Search found 3 matches
- Fri Mar 05, 2021 2:05 am
- Forum: Tables
- Topic: Fell Seal: Arbiter's Mark (Steam)
- Replies: 73
- Views: 52370
Re: Fell Seal: Arbiter's Mark (Steam)
so to put these scripts in the simplest way i can think of would be topress the memory view button press Ctrl + A (This opens up the auto assembler dialog box) paste the script but Do not press "OK" instead go to file then press "assign to current cheat table" I noticed new items would be set to zer...
- Thu Dec 31, 2020 12:29 am
- Forum: Tables
- Topic: Fell Seal: Arbiter's Mark (Steam)
- Replies: 73
- Views: 52370
Re: Fell Seal: Arbiter's Mark (Steam)
Script for doubling components instead of using them when crafting [ENABLE] aobscanmodule(Components,GameAssembly.dll,01 43 18 8B 43 18) // should be unique alloc(newmem,$1000,Components) label(code) label(return) newmem: mov eax,[rbx+18] code: add [rbx+18],eax mov eax,[rbx+18] jmp return Components...
- Thu Jun 11, 2020 6:45 am
- Forum: Tables
- Topic: Fallen Enchantress: legendary Heroes V2.51
- Replies: 0
- Views: 1489
Fallen Enchantress: legendary Heroes V2.51
First time I have uploaded anything. i was too lazy to do resources since they are easy to find Float values. If there is demand I'll think about it. Please note that I'm not too sure about stability, so save often. *character select (Be careful with heroes) -exp -HP *City Select (Still need adminis...