fixed. new table is up.
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- Wed Apr 24, 2024 4:49 am
- Forum: Tables
- Topic: HELLDIVERS 2
- Replies: 2436
- Views: 343627
- Wed Apr 24, 2024 3:09 am
- Forum: Tables
- Topic: HELLDIVERS 2
- Replies: 2436
- Views: 343627
Re: HELLDIVERS 2
follow the instruction really closely I have followed the instructions really closely... Here's a video of me trying to replicate the instructions, pay in mind i did not try just once. https://www.youtube.com/watch?v=5vDPvN4JA5c at first my game was in drive (B:), i moved it to C:, nothing changed....
- Wed Apr 24, 2024 1:49 am
- Forum: Tables
- Topic: HELLDIVERS 2
- Replies: 2436
- Views: 343627
Re: HELLDIVERS 2
CELEBRATION UPDATE: (because i got a donation :D ) added new weapon ID's R-36 Eruptor GP-31 grenade pistol RL-77 airburst rocket launcher GP-31 explosive crossbow SG-8P Punisher Plasma PLAS-1 Scorcher ARC-12 Blitzer SG-255IE Breaker Incendiary G-123 Thermite added some luacode to table launch. now ...
- Sat Apr 20, 2024 6:32 pm
- Forum: Tables
- Topic: HELLDIVERS 2
- Replies: 2436
- Views: 343627
Re: HELLDIVERS 2
https://i.imgur.com/X5NbO95.jpeg https://i.imgur.com/22YcEXd.jpeg Seems like the XP didn't work based on the bottom left, at least. But why even try with the squad impact? If you actually broke the liberation campaigns, that would obviously become priority one for Arrowhead to stop. Use a little co...
- Sat Apr 20, 2024 4:41 pm
- Forum: Tables
- Topic: HELLDIVERS 2
- Replies: 2436
- Views: 343627
Re: HELLDIVERS 2
Does the scripts also affects other players as well when I'm a host or when I join a lobby? it affects only you because the stuff is clientside. the only slightly difference may be the instant mission complete + instant shuttle (if you the host of the lobby) First just wanted to say thanks so much ...
- Fri Apr 19, 2024 8:13 pm
- Forum: Tables
- Topic: HELLDIVERS 2
- Replies: 2436
- Views: 343627
Re: HELLDIVERS 2
UPDATE added legit scripts (ammo, stims, grenades) added no sway to no recoil the new stuff is now also part of AIO scripts. cleaned up some code (useless registersymbols, allocations) as always you can get the new table + guide in my signature. Hey Zod, can you make an infinite ammo magazines, but...
- Thu Apr 18, 2024 11:11 pm
- Forum: Tables
- Topic: HELLDIVERS 2
- Replies: 2436
- Views: 343627
Re: HELLDIVERS 2
how can I use AIO without open the" less aggro" , cuz I feel this table sometimes make the enmy stupid, especially against bugs, they just standing there and no attack , I can't find the code in the AIO script . or anyone knows how to delete" less aggro" there is no less aggro script in any of the ...
- Thu Apr 18, 2024 3:06 pm
- Forum: Tables
- Topic: HELLDIVERS 2
- Replies: 2436
- Views: 343627
Re: HELLDIVERS 2
UPDATE method and table still works. no detections or crashes in solo or while joining other teams in multiplayer! added sample script to advanced scripts. (next to the instant mission complete scripts) added no reload v3 (player only) to advanced scripts + changed no reload to v3 in all aio script...
- Tue Apr 16, 2024 12:50 am
- Forum: Tables
- Topic: HELLDIVERS 2
- Replies: 2436
- Views: 343627
Re: HELLDIVERS 2
Figured it out! Idk if its the proper way to do it but basiaclly i follow the usual setup and start the game, when it auto hooks just ctrl + alt + a and itll open up a new window, paste the code then execute along with the basic and advance cheats and then close as per usual. Special thanks to ZoDD...
- Mon Apr 15, 2024 10:02 pm
- Forum: Tables
- Topic: HELLDIVERS 2
- Replies: 2436
- Views: 343627
Re: HELLDIVERS 2
Can someone post a sample script? It is capped to 100 samples for each type (otherwise it won´t count anything for the mission on extraction and naturally afterwards too). Would really appreciate it :D Its less than 100 samples TOTAL combined, not 100 samples each. Here's the script that adds 48 sa...
- Sat Apr 13, 2024 8:17 pm
- Forum: Tables
- Topic: HELLDIVERS 2
- Replies: 2436
- Views: 343627
Re: HELLDIVERS 2
wasted my afternoon to find a value / register to filter player / enemy in no-reload but could not find one. also no luck with strategem timer so far. but here is an alternate entrypoint for no-reload read: aobscanmodule(noReloadV3a,game.dll,48 8D 04 FF 8B 84 C3 C0 45 00 00 03 C6 41 3B C0) // should...
- Fri Apr 12, 2024 12:29 pm
- Forum: Tables
- Topic: HELLDIVERS 2
- Replies: 2436
- Views: 343627
Re: HELLDIVERS 2
just want to say that i can quick join random teams in multiplayer with my scripts (semi legit) without any crash. also i cannot reproduce any crash with the new no reload. 99% of the game crashes come from the game itself(check the patchnodes, everytime they have crashfixes over and over), third pa...
- Thu Apr 11, 2024 2:42 am
- Forum: Tables
- Topic: HELLDIVERS 2
- Replies: 2436
- Views: 343627
Re: HELLDIVERS 2
Hey Zod, is there a way to decrease the cooldowns on the stratagems instead of making them infinite? I like having the limitation but I just found them annoying to have a 2 min cooldown. 20 or 30 seconds would be ideal if anything. should be possible to do. will take a look into. I think there is a...
- Wed Apr 10, 2024 7:08 pm
- Forum: Tables
- Topic: HELLDIVERS 2
- Replies: 2436
- Views: 343627
Re: HELLDIVERS 2
UPDATE changed: super damage / damage mod> new entrypoint. new damage multiplier CTRL+F look for this -> dmg_multiplier: dd (float)10 admg_multiplier: dd (float)10 enemydmg_multiplier: dd (float)0 1 means 100% default 0.5 would be 50% 2.5 would be 250% ... there is no multiplier for penetration bec...
- Sat Apr 06, 2024 11:34 pm
- Forum: Tables
- Topic: HELLDIVERS 2
- Replies: 2436
- Views: 343627
Re: HELLDIVERS 2
No need to be so arrogant over nothing, I'm not telling people to buy anything, in fact I'm actively advising against it because its garbage and not worth it. Telling people its fake and not possible is misinformation and regardless of your own specific definition of an xp hack, it does boost your ...