Search found 573 matches

by KS212
Tue Jun 25, 2019 4:03 am
Forum: Tables
Topic: Bloodstained: Ritual of the Night +9 (table Update6)
Replies: 132
Views: 24793

Re: Bloodstained: Ritual of the Night +9 (table Update6)

Passive skills are unlocked by just Rank 9 the yellow shards. They turn into a skill after that.
by KS212
Mon Jun 24, 2019 3:28 pm
Forum: Tables
Topic: Touhou Lunar Nights - Full Release
Replies: 23
Views: 2227

Re: Touhou Lunar Nights - Full Release

Hopefully my last post for awhile, version 3.6 adds the option for immunity to red mist. The table is now (touch wood) reasonably hard against changes, so hopefully options should still mostly work in future patches. So uhh... famous last words... :P v1.2.3.3 update... table won't even enable :?
by KS212
Mon Jun 24, 2019 7:15 am
Forum: Tables
Topic: Bloodstained: Ritual of the Night +9 (table Update6)
Replies: 132
Views: 24793

Re: Bloodstained: Ritual of the Night +8 (table Update5)

Cake-san wrote:
Sat Jun 22, 2019 7:56 pm

rank is +8 while real grade is +C , you're welcome.
Oh ho ho, thanks for this! May want to let Cielos know so he can add it to the table.
by KS212
Sun Jun 23, 2019 6:09 am
Forum: Tables
Topic: My Friend Pedro - Blood Bullets Bananas
Replies: 1
Views: 356

Re: My Friend Pedro - Blood Bullets Bananas

Only just saw this game. Thanks for the table!
by KS212
Sat Jun 22, 2019 8:48 pm
Forum: Tables
Topic: Bloodstained: Ritual of the Night +9 (table Update6)
Replies: 132
Views: 24793

Re: Bloodstained: Ritual of the Night +8 (table Update5)

(protest on-going here, not staying home much. have some time to play some today, made another cheat instead in the end...) - added game speed mod . Wow, hope you're ok buddy... stay safe! Just FYI in case you didn't know too, like every other Igavania on the DS there is a shard in game called Acce...
by KS212
Thu Jun 20, 2019 2:11 pm
Forum: Tables
Topic: Bloodstained: Ritual of the Night +9 (table Update6)
Replies: 132
Views: 24793

Re: Bloodstained: Ritual of the Night +7 (table Update4)

Guys, you're doing it the hard way. If you want to modify the Grade/Stock/Amount of a shard, you can do so, but the game only recalculates if an event causes the amount of shards to change. Examples of such events would be acquiring a shard or selling it, and the game is programmed well enough that...
by KS212
Thu Jun 20, 2019 9:52 am
Forum: Tables
Topic: Bloodstained: Ritual of the Night +9 (table Update6)
Replies: 132
Views: 24793

Re: Bloodstained: Ritual of the Night +4 (table Update1.1)

I tested this out with the dragon claw shard and the grade 1 version did around 200 damage or so on a mimic chair, so I changed it to grade 9, and it did the exact same damage even after a save and load. I tried to have the dragon mob drop another shard to see if anything changed and it didn't, how...
by KS212
Thu Jun 20, 2019 3:04 am
Forum: Tables
Topic: Bloodstained: Ritual of the Night +9 (table Update6)
Replies: 132
Views: 24793

Re: Bloodstained: Ritual of the Night +6 (table Update3.2)

can any add a option to edit how high you can jump thanks Not needed. There's a shard in game that gives you the flying/super high jump that's in every Igavania (called High Jump) which can be used infinitely even in the air to effectively 'fly'. Use Cielos' ignore ingredients to craft it and you'r...
by KS212
Thu Jun 20, 2019 1:21 am
Forum: Tables
Topic: Bloodstained: Ritual of the Night +9 (table Update6)
Replies: 132
Views: 24793

Re: Bloodstained: Ritual of the Night +6 (table Update3.2)

Technique exp seems to increase by 100 per active use. The max needed for mastery varies for each technique. I made a simple table for a technique exp multiplier to make it a bit less grindy. Only tested on the Steam version. Nice work. This one's pretty big gameplay wise. A lot of ppl have no idea...
by KS212
Wed Jun 19, 2019 11:44 pm
Forum: Tables
Topic: Bloodstained: Ritual of the Night +9 (table Update6)
Replies: 132
Views: 24793

Re: Bloodstained: Ritual of the Night +4 (table Update1.1)

I'm not sure if changing the quantity actually works -- it shows the higher grade in the stat sheet, but so far from testing with a few different passives and actives, it didn't actually seem to affect their effectiveness in any way. Edit: Yup, just manually grinded a level for a passive and an act...
by KS212
Wed Jun 19, 2019 4:51 am
Forum: Tables
Topic: Bloodstained: Ritual of the Night +9 (table Update6)
Replies: 132
Views: 24793

Re: Bloodstained: Ritual of the Night +4 (table Update1.1)

@Cielos Your Highlighted Item option has an unintended (but EXTREMELY welcome!) side effect. It also works for shard count! Changing the quantity to 9 gives instant Grade 9. No more shard farming :D Also found the final MP drain that your Ignore MP doesn't work: Transformation (blue shard) First one...
by KS212
Wed Jun 19, 2019 2:09 am
Forum: Tables
Topic: Bloodstained: Ritual of the Night +9 (table Update6)
Replies: 132
Views: 24793

Re: Bloodstained: Ritual of the Night +2 (table Update.2)

Cielos wrote:
Tue Jun 18, 2019 8:55 pm
thanks guys for the analog input info. save me some time... :)

done. re-download and test~
Tested, working with spamspamspam weapon type now. Hopefully that's it... I expect there may be a 'hold button' type but we'll see. Majority of special moves are 'one shot one move' so far.
by KS212
Tue Jun 18, 2019 6:45 pm
Forum: Tables
Topic: Bloodstained: Ritual of the Night +9 (table Update6)
Replies: 132
Views: 24793

Re: Bloodstained: Ritual of the Night +2 (table Update.2)

EDIT: table updated. redownload and see if the "ignore mp" script covers other techniques now (if you found other techniques already). /// for those are playing with controller, will the character be walking if you move the left stick slightly? if so I'll try to make a walk script for the game... i...
by KS212
Tue Jun 18, 2019 4:58 pm
Forum: Tables
Topic: Bloodstained: Ritual of the Night +9 (table Update6)
Replies: 132
Views: 24793

Re: Bloodstained: Ritual of the Night +2 (table Update.2)

Nice work guys! Hoping for anti-grind options like 100% drop rate and 100% shard drop rate, ignore crafting/upgrade/enhance/etc cost. :) The shard drop rate is the big one... this game's another Dawn of Sorrow (if you guys remember the DS game). Every monster drops a shard of some sort but the drop ...
by KS212
Tue Jun 18, 2019 9:45 am
Forum: Tables
Topic: Touhou Lunar Nights - Full Release
Replies: 23
Views: 2227

Re: Touhou Lunar Nights - Full Release

VKX wrote:
Mon Jun 17, 2019 5:05 pm
Added version 3.3 for game version 1.2.2.8

Thanks for your patience while I keep up with the Devs patching their game.
Aaaaaaaaand another... I think you're best off waiting a week or two at this stage... :cry: