Search found 117 matches

by ZoDDeL
Fri May 10, 2024 2:05 pm
Forum: Tables
Topic: HELLDIVERS 2
Replies: 2660
Views: 394103

Re: HELLDIVERS 2

Thx for update. Anyway to put default number or make it unchange for those new function? i just want to set penetration and dmg for gun but not enemy penetration , stagger and stuff these value i mean. simply delete these line would work? dmg_Super: mov [rcx+1C],#100 // writes demolition value mov ...
by ZoDDeL
Fri May 10, 2024 1:48 pm
Forum: Tables
Topic: HELLDIVERS 2
Replies: 2660
Views: 394103

Re: HELLDIVERS 2

UPDATE: re-added no sway (fixed by gir489) added weapon ID's strafing run / orbital gatling orbital gas added on super damage script: pushback / stagger demolition table + guide as usual in my signature demolition let your super weapons(whitelisted) destroy any destroyable(not enemy) object like bu...
by ZoDDeL
Wed May 08, 2024 7:22 am
Forum: Tables
Topic: HELLDIVERS 2
Replies: 2660
Views: 394103

Re: HELLDIVERS 2

dmg_Super: mov [rcx+0C],#7777 // penetration 1 mov [rcx+10],#7777 // penetration 2 mov [rcx+14],#7777 // penetration 3 mov [rcx+18],#7777 // penetration 4 movd xmm3,[rcx+04] movd xmm1,[rcx+08] cvtdq2ps xmm1,xmm1 cvtdq2ps xmm3,xmm3 mulss xmm3, dword ptr [dmg_multiplier] mulss xmm1, dword ptr [admg_m...
by ZoDDeL
Tue May 07, 2024 9:11 pm
Forum: Tables
Topic: HELLDIVERS 2
Replies: 2660
Views: 394103

Re: HELLDIVERS 2

What are the weapon ID'S for??? to edit the damage / armor-damage and 4 penetration type values. just look in my super damage mod script (table in signature) pretty funny using a redeemer mp and shredding down the armor of a charger or bile titan or destroy bot fabricator building without any explo...
by ZoDDeL
Tue May 07, 2024 1:17 pm
Forum: Tables
Topic: HELLDIVERS 2
Replies: 2660
Views: 394103

Re: HELLDIVERS 2

UPDATE: removed no sway (aob changed) to fix AIO and norecoil + no sway scripts. also removed one (of 3) damage ID for R-36 eruptor because it got patched out. added weapon ID for AR-23P Liberator Penetrator AR-23C Liberator Concussive also "added" these: BR-14 Adjudicator / AR-L20 Justice they jus...
by ZoDDeL
Tue May 07, 2024 7:35 am
Forum: Tables
Topic: HELLDIVERS 2
Replies: 2660
Views: 394103

Re: HELLDIVERS 2

hey guys, im new to all this, and was about to pay $15 for 100k xp, is there a way i can do this and give myself the xp without paying? the post said something about getting the xp by giving them my friend code and id instantly get it. dont wanna pay if i can do it myself any help would be apprecia...
by ZoDDeL
Sun May 05, 2024 8:54 pm
Forum: Tables
Topic: HELLDIVERS 2
Replies: 2660
Views: 394103

Re: HELLDIVERS 2

In Zodd's table which is the difference between shield read and shield write? in most cases write opcodes act only if a condition is met. for example no reload with a write opcode would only act while you shoot your weapon and write a new value on the clip/mag address or skips a code that reduces y...
by ZoDDeL
Sun May 05, 2024 5:52 am
Forum: Tables
Topic: HELLDIVERS 2
Replies: 2660
Views: 394103

Re: HELLDIVERS 2

Would there be a way to change the auto complete so it doesn't do side objectives? Would rather just farm medals and not shoot up as much level wise. I tried commenting out Mission A and mission B separately, but it still auto completed all the side objectives. in short: no. in long: maaaaaaaybe bu...
by ZoDDeL
Sat May 04, 2024 6:13 am
Forum: Tables
Topic: HELLDIVERS 2
Replies: 2660
Views: 394103

Re: HELLDIVERS 2

The autocannon does not have no reload working. The no reload v3 works with some weapons, but with automatic weapons like the stalwart, liberator and liberator concussive, the sound stops working when the clip hits zero even though it keeps firing. No reloadV2 did not have either of these issues. O...
by ZoDDeL
Fri May 03, 2024 1:38 pm
Forum: Tables
Topic: HELLDIVERS 2
Replies: 2660
Views: 394103

Re: HELLDIVERS 2

UPDATE: added instant complete bug hives / bot bases (open map once to trigger) changed / fixed instant mission complete (press right mouse button / mouse 2 while on planet to trigger) as usual table + guide in my signature wasted a lot time on other similar opcodes for mission complete but all cra...
by ZoDDeL
Fri May 03, 2024 4:19 am
Forum: Tables
Topic: HELLDIVERS 2
Replies: 2660
Views: 394103

Re: HELLDIVERS 2

Given that the latest warbond trailer shows the new content being used in-game, there's *definitely* stuff missing from the temp unlock armor + items function. Any plans to address it? no. not worth the effort. its temporary anyway and its blocking the whole usablity of SC / medals (you cannot turn...
by ZoDDeL
Thu May 02, 2024 2:03 pm
Forum: Tables
Topic: HELLDIVERS 2
Replies: 2660
Views: 394103

Re: HELLDIVERS 2

UPDATE: added rescue count mod added killcount mod added evac high value asset mod all 3 scripts can be tuned to your needs. for example: rescue mod adds 2 to each citizen that reaches the safe point (3 citizens count up to 9 on score) you can just change the value how you like if you prefer instan...
by ZoDDeL
Wed May 01, 2024 12:20 pm
Forum: Tables
Topic: HELLDIVERS 2
Replies: 2660
Views: 394103

Re: HELLDIVERS 2

UPDATE: added inf energy shield (instead of setting cooldown to zero this one just writes on the shield value) added a bunch of weapon ID's super dmg >> MP-98 Knight MG-43 / EXO-45 Gatling / Gatling Turret anti material rifle FLAM-40 MG-206 HMG GP-31 grenade pistol LAS-98 RS-422 railgun R-36 Erupto...
by ZoDDeL
Tue Apr 30, 2024 6:15 pm
Forum: Tables
Topic: HELLDIVERS 2
Replies: 2660
Views: 394103

Re: HELLDIVERS 2

UPDATE: fixed a bunch of broken scripts fixed some weapon ID's cut down table a bit and dropped anything that isnt fixed yet. all scripts with an * (asterisk / star) are part of the aio-full cheat script you might want to change some values or delete parts in the aio script. also check in the weapo...
by ZoDDeL
Tue Apr 30, 2024 5:04 pm
Forum: Tables
Topic: HELLDIVERS 2
Replies: 2660
Views: 394103

Re: HELLDIVERS 2

UPDATE: fixed a bunch of broken scripts fixed some weapon ID's cut down table a bit and dropped anything that isnt fixed yet. all scripts with an * (asterisk / star) are part of the aio-full cheat script you might want to change some values or delete parts in the aio script. also check in the weapo...