Search found 22 matches

by ZoDDeL
Wed Aug 14, 2019 5:29 am
Forum: Tables
Topic: Forza Horizon 4
Replies: 494
Views: 127625

Re: Forza Horizon 4

For CR there is enough just to change AOB in STN script from the first page from 48 8D 4C 24 50 38 07 75 31 48 8D 57 16 E8 6A to 48 8D 4C 24 50 38 07 75 31 48 8D 57 16 E8 E9 If script doesn't activating, than the whole string should be: aobscanmodule(monies,Microsoft.SunriseBaseGame_1.332.904.2_x64...
by ZoDDeL
Wed Apr 17, 2019 8:15 pm
Forum: Giveaways and Raffles
Topic: assassins creed: unity for free at ubisoft store
Replies: 1
Views: 1948

assassins creed: unity for free at ubisoft store

some of you maybe notice the bad news about the notre-dame burning.
so ubisoft decides to give us ac unity for free to visit it once more.

get it at the website
https://store.ubi.com/de/assassin-s-cre ... ml#start=1

or in the uplay client and look for ac unity.
by ZoDDeL
Wed Mar 27, 2019 10:03 pm
Forum: Tables
Topic: Sekiro™: Shadows Die Twice +15 +1 (table Update7.3)
Replies: 448
Views: 181347

Re: Sekiro™: Shadows Die Twice +14 (table Update6.3)

NinjaBlazin wrote:
Wed Mar 27, 2019 9:50 pm
How do I increase the XP multiplier by only 50%? Don't want 200%.


Image

just change the float value. 1 = 100% (original) 2 = 200%(doubled) and 1.5 = 150%(increase by 50%)
by ZoDDeL
Wed Mar 27, 2019 8:27 am
Forum: Tables
Topic: SoulCalibur VI v01.10.01 CODEX table+13
Replies: 23
Views: 8160

Re: SoulCalibur VI v01.10.01 CODEX table+13

"NOTHING from you, except a pointer is in my table" - I don't recall saying this was explicitly about me but I'll play ball. "But i mentioned you in the opening post for the finding of the address pointer who i dont even need" Then why not just remove My pointer and use your own? If you don't need ...
by ZoDDeL
Wed Mar 27, 2019 7:46 am
Forum: Tables
Topic: SoulCalibur VI v01.10.01 CODEX table+13
Replies: 23
Views: 8160

Re: SoulCalibur VI v01.10.01 CODEX table+13

Please put credits for the table's contents in your video. When your content is comprised of other people's work it's only common courtesy to include credits where credits are due. 1. NOTHING from you, except a pointer is in my table. not 1 word of code. But i mentioned you in the opening post for ...
by ZoDDeL
Mon Mar 25, 2019 10:20 am
Forum: Tables
Topic: Sekiro™: Shadows Die Twice +15 +1 (table Update7.3)
Replies: 448
Views: 181347

Re: Sekiro™: Shadows Die Twice +12 (table Update4.3)

after finishing the game ive got bored and looked in some tables and scripts and found the inf guard + guardbreak from "Greenhouse" (didnt remember his name exatly here in the forum) and it seems it lowers the guard from all enemies around a certain distance. so ive done some wibbly wobbly and upgra...
by ZoDDeL
Sun Mar 24, 2019 7:18 am
Forum: Tables
Topic: Sekiro™: Shadows Die Twice +15 +1 (table Update7.3)
Replies: 448
Views: 181347

Re: Sekiro™: Shadows Die Twice +9 (table Update3.2)

What do i need to change in Inf items script to make Spirit Emblems to stay at say 5 instead of 1? some of the tools cost more then 1 spirit emblems to use. you can add a current spirit pointer by yourself under the misc. category (pSomeStatsBase) https://i.imgur.com/vcBD29h.png in my case the offs...
by ZoDDeL
Sat Mar 23, 2019 2:40 pm
Forum: Tables
Topic: Sekiro™: Shadows Die Twice +3 CODEX
Replies: 8
Views: 4080

Re: Sekiro™: Shadows Die Twice +3 CODEX/Steam

item quantity editor is added to attachments. give zachillios some reputation.
by ZoDDeL
Sat Mar 23, 2019 1:21 pm
Forum: Tables
Topic: Sekiro™: Shadows Die Twice +3 CODEX
Replies: 8
Views: 4080

Re: Sekiro™: Shadows Die Twice +3 CODEX/Steam

ive uploaded a new table with 2 pointers. try it out.
by ZoDDeL
Sat Mar 23, 2019 12:10 pm
Forum: Tables
Topic: Sekiro™: Shadows Die Twice +3 CODEX
Replies: 8
Views: 4080

Re: Sekiro™: Shadows Die Twice +3 CODEX/Steam

Ty for the spirit emblem, Rated you +3 Edit : Spirit emblem pointer not working. are you on the orginal steam version? if the answer is yes, then you could try to view the memory (rightclick spirit pointer) and look (4 byte decimal) if the correct value is near. you could just edit the pointer offs...
by ZoDDeL
Sat Mar 23, 2019 11:31 am
Forum: Tables
Topic: Sekiro™: Shadows Die Twice +3 CODEX
Replies: 8
Views: 4080

Re: Sekiro™: Shadows Die Twice +3 CODEX/Steam

update: added spirit emblems pointer
by ZoDDeL
Sat Mar 23, 2019 9:57 am
Forum: Tables
Topic: Sekiro™: Shadows Die Twice +3 CODEX
Replies: 8
Views: 4080

Sekiro™: Shadows Die Twice +3 CODEX

simple stuff features: MONEY just an aob based money pointer. SP / XP / SPIRIT aob based pointers for skill XP / skillpoints / spirit emblems. requires to kill an enemy to update. https://i.imgur.com/qmQM99k.png table is intended for CODEX release but i guess most of it will also work for steam orig...
by ZoDDeL
Sat Mar 23, 2019 8:41 am
Forum: Tables
Topic: Sekiro™: Shadows Die Twice +15 +1 (table Update7.3)
Replies: 448
Views: 181347

Re: Sekiro™: Shadows Die Twice +6 (table Update1)

BUG REPORT: Undead feature makes some bosses Undead (like the corrupted monk) even if you disable it you cant kill them anymore. you need to die and walk back to them without using the undead feature. freazing the health pointer works fine as an alternative. thanks for the report! I'll have a look ...
by ZoDDeL
Sat Mar 23, 2019 6:05 am
Forum: Tables
Topic: Sekiro™: Shadows Die Twice +15 +1 (table Update7.3)
Replies: 448
Views: 181347

Re: Sekiro™: Shadows Die Twice +6 (table Update.6)

BUG REPORT:
Undead feature makes some bosses Undead (like the corrupted monk) even if you disable it you cant kill them anymore.
you need to die and walk back to them without using the undead feature. freazing the health pointer works fine as an alternative.
by ZoDDeL
Sat Mar 02, 2019 11:44 pm
Forum: Tables
Topic: SoulCalibur VI v01.10.01 CODEX table+13
Replies: 23
Views: 8160

Re: SoulCalibur VI v01.10.01 CODEX table+13

xspeed wrote:
Sat Mar 02, 2019 7:12 pm
Can you update this table to steam versions 1.20?
if you can gift me the game, yes i could. otherwise, no.