Search found 14 matches
- Mon Nov 02, 2020 10:40 pm
- Forum: Tables
- Topic: JUMP FORCE 2.03 Table (Night stages selection and NoRushHITLimitV2)
- Replies: 1
- Views: 1765
Re: JUMP FORCE 2.03 Table (Night stages selection and NoRushHITLimitV2)
Hey, since this is the most up to date table for Jump Force, I'd like to ask you if you could maybe incorporate some of the features from this old table right here. https://fearlessrevolution.com/viewtopic.php?t=8811 Personally, I only care about the character creation pointers, but if you could try...
- Sat Aug 01, 2020 1:36 pm
- Forum: Tables
- Topic: Fairy Tail
- Replies: 94
- Views: 32466
Re: Fairy Tail
I'll give it to you. Copy and paste the following code to your table. (Highlight an entry on your table, press Ctrl + V) <?xml version="1.0" encoding="utf-8"?> <CheatTable CheatEngineTableVersion="31"> <CheatEntries> <CheatEntry> <ID>66</ID> <Description>"Damage Multiplier"</Description> <Options m...
- Sat Aug 01, 2020 1:29 pm
- Forum: Tables
- Topic: Fairy Tail
- Replies: 94
- Views: 32466
Re: Fairy Tail
I found a way to make stat changes semi-permanent. 1. go to Lacrima screen and highlight a character 2. search for current value 3. equip Lacrima 4. search for new value (keep in mind that MP and HP have two values, current and max) 5. change value and KEEP IT CHECKED The change now persists through...
- Fri Jul 31, 2020 3:07 pm
- Forum: Tables
- Topic: Fairy Tail
- Replies: 94
- Views: 32466
Re: Fairy Tail
He won't. The game has BASE values (not that hard to find via trace), which reset on game restart and ADD value which are based on Lacrima items. Then there are LEVEL values which are based on you current level. You cannot edit (enter any number you want) on any of these values which are permanentl...
- Thu Jul 30, 2020 9:58 pm
- Forum: Tables
- Topic: Fairy Tail
- Replies: 94
- Views: 32466
Re: Fairy Tail
Dude, stats will reset if you restart the game and/or use the Lacrima items. Therefore editing them will become useless. You should remove the character stats from the table. Not only that, they reset after every battle as well. Plus, the stat pointers in their table(ATK, DEF, LUC, SPE) have no eff...
- Thu Jul 30, 2020 9:54 pm
- Forum: Tables
- Topic: Fairy Tail
- Replies: 94
- Views: 32466
Re: Fairy Tail
What are you trying to do? I was trying to make my own table for stat pointers, but couldn't find a permanent address which pointed to the stats. However, my temporary stats at least did have an effect for one battle before reverting. Your table currently: EXP: works HP and MP: "work", reset after ...
- Thu Jul 30, 2020 9:16 pm
- Forum: Tables
- Topic: Fairy Tail
- Replies: 94
- Views: 32466
Re: Fairy Tail
This one has max HP and MP They reset once you leave battle though. I had the same problem when I was trying to do this myself. Maybe you should work with the Lacrima equip screen instead? When I changed the stats there, they also switched back after leaving battle, loading a save or changig a Lacr...
- Thu Jul 30, 2020 8:18 pm
- Forum: Tables
- Topic: Fairy Tail
- Replies: 94
- Views: 32466
Re: Fairy Tail
I think I added what you were wanting Cheats may be added slow, I want to experience the game and not just make cheats for it :D Sure, I don't expect you to have this table done by tomorrow or anything, take your time. Plus, I only really cared about the stats anyway. Would you care to explain to m...
- Thu Jul 30, 2020 7:43 pm
- Forum: Tables
- Topic: Fairy Tail
- Replies: 94
- Views: 32466
Re: Fairy Tail
Have you looked at implementing stat pointers yet? Finding the values is easy, but the stats reset to their actual values everytime a battle ends, a lacrima is changed or a save is loaded. Saving while the stats are altered also does not help. Plus, when I try to search for the opcode I only find a ...
- Thu Jul 30, 2020 11:22 am
- Forum: Single Player Cheat Requests
- Topic: [REQUEST] Fairy Tail
- Replies: 17
- Views: 7495
Re: [REQUEST] Fairy Tail
Alright, finding the stat adresses proved to be incredibly easy. They are all 4 Byte values, just scan for them, equip a Lacrima and scan for the new value. Keep in mind that MP and HP each have two adresses, one for max and one for current. Now here is the problem, so far, I have not managed to mak...
- Thu Jul 30, 2020 1:02 am
- Forum: Single Player Cheat Requests
- Topic: [REQUEST] Fairy Tail
- Replies: 17
- Views: 7495
Re: [REQUEST] Fairy Tail
To add to the OP, here is what I would like to see:
Must haves:
- stat pointers
- currency pointers
- level pointers
Nice-to-haves:
- speed multiplicator(movement speed and/or game speed)
- inventory editor
- in combat HP and MP pointers
Must haves:
- stat pointers
- currency pointers
- level pointers
Nice-to-haves:
- speed multiplicator(movement speed and/or game speed)
- inventory editor
- in combat HP and MP pointers
- Sat Apr 18, 2020 11:14 am
- Forum: Single Player Cheat Requests
- Topic: [Request] LEGO DC Super Villains
- Replies: 0
- Views: 2395
[Request] LEGO DC Super Villains
Game Name: LEGO DC Super Villains [Steam] Game Engine: no idea, sry Game Version: latest Steam version Link: https://store.steampowered.com/app/829110/LEGO_DC_SuperVillains/ Options Required: Change Number of Skill Slots OR Ignore Maximum Skill Slots Nice-To-Haves: True Invulnerability (the ingame ...
- Mon Apr 06, 2020 8:23 pm
- Forum: General Gamehacking
- Topic: How do I find a value which I can't see ingame?
- Replies: 4
- Views: 3234
Re: How do I find a value which I can't see ingame?
I found the current health like you said and from there searched for the attack stat value, sadly to no avail. Most of the values are 0 and all others are either too low or too high to make any sense. For now I'll message the table's creator and ask for their help and watch some more tutorials in th...
- Mon Apr 06, 2020 4:36 pm
- Forum: General Gamehacking
- Topic: How do I find a value which I can't see ingame?
- Replies: 4
- Views: 3234
How do I find a value which I can't see ingame?
Heyho, this is my first time seriously working with CE. I have been using CE for a few months now, but until now I never actually did anything myself. Now however, I have run into an issue no premade table can solve, so I'll have to do it myself. My problem is the following: I am currently using a t...