Search found 30 matches

by ZoDDeL
Sat Jun 06, 2020 1:58 am
Forum: Tables
Topic: Command & Conquer Remastered Collection (steam) +2
Replies: 2
Views: 6787

Command & Conquer Remastered Collection (steam) +2

game version: tiberian dawn / red alert > 1.153 build 732159 features: set money to 99999 set power to 99999 https://i.imgur.com/Dv5x78Y.png info: run table and game (order doesnt matter) dont hook anything go into a mission or multiplayer vs AI on first use press hotkey multiple times (required to ...
by ZoDDeL
Fri Jun 05, 2020 10:27 pm
Forum: Tables
Topic: C&C Tiberian Dawn Remastered
Replies: 87
Views: 32817

C&C Tiberian Dawn Remastered

sorry i thought this is a contribution topic. :confused:<br /> <br /> clientg.exe. is the same client for red alert and tiberian dawn<br /> instanceserverg.exe is also for both<br /> the difference is the .dll<br /> so 1 table for all would works fine because all the same executables.<br /> <br /> i...
by ZoDDeL
Fri Jun 05, 2020 9:58 pm
Forum: Tables
Topic: C&C Tiberian Dawn Remastered
Replies: 87
Views: 32817

C&C Tiberian Dawn Remastered

hey sunbeam, could you please change the title to c & c remaster collection (because it includes red alert aswell as tiberian dawn) okay here comes my contribution. InstanceServerG.exe is the right one. didnt had luck with ClientG.exe money and power are plain 4 byte my script is for red alert only ...
by ZoDDeL
Wed Feb 19, 2020 12:44 am
Forum: Tables
Topic: SoulCalibur VI v01.10.01 CODEX table+13
Replies: 26
Views: 14957

Re: SoulCalibur VI v01.10.01 CODEX table+13

Hey there. So, sorry for this but.. can you give some tips on how to update the table ? I wanted to find the values of gauge and soul charge of both of the players.. (1P and 2P) How you managed to find them ? min gauge = 0 (byte value) max gauge = 240 (byte value) min soul charge = 0 (2byte value) ...
by ZoDDeL
Tue Feb 04, 2020 6:57 am
Forum: Tables
Topic: Dragon Ball Z - Kakarot
Replies: 73
Views: 24964

Re: Dragon Ball Z - Kakarot

EXP GAIN MULTIPLIER
works for battles and quest EXP. if you are in a group all characters get EXP.
visually nothing changes but you gain multiplied exp and will level very fast (preset to x10)


added a table with 3 versions of the script (full, aob module and classic aobscan)
by ZoDDeL
Tue Jan 21, 2020 5:17 pm
Forum: Tables
Topic: Dragon Ball Z - Kakarot
Replies: 73
Views: 24964

Re: Dragon Ball Z - Kakarot

found a typo. line 10 lua script.
Image
by ZoDDeL
Tue Nov 19, 2019 5:18 pm
Forum: Tables
Topic: Age of Empires II Definitive Edition v101.101.39515.0 (GM and More) 2020-Aug-01
Replies: 88
Views: 32584

Re: Age of Empires II Definitive Edition v101.101.32911.0 (GM and More) 2019-Nov-17

Image

max pop cap
+
zero current population
=
ridiculous big spam

check out my table 8-)

p.s.
maybe Recifense could add this or something similar (more sophisticated) to his table.
otherwise just use this as a table extension ;)
by ZoDDeL
Fri Aug 23, 2019 1:22 am
Forum: Tables
Topic: Forza Horizon 4
Replies: 515
Views: 312172

Re: Forza Horizon 4

About ZoDDeL method. I believe is not necessary to go to the castle nor change their price. I simply loaded my save game and search for 15000000, I had only 2 results with gives a good idea where is the spin prize address (just follow step 4~). Probably was already said but you must backup your sav...
by ZoDDeL
Thu Aug 22, 2019 3:26 pm
Forum: Tables
Topic: Forza Horizon 4
Replies: 515
Views: 312172

Re: Forza Horizon 4

I created this account just to ask a question.. I have the original FH4 (standart version) from Microsoft Store. Anyway, I know I have to be offline in order to do the script, but will I be able to play again connected to internet even if I never race anyone online? Thanks!! if you use any of the t...
by ZoDDeL
Wed Aug 14, 2019 5:29 am
Forum: Tables
Topic: Forza Horizon 4
Replies: 515
Views: 312172

Re: Forza Horizon 4

For CR there is enough just to change AOB in STN script from the first page from 48 8D 4C 24 50 38 07 75 31 48 8D 57 16 E8 6A to 48 8D 4C 24 50 38 07 75 31 48 8D 57 16 E8 E9 If script doesn't activating, than the whole string should be: aobscanmodule(monies,Microsoft.SunriseBaseGame_1.332.904.2_x64...
by ZoDDeL
Wed Mar 27, 2019 10:03 pm
Forum: Tables
Topic: Sekiro™: Shadows Die Twice +15 +1 (table Update7.3)
Replies: 469
Views: 286566

Re: Sekiro™: Shadows Die Twice +14 (table Update6.3)

NinjaBlazin wrote:
Wed Mar 27, 2019 9:50 pm
How do I increase the XP multiplier by only 50%? Don't want 200%.


Image

just change the float value. 1 = 100% (original) 2 = 200%(doubled) and 1.5 = 150%(increase by 50%)
by ZoDDeL
Wed Mar 27, 2019 8:27 am
Forum: Tables
Topic: SoulCalibur VI v01.10.01 CODEX table+13
Replies: 26
Views: 14957

Re: SoulCalibur VI v01.10.01 CODEX table+13

"NOTHING from you, except a pointer is in my table" - I don't recall saying this was explicitly about me but I'll play ball. "But i mentioned you in the opening post for the finding of the address pointer who i dont even need" Then why not just remove My pointer and use your own? If you don't need ...
by ZoDDeL
Wed Mar 27, 2019 7:46 am
Forum: Tables
Topic: SoulCalibur VI v01.10.01 CODEX table+13
Replies: 26
Views: 14957

Re: SoulCalibur VI v01.10.01 CODEX table+13

Please put credits for the table's contents in your video. When your content is comprised of other people's work it's only common courtesy to include credits where credits are due. 1. NOTHING from you, except a pointer is in my table. not 1 word of code. But i mentioned you in the opening post for ...
by ZoDDeL
Mon Mar 25, 2019 10:20 am
Forum: Tables
Topic: Sekiro™: Shadows Die Twice +15 +1 (table Update7.3)
Replies: 469
Views: 286566

Re: Sekiro™: Shadows Die Twice +12 (table Update4.3)

after finishing the game ive got bored and looked in some tables and scripts and found the inf guard + guardbreak from "Greenhouse" (didnt remember his name exatly here in the forum) and it seems it lowers the guard from all enemies around a certain distance. so ive done some wibbly wobbly and upgra...
by ZoDDeL
Sun Mar 24, 2019 7:18 am
Forum: Tables
Topic: Sekiro™: Shadows Die Twice +15 +1 (table Update7.3)
Replies: 469
Views: 286566

Re: Sekiro™: Shadows Die Twice +9 (table Update3.2)

What do i need to change in Inf items script to make Spirit Emblems to stay at say 5 instead of 1? some of the tools cost more then 1 spirit emblems to use. you can add a current spirit pointer by yourself under the misc. category (pSomeStatsBase) https://i.imgur.com/vcBD29h.png in my case the offs...