Search found 613 matches

by KS212
Mon Sep 16, 2019 2:15 pm
Forum: Single Player Cheat Requests
Topic: [COMPLETED] [Request] Blasphemous
Replies: 86
Views: 5771

Re: [Request] Blasphemous

Yes, you can create your own classes and instantiate them. Jump height/run speed/mea culpa should be modifiable this way, i didn't look into them. Oh man, please please please oh please make a Jump height/run speed mod... it'd probably be more stable/permanent than poking at the memory via CE in th...
by KS212
Mon Sep 16, 2019 8:18 am
Forum: Single Player Cheat Requests
Topic: [COMPLETED] [Request] Blasphemous
Replies: 86
Views: 5771

Re: [Request] Blasphemous

EDIT: Added two new console commands: GodMode and InfFervour . Got tired of enemies knocking me back all the time, and manually replenishing fervour. I know both options are already there in CE table, but i prefer it this way, it's cleaner. Woah hold up, its possible to ADD debug commands?! If so i...
by KS212
Mon Sep 16, 2019 7:36 am
Forum: Tables
Topic: River City Ransom Underground +? (table Update3.1)
Replies: 4
Views: 4231

Re: River City Ransom Underground +? (table Update3)

Cielos wrote:
Mon Sep 16, 2019 5:34 am
table update, in case someone's gonna replay it...
We need to stop thinking alike... I went right back to this game after finishing RCG :P

Thanks for the update, especially the autoblock.
by KS212
Sun Sep 15, 2019 7:20 am
Forum: Single Player Cheat Requests
Topic: [COMPLETED] [Request] Blasphemous
Replies: 86
Views: 5771

Re: [COMPLETED] [Request] Blasphemous

One request if possible is to have all Relics ACTIVE at the same time... coz, having to equip the stupid things really is a shitty move by the devs. Serves absolutely NO purpose.
by KS212
Sat Sep 14, 2019 5:23 am
Forum: Single Player Cheat Requests
Topic: [COMPLETED] [Request] Blasphemous
Replies: 86
Views: 5771

Re: [Request] Blasphemous

Seconded, increase walk speed has a tendency to cause a random crash after a bit, its never immediately. It also doesn't stay enabled on room change.
by KS212
Wed Sep 11, 2019 8:32 am
Forum: Tables
Topic: River City Girls
Replies: 16
Views: 6120

Re: River City Girls

Update2.3 - updated parry . you have to hold the block key/button for the parry to take effect now. also it would actually load the parry animation for the player now, instead of just the enemy being pushed back. - updated ignore special bar . implement aobscan for the original injection point, and...
by KS212
Sat Sep 07, 2019 3:07 pm
Forum: Tables
Topic: River City Girls
Replies: 16
Views: 6120

Re: River City Girls

@Cielos With the auto block and parry code enabled together, there's a unique situation that causes a crash. If somehow you are being hit WHILE IN THE MIDDLE OF AN ATTACK ANIMATION WITH A WEAPON BEFORE THE HITBOX COMES OUT, it'll crash. I'm guessing for obvious reasons that you can't be 'attacking' ...
by KS212
Sat Sep 07, 2019 1:26 pm
Forum: Tables
Topic: River City Girls
Replies: 16
Views: 6120

Re: River City Girls

This is an excellent table!
by KS212
Mon Aug 26, 2019 10:19 am
Forum: Tables
Topic: Oninaki Release Version (Steam)
Replies: 54
Views: 9383

Re: Oninaki Release Version (Steam)

metzzz03 wrote:
Mon Aug 26, 2019 10:14 am
I love your work man! However, is it possible to add shade stones that has multiple effects? These stones usually are looted from Sight Stealers (ie. Loneshroom, Foulfeather, Forest Bomber, etc.) .
You can use the override stone drop code for that.
by KS212
Sat Aug 24, 2019 4:55 pm
Forum: Tables
Topic: Oninaki Release Version (Steam)
Replies: 54
Views: 9383

Re: Oninaki Release Version (Steam)

DrummerIX wrote:
Sat Aug 24, 2019 3:15 pm
I put in a Greatly Increase Awaken Skill Chance option per your request.
Thank you so much!
by KS212
Sat Aug 24, 2019 11:20 am
Forum: Tables
Topic: Oninaki Release Version (Steam)
Replies: 54
Views: 9383

Re: Oninaki Release Version (Steam)

Hi Drummer! There is also a mechanic where you can awaken skills. They basically get upgraded based on chance. The awakening they get I believe is a random effect from a list of certain effects. I'll update the previous spreadsheet with the awakenings info. Not sure if something can be added in the...
by KS212
Fri Aug 23, 2019 6:02 pm
Forum: Tables
Topic: Oninaki Release Version (Steam)
Replies: 54
Views: 9383

Re: Oninaki Release Version (Steam)

Almost no skill cooldown doesn't seem to work, the bar still refills at a normal rate. Why 'almost'?... I will attempt to fix it next update but later today. They must have changed the offset or something. The way it works is it still has a cooldown but on the first update to it, I set it to zero. ...
by KS212
Fri Aug 23, 2019 4:06 pm
Forum: Tables
Topic: Oninaki Release Version (Steam)
Replies: 54
Views: 9383

Re: Oninaki Release Version (Steam)

Almost no skill cooldown doesn't seem to work, the bar still refills at a normal rate.

Why 'almost'?...
by KS212
Fri Aug 23, 2019 5:31 am
Forum: Tables
Topic: Oninaki Release Version (Steam)
Replies: 54
Views: 9383

Re: Oninaki Release Version (Steam)

I have something I'm trying to perfect and it will probably be tomorrow before I add anything to the table. You only receive items as drops, so I'm trying to override the drop item with a weapon you pick. I think I can get it working. I pulled in the 119 weapon item id's from the files already. I'm...
by KS212
Thu Aug 22, 2019 10:46 am
Forum: Tables
Topic: Sword Art Online: Fatal Bullet v1.70 +18 (table Update8)
Replies: 66
Views: 14550

Re: Sword Art Online: Fatal Bullet v1.70 +18 (table Update8)

Game is at 1.8.0.

Table still seems to work though, all options still enable at least.