Search found 115 matches
- Wed May 08, 2024 7:22 am
- Forum: Tables
- Topic: HELLDIVERS 2
- Replies: 2655
- Views: 391304
Re: HELLDIVERS 2
dmg_Super: mov [rcx+0C],#7777 // penetration 1 mov [rcx+10],#7777 // penetration 2 mov [rcx+14],#7777 // penetration 3 mov [rcx+18],#7777 // penetration 4 movd xmm3,[rcx+04] movd xmm1,[rcx+08] cvtdq2ps xmm1,xmm1 cvtdq2ps xmm3,xmm3 mulss xmm3, dword ptr [dmg_multiplier] mulss xmm1, dword ptr [admg_m...
- Tue May 07, 2024 9:11 pm
- Forum: Tables
- Topic: HELLDIVERS 2
- Replies: 2655
- Views: 391304
Re: HELLDIVERS 2
What are the weapon ID'S for??? to edit the damage / armor-damage and 4 penetration type values. just look in my super damage mod script (table in signature) pretty funny using a redeemer mp and shredding down the armor of a charger or bile titan or destroy bot fabricator building without any explo...
- Tue May 07, 2024 1:17 pm
- Forum: Tables
- Topic: HELLDIVERS 2
- Replies: 2655
- Views: 391304
Re: HELLDIVERS 2
UPDATE: removed no sway (aob changed) to fix AIO and norecoil + no sway scripts. also removed one (of 3) damage ID for R-36 eruptor because it got patched out. added weapon ID for AR-23P Liberator Penetrator AR-23C Liberator Concussive also "added" these: BR-14 Adjudicator / AR-L20 Justice they jus...
- Tue May 07, 2024 7:35 am
- Forum: Tables
- Topic: HELLDIVERS 2
- Replies: 2655
- Views: 391304
Re: HELLDIVERS 2
hey guys, im new to all this, and was about to pay $15 for 100k xp, is there a way i can do this and give myself the xp without paying? the post said something about getting the xp by giving them my friend code and id instantly get it. dont wanna pay if i can do it myself any help would be apprecia...
- Sun May 05, 2024 8:54 pm
- Forum: Tables
- Topic: HELLDIVERS 2
- Replies: 2655
- Views: 391304
Re: HELLDIVERS 2
In Zodd's table which is the difference between shield read and shield write? in most cases write opcodes act only if a condition is met. for example no reload with a write opcode would only act while you shoot your weapon and write a new value on the clip/mag address or skips a code that reduces y...
- Sun May 05, 2024 5:52 am
- Forum: Tables
- Topic: HELLDIVERS 2
- Replies: 2655
- Views: 391304
Re: HELLDIVERS 2
Would there be a way to change the auto complete so it doesn't do side objectives? Would rather just farm medals and not shoot up as much level wise. I tried commenting out Mission A and mission B separately, but it still auto completed all the side objectives. in short: no. in long: maaaaaaaybe bu...
- Sat May 04, 2024 6:13 am
- Forum: Tables
- Topic: HELLDIVERS 2
- Replies: 2655
- Views: 391304
Re: HELLDIVERS 2
The autocannon does not have no reload working. The no reload v3 works with some weapons, but with automatic weapons like the stalwart, liberator and liberator concussive, the sound stops working when the clip hits zero even though it keeps firing. No reloadV2 did not have either of these issues. O...
- Fri May 03, 2024 1:38 pm
- Forum: Tables
- Topic: HELLDIVERS 2
- Replies: 2655
- Views: 391304
Re: HELLDIVERS 2
UPDATE: added instant complete bug hives / bot bases (open map once to trigger) changed / fixed instant mission complete (press right mouse button / mouse 2 while on planet to trigger) as usual table + guide in my signature wasted a lot time on other similar opcodes for mission complete but all cra...
- Fri May 03, 2024 4:19 am
- Forum: Tables
- Topic: HELLDIVERS 2
- Replies: 2655
- Views: 391304
Re: HELLDIVERS 2
Given that the latest warbond trailer shows the new content being used in-game, there's *definitely* stuff missing from the temp unlock armor + items function. Any plans to address it? no. not worth the effort. its temporary anyway and its blocking the whole usablity of SC / medals (you cannot turn...
- Thu May 02, 2024 2:03 pm
- Forum: Tables
- Topic: HELLDIVERS 2
- Replies: 2655
- Views: 391304
Re: HELLDIVERS 2
UPDATE: added rescue count mod added killcount mod added evac high value asset mod all 3 scripts can be tuned to your needs. for example: rescue mod adds 2 to each citizen that reaches the safe point (3 citizens count up to 9 on score) you can just change the value how you like if you prefer instan...
- Wed May 01, 2024 12:20 pm
- Forum: Tables
- Topic: HELLDIVERS 2
- Replies: 2655
- Views: 391304
Re: HELLDIVERS 2
UPDATE: added inf energy shield (instead of setting cooldown to zero this one just writes on the shield value) added a bunch of weapon ID's super dmg >> MP-98 Knight MG-43 / EXO-45 Gatling / Gatling Turret anti material rifle FLAM-40 MG-206 HMG GP-31 grenade pistol LAS-98 RS-422 railgun R-36 Erupto...
- Tue Apr 30, 2024 6:15 pm
- Forum: Tables
- Topic: HELLDIVERS 2
- Replies: 2655
- Views: 391304
Re: HELLDIVERS 2
UPDATE: fixed a bunch of broken scripts fixed some weapon ID's cut down table a bit and dropped anything that isnt fixed yet. all scripts with an * (asterisk / star) are part of the aio-full cheat script you might want to change some values or delete parts in the aio script. also check in the weapo...
- Tue Apr 30, 2024 5:04 pm
- Forum: Tables
- Topic: HELLDIVERS 2
- Replies: 2655
- Views: 391304
Re: HELLDIVERS 2
UPDATE: fixed a bunch of broken scripts fixed some weapon ID's cut down table a bit and dropped anything that isnt fixed yet. all scripts with an * (asterisk / star) are part of the aio-full cheat script you might want to change some values or delete parts in the aio script. also check in the weapo...
- Tue Apr 30, 2024 9:02 am
- Forum: Tables
- Topic: HELLDIVERS 2
- Replies: 2655
- Views: 391304
Re: HELLDIVERS 2
just wanna let you guys know that iam working to fix all my scripts right now. these already working again. https://i.imgur.com/PvROBcS.png might upload the new table later this day but maybe without everything fixed (its a bunch that got broke by update). so current table doesnt work (aio stuff) as...
- Sat Apr 27, 2024 8:24 am
- Forum: Tables
- Topic: HELLDIVERS 2
- Replies: 2655
- Views: 391304
Re: HELLDIVERS 2
alternative and simpler guide with slightly different approach with no address input and easier timing. this guide doesnt make your CE undetected but let you activate scripts and close CE before gameguard notice what happened so you can cheat without crash / hack detected! but you cannot use CE to ...