I didn’t even notice it until I saw someone in my lobby called down a mini nuke only for it to do absolutely nothing.
Search found 678 matches
- Thu May 16, 2024 1:19 pm
- Forum: Tables
- Topic: HELLDIVERS 2
- Replies: 2734
- Views: 410911
- Thu May 16, 2024 2:25 am
- Forum: Tables
- Topic: HELLDIVERS 2
- Replies: 2734
- Views: 410911
Re: HELLDIVERS 2
i will add hellbomb id next update. There was also some SEAF and shotgun IDs missing as well. Complete list: #88 // SG-8 Punisher #99 // SG-8S Slugger #102 // SG-225 Breaker #105 // SG-225IE Breaker Incendiary #231 // Napalm SEAF impact #273 // High-yield SEAF explosion #287 // Hellbomb / SEAF Mini...
- Wed May 15, 2024 11:55 pm
- Forum: Tables
- Topic: HELLDIVERS 2
- Replies: 2734
- Views: 410911
Re: HELLDIVERS 2
@ZoDDeL I wrote something to dump the damage tuneables from memory, as at first I tried to decrypt them at rest, but I realized later that the array in memory we use, is just the already decrypted information, and it'd be easier to just walk the array and dump it from memory. https://github.com/gir4...
Re: Starfield
Is there any option/way to instant 100% survey a planet (maybe from just scanning it)? It's pretty tedious to have to land (sometimes in multiple location) to get all the flora, fauna, resources and/or traits. IIRC, there's a mod on Nexus that instantly reveals all traits, I was hoping it could be ...
- Wed May 15, 2024 6:20 pm
- Forum: Tables
- Topic: HELLDIVERS 2
- Replies: 2734
- Views: 410911
Re: HELLDIVERS 2
Just a side note that if you set enemy demolition value to 0 (using ZoDDeL's super damage script or similar), you can't use the Hellbomb call-in to destroy any jammers, towers, or similar. Because that demolition value is now also 0. So be careful with what you set things to....there can be uninten...
- Tue May 14, 2024 2:55 pm
- Forum: Tables
- Topic: HELLDIVERS 2
- Replies: 2734
- Views: 410911
Re: HELLDIVERS 2
did not tested this but i would expect that the explosion / aoe ID with high demo value should delete any surroundings. maybe the demo might be an interesting option for some orbital/ eagle stuff to vaporize bot bases. https://www.youtube.com/watch?v=56BIKpsB7fE I still can't get it to work. This i...
- Mon May 13, 2024 11:42 pm
- Forum: Tables
- Topic: HELLDIVERS 2
- Replies: 2734
- Views: 410911
Re: HELLDIVERS 2
yep i had a big smile when i realized that we can get rid of the bug holes with projectile weapons now. I have no idea WTF you're doing that we weren't doing before, but if I just write the stuff to the weapon container, doesn't work. If I use your script, does work. So we just gave it the fuck-it ...
- Mon May 13, 2024 9:27 pm
- Forum: Tables
- Topic: HELLDIVERS 2
- Replies: 2734
- Views: 410911
Re: HELLDIVERS 2
anyway, are we fine now? no more hating? ;) I noticed after a lot of testing (5 hours straight) that say for example I fire a Carl G. rocket at an illegal broadcasting tower, it just deletes the tower from existence. I really like this effect on the Verdict, because I can shoot the alien holes and ...
- Mon May 13, 2024 2:48 am
- Forum: Tables
- Topic: HELLDIVERS 2
- Replies: 2734
- Views: 410911
Re: HELLDIVERS 2
Actually made decent changes. Nice work! BTW: cfemen and I have been taking apart that damage function and we have noticed several things: A lot of weapons are misidentified or just flat-out wrong. We corrected them here: https://pastebin.com/N2stDW3R You can use the OnClick Armory Weapon Editor to...
- Sat May 11, 2024 1:40 am
- Forum: Tables
- Topic: HELLDIVERS 2
- Replies: 2734
- Views: 410911
Re: HELLDIVERS 2
Code: Select all
cmp [rcx+00],#42 //#42 // P-113 Verdict
- Fri May 10, 2024 11:20 pm
- Forum: Tables
- Topic: HELLDIVERS 2
- Replies: 2734
- Views: 410911
Re: HELLDIVERS 2
Blah blah blah Thanks for coming to my TED talk. I know you didn't ask, but here's my review of the table, as cfemen and I were battling with an issue of if a freeze we were experiencing was coming from a detection or the game being shit (spoiler, they were detecting us) The good: [*]Simple and Eas...
- Tue May 07, 2024 11:08 pm
- Forum: Tables
- Topic: HELLDIVERS 2
- Replies: 2734
- Views: 410911
Re: HELLDIVERS 2
dmg_Super: mov [rcx+0C],#7777 // penetration 1 mov [rcx+10],#7777 // penetration 2 mov [rcx+14],#7777 // penetration 3 mov [rcx+18],#7777 // penetration 4 movd xmm3,[rcx+04] movd xmm1,[rcx+08] cvtdq2ps xmm1,xmm1 cvtdq2ps xmm3,xmm3 mulss xmm3, dword ptr [dmg_multiplier] mulss xmm1, dword ptr [admg_m...
- Tue May 07, 2024 1:45 pm
- Forum: Tables
- Topic: HELLDIVERS 2
- Replies: 2734
- Views: 410911
Re: HELLDIVERS 2
Updated the No Sway script for the 302 patch.
- Tue Apr 30, 2024 1:33 pm
- Forum: Tables
- Topic: HELLDIVERS 2
- Replies: 2734
- Views: 410911
Re: HELLDIVERS 2
p.p.s got a fresh donation this morning so i guess i have to keep update this table a bit longer. How can I donate? I don't see a link on your profile. You're doing Liberty's work here. Nevermind I found the link While I've never asked anyone for a dime, it really does piss me off that people like ...
- Mon Apr 29, 2024 6:48 pm
- Forum: Tables
- Topic: HELLDIVERS 2
- Replies: 2734
- Views: 410911
Re: HELLDIVERS 2
edit2: yep everything seem to be working fine! now I'll just wait for a blessed soul to give us a new code for infinite jumppacks and quasars/sickles, and everything seems to be 100% again Infinite Jetpack: // Game Executable : helldivers2.exe // Author : gir489 // Executable Version: 1.8.18735.0 /...