Search found 559 matches

by KS212
Tue Jun 18, 2019 9:45 am
Forum: Tables
Topic: Touhou Lunar Nights - Full Release
Replies: 15
Views: 1668

Re: Touhou Lunar Nights - Full Release

VKX wrote:
Mon Jun 17, 2019 5:05 pm
Added version 3.3 for game version 1.2.2.8

Thanks for your patience while I keep up with the Devs patching their game.
Aaaaaaaaand another... I think you're best off waiting a week or two at this stage... :cry:
by KS212
Mon Jun 17, 2019 10:08 am
Forum: Tables
Topic: Touhou Lunar Nights - Full Release
Replies: 15
Views: 1668

Re: Touhou Lunar Nights - Full Release

Game updated again... 1.2.2.8. Infinite MP and Inf Stop Time are broken :(
by KS212
Sun Jun 16, 2019 5:00 am
Forum: Tables
Topic: Touhou Lunar Nights - Full Release
Replies: 15
Views: 1668

Re: Touhou Lunar Nights - Full Release

VKX wrote:
Sat Jun 15, 2019 11:39 am
Please try table 3.2 and see if it works for you.
3.2 works perfectly. Thanks for the update :)
by KS212
Sat Jun 15, 2019 10:24 am
Forum: Tables
Topic: Touhou Lunar Nights - Full Release
Replies: 15
Views: 1668

Re: Touhou Lunar Nights - Full Release

VKX wrote:
Sat Jun 15, 2019 10:18 am
Can you check you've updated to 1.2.2.7? It's on the very first screen you see as you start the game.
Yup, definitely that version. Both Inf MP and Snail Time won't activate... other options are fine.
by KS212
Sat Jun 15, 2019 10:07 am
Forum: Tables
Topic: Touhou Lunar Nights - Full Release
Replies: 15
Views: 1668

Re: Touhou Lunar Nights - Full Release

VKX wrote:
Sat Jun 15, 2019 9:59 am
The devs updated the game twice while I was asleep. The table is now fixed for game version 1.2.2.7.
Love your work mate :)

EDIT: Just tried the updated table.. Inf MP still doesn't find the pointer for some odd reason.
by KS212
Sat Jun 15, 2019 8:52 am
Forum: Tables
Topic: Warhammer Chaosbane
Replies: 37
Views: 10017

Re: Warhammer Chaosbane

xacegod wrote:
Sat Jun 15, 2019 6:17 am
Could you add unlimited skill points?
Skill points can be edited with the save editor
by KS212
Sat Jun 15, 2019 6:27 am
Forum: Tables
Topic: Touhou Lunar Nights - Full Release
Replies: 15
Views: 1668

Re: Touhou Lunar Nights - Full Release

Thanks for update. Inf MP doesn't seem to work (can't find the pointer) and Snail Time won't activate. Other options are fine.

EDIT: Well that explains it... steam ver is at 1.2.2.6
by KS212
Mon Jun 10, 2019 3:06 pm
Forum: Tables
Topic: Octopath Traveler (Steam)
Replies: 112
Views: 13048

Re: Octopath Traveler (Steam)

Did you try the Inventory Editor I put in? It replaces an item in your inventory you already have with another one you want. Then you buy more of the item you want to replace again and you can do it again. Yep, your editor works like a charm. Thanks for that :) Directly editing the slots works too,...
by KS212
Mon Jun 10, 2019 10:21 am
Forum: Tables
Topic: Octopath Traveler (Steam)
Replies: 112
Views: 13048

Re: Octopath Traveler (Steam)

Just a heads up... I'm not sure how the game actually handles inventory but if you're using the inventory slot editor... until the GAME has put something into a slot, the slot isn't 'live'. You can edit things into non-live slots but the game won't recognize them and it also has the potential to scr...
by KS212
Sun Jun 09, 2019 5:34 am
Forum: Tables
Topic: Octopath Traveler (Steam)
Replies: 112
Views: 13048

Re: Octopath Traveler (Steam)

zachillios wrote:
Sat Jun 08, 2019 4:14 pm

I went ahead and did just that. Here's the first 50 slots.
Thanks a lot! :)
by KS212
Sat Jun 08, 2019 3:30 pm
Forum: Tables
Topic: Octopath Traveler (Steam)
Replies: 112
Views: 13048

Re: Octopath Traveler (Steam)

The items are stored in the order you receive them and never resort. An item editor is not too feasible unless I let you pick the slot but you don't know what order you picked up the items. I attempted a Shop Override, but the game is coded to use basically the same function for almost everything f...
by KS212
Sat Jun 08, 2019 3:07 pm
Forum: Tables
Topic: Octopath Traveler (Steam)
Replies: 112
Views: 13048

Re: Octopath Traveler (Steam)

ImpalaPUA wrote:
Sat Jun 08, 2019 2:49 pm

It's not an edit item script, it changes the amount you have

But that's obsolete because there is a set minimum item amount script now
Yah. I'm hoping Drummer can make an item editor of some sorts, or shop editor. I'm guessing shop editor may be easier.
by KS212
Sat Jun 08, 2019 2:14 pm
Forum: Tables
Topic: Octopath Traveler (Steam)
Replies: 112
Views: 13048

Re: Octopath Traveler (Steam)

What's the trick to make the item editor 'refresh' the slots? After editing one item I can't seem to get it to change or realize there's something else in the first slot. Would it be possible to do a 'shop sells <item>' code? ie pick the item from the dropdown and whatever you buy from a store will...
by KS212
Sat Jun 08, 2019 2:07 pm
Forum: Tables
Topic: Octopath Traveler (Steam)
Replies: 112
Views: 13048

Re: Octopath Traveler (Steam)

What's the trick to make the item editor 'refresh' the slots? After editing one item I can't seem to get it to change or realize there's something else in the first slot. Would it be possible to do a 'shop sells <item>' code? ie pick the item from the dropdown and whatever you buy from a store will ...
by KS212
Sat Jun 01, 2019 6:08 am
Forum: Tables
Topic: Warhammer Chaosbane
Replies: 37
Views: 10017

Re: Warhammer Chaosbane

seinhlyanbo wrote:
Sat Jun 01, 2019 5:50 am

yes same type you can try :ugeek:
Cool, I'll give it a try :D