
Topic: .getCount() and .Count give null value
Replies: 2
Views: 189

Re: .getCount() and .Count give null value

Thanks that works now, is there a way to declare it similar to the arrays I have above? Without the need for a newline after each string I mean. Edit: I just realized I actually don't even need the count since I can just check if the next indexed element is a null and break on that. Either way its g...
by aSwedishMagyar
Fri Oct 23, 2020 11:26 pm
Forum: Cheat Engine Lua Scripting
Topic: .getCount() and .Count give null value
Replies: 2
Views: 189

.getCount() and .Count give null value

For reference I am on CE 7.1. So I'm pretty sure this is just me not knowing how to setup a list properly but when I create an array of strings for example: strList = {"String1","String2","String3"} And before passing the list to a function I get the count: --Either this strNum = strList.Count --Or ...
by aSwedishMagyar
Fri Oct 23, 2020 10:59 pm
Forum: Tables
Topic: Aquanox: Deep Descent [Engine:Unreal 4.20]
Replies: 23
Views: 2699

Re: Aquanox: Deep Descent [Engine:Unreal 4.20]

Thanks for the tables as usual, and i just made two very small scripts so i am simply sharing them, nothing special/complex thought :) Not that it really matters but you can accomplish the same thing by just nop'ing the code instead of jumping. Ex: aob_inf_ammo: nop 2 That way you don't have to all...
by aSwedishMagyar
Thu Oct 22, 2020 4:31 pm
Forum: Cheat Engine Lua Scripting
Topic: Crown Trick help please. Understand basics, unity no so much
Replies: 6
Views: 1439

Re: Crown Trick help please. Understand basics, unity no so much

I would not edit the addresses from those two opcodes as they are likely values that have been pushed onto the stack and not your real gold address. I would recommend you start off setting a breakpoint at the beginning of the function and using 'step over' to see what registers are holding your curr...
by aSwedishMagyar
Thu Oct 22, 2020 12:30 am
Forum: Tables
Topic: z Torchlight III (3)
Replies: 14
Views: 1831

Re: z Torchlight III (3)

It's infuriating to see when such great progress is being made and all someone can do is whine about a menial feature. How about learning to do it yourself? That's literally the best part of cheating is figuring out how shit works.
by aSwedishMagyar
Wed Oct 21, 2020 8:24 pm
Forum: Tables
Topic: Kingdoms of Amalur Re-Reckoning
Replies: 100
Views: 19047

Re: Kingdoms of Amalur Re-Reckoning

It gives 1 item when u turn on both option - quantity(like =10 gather) + 100 chance to collect. Without 100 chance - quantity option works fine Is there something wrong with you? Where in MY table do you see the option to change quantity? Anything wrong with u not me. "Harvest amount" Harvest amoun...
by aSwedishMagyar
Wed Oct 21, 2020 8:21 pm
Forum: Tables
Topic: The Banner Saga [1,2&3]
Replies: 1
Views: 181

The Banner Saga [1,2&3]

Decided to post an updated table just so it has its own post that I can update. It works in all three games. https://i.imgur.com/LGzgwvQ.jpg https://i.imgur.com/CtYprq9.jpg Also added an option to freeze Morale and Supplies so when you travel Morale does not decrease and neither do supplies. Unfortu...