Search found 3 matches
- Fri Oct 30, 2020 4:35 am
- Forum: Tables
- Topic: Xuan Yuan Sword VII
- Replies: 14
- Views: 8825
Re: Xuan Yuan Sword VII
You forget to give credits to the original author.
- Tue Sep 08, 2020 12:46 pm
- Forum: Cheat Engine
- Topic: Help with pointers through script
- Replies: 0
- Views: 967
Help with pointers through script
Hi. Can anyone here help me with this. I am trying to make a pointer scan for my script. It does seems to find the address which is related to float. It will only manage to find for a brief moment. After that, it couldn't find it anymore. Sorry, I'm still new at this. alloc(newmem,$1000) globalalloc...
- Tue Sep 08, 2020 11:48 am
- Forum: General Gamehacking
- Topic: Pointers through scripts
- Replies: 9
- Views: 4537
Re: Pointers through scripts
Try LEA (load effective address) instead of MOV. newmem: push rdi lea rdi,[rax+r8*4+00000424] mov [p_clevel],rdi pop rdi code: movss xmm0,[rax+r8*4+00000424] jmp return How about this? alloc(newmem,$1000) globalalloc(hp,8) hp: dq (float)0 label(code) label(return) newmem: mov [hp],rax code: movss [...