dear zanzer hope you are well could you please give this table a update just asking for us not so skilled peeps ty much.
Galactic Civilizations IV: Supernova Edition 2.2 [STEM].
Search found 64 matches
- Tue Feb 06, 2024 2:56 pm
- Forum: Tables
- Topic: z Galactic Civilizations IV (4)
- Replies: 12
- Views: 5978
- Fri Aug 25, 2023 3:52 pm
- Forum: Tables
- Topic: z Baldur's Gate 3
- Replies: 6941
- Views: 2262110
Re: z Baldur's Gate 3
new patch is live 4.1.1.3669438 just today lol
- Fri Dec 16, 2022 7:37 pm
- Forum: Tables
- Topic: Civilization VI + XP1 +XP2 Steam (GM and More) 2021-Apr-24
- Replies: 410
- Views: 509705
Re: Civilization VI + XP1 +XP2 Steam (GM and More) 2021-Apr-24
please we could use a update with the new game update please ty
- Sat Jun 18, 2022 5:01 pm
- Forum: Tables
- Topic: Galactic Civilizations IV [EPIC]
- Replies: 20
- Views: 11357
Re: Galactic Civilizations IV [EPIC]
yes the hole scripts is not functioning could be just a little fix but not Shure.
- Mon May 23, 2022 4:18 pm
- Forum: Tables
- Topic: Galactic Civilizations IV [EPIC]
- Replies: 20
- Views: 11357
Re: Galactic Civilizations IV [EPIC]
to tuuuup the ct is working but i have seen that the ai players are also getting the benefits of the changes i make but it is working i still would like to edit or change the civ traits when creating a new race but i have tried to change it during race creation but couldn't get the number to change ...
- Mon May 16, 2022 4:09 pm
- Forum: Tables
- Topic: Galactic Civilizations IV [EPIC]
- Replies: 20
- Views: 11357
Re: Galactic Civilizations IV [EPIC]
ty mate lol but i think we got are wires crossed i was looking at the civilization ability traits not the character/race traits that was my miss read sorry in the galciv 3 you can edit the civ ability traits and that was what i was looking at just letting ya know if ya git that script for that made...
- Fri May 13, 2022 3:23 pm
- Forum: Tables
- Topic: Galactic Civilizations IV [EPIC]
- Replies: 20
- Views: 11357
Re: Galactic Civilizations IV [EPIC]
ty mate lol but i think we got are wires crossed i was looking at the civilization ability traits not the character/race traits that was my miss read sorry in the galciv 3 you can edit the civ ability traits and that was what i was looking at just letting ya know if ya git that script for that made...
- Thu May 12, 2022 4:32 pm
- Forum: Tables
- Topic: Galactic Civilizations IV [EPIC]
- Replies: 20
- Views: 11357
Re: Galactic Civilizations IV [EPIC]
ty mate lol but i think we got are wires crossed i was looking at the civilization ability traits not the character/race traits that was my miss read sorry in the galciv 3 you can edit the civ ability traits and that was what i was looking at just letting ya know if ya git that script for that made ...
- Wed May 11, 2022 2:43 pm
- Forum: Tables
- Topic: Galactic Civilizations IV [EPIC]
- Replies: 20
- Views: 11357
Re: Galactic Civilizations IV [EPIC]
the v4.ct seems to work but was not able to get the character/race traits script don't seem to work and the Selected ship pointers don't seem to work too but this could be me not activating it right not Shure. research seems to work .
- Thu Apr 28, 2022 4:06 pm
- Forum: Tables
- Topic: BattleTech v5.6.5 GOG/v1.9.0 Steam (GM and More) 2019-Feb-21
- Replies: 117
- Views: 133571
Re: BattleTech v5.6.5 GOG/v1.9.0 Steam (GM and More) 2019-Feb-21
say is there a bit of a chance to git a update for battletech /bta 3062 with vehicles for game version 1.9.1 686r for stream just hoping for one in the near future ty. :D the reason we need a update with the bta 3062 the scripts with protect the vehicles in the missions where you have a convoy of ve...
- Thu Apr 07, 2022 4:28 pm
- Forum: Tables
- Topic: Civilization VI + XP1 +XP2 Steam (GM and More) 2021-Apr-24
- Replies: 410
- Views: 509705
Re: Civilization VI + XP1 +XP2 Steam (GM and More) 2021-Apr-24
dear @recifense have recently added the xp2 steam to my civ vi but now the ** (ce67) ident for citys seems to not be register the wonders building and speed them up dont know why it was working on the base script for same ct but for the xp2 script it seems to only work some times then not at all res...
- Sat Mar 05, 2022 6:05 pm
- Forum: Tables
- Topic: BattleTech v5.6.5 GOG/v1.9.0 Steam (GM and More) 2019-Feb-21
- Replies: 117
- Views: 133571
Re: BattleTech v5.6.5 GOG/v1.9.0 Steam (GM and More) 2019-Feb-21
please update the table for BTA 3062 it some how mess with the script for protect structures/ and protect vehicles script when you have missions where you have friendly vehicles in the missions and the structures still take damadge this makes it trublesome .
thank you please.
thank you please.
- Thu Nov 11, 2021 6:42 pm
- Forum: Tables
- Topic: Stellaris Nemesis x64 v3.4.5 (a361) (GM and More) 2022-Jul-04
- Replies: 1047
- Views: 687523
Re: Stellaris Nemesis x64 v3.1.1 (GM and More) 2021-Sep-19
ok I have been out off Table creation for some time. i have edit few Table to create a working one for Stellaris (Stellaris Nemesis) 3.1.1 (22a5). the Table is a merge of: 1- Table here made by Namelessy. * the problem in Table is ( pPlayer, pChr, pPlanet and pMEGA was not defined). 2- Table here m...
- Mon Oct 25, 2021 9:50 pm
- Forum: Tables
- Topic: Galactic Civilizations 3 v1.00-4.00 STEAM (GM and More) 2020-May-13
- Replies: 115
- Views: 146495
Re: Galactic Civilizations 3 v1.00-4.00 STEAM (GM and More) 2020-May-13
thare is a update v4.2 stream and some issues with older races that where created before this update dont seem to work properly with the ships stats all read 0/0 or just 0 and the ya cant move them.
- Fri Oct 22, 2021 9:58 pm
- Forum: Tables
- Topic: z Baldur's Gate 3
- Replies: 6941
- Views: 2262110
Re: z Baldur's Gate 3
hi, i dont know how to do this sort of thing at all. i got the list to show up but i cant click or do anything other than open the invisible and 'broken' folders in CT. why cant i select anything? its all greyed out well thare is a list of steps 1 load table next 2 run the game 3 the ct page icon t...