money is always a number between, even though it is a multiple of 1000 the last three numbers are never 000
If your nuymber is 1044, search for between 1044000 and 1045000. repeat until identified.
However as of yet the number that comes up cannot be modified.
Search found 15 matches
- Tue May 03, 2022 3:38 pm
- Forum: Single Player Cheat Requests
- Topic: [REQUEST] Galactic Civilizations IV
- Replies: 20
- Views: 9506
- Tue Jun 30, 2020 8:13 am
- Forum: Tables
- Topic: Total War THREE KINGDOMS v1.7.1 (GM and More) 2022-Jul-05
- Replies: 237
- Views: 327952
Re: Total War THREE KINGDOMS v1.5.0 (GM and More) 2020-Apr-21
the table works absolutely fine with 1.5.3
- Fri Apr 10, 2020 7:47 am
- Forum: Tables
- Topic: Mount & Blade II: Bannerlord - v.e.1.2.1 - Steam - +43 - Update 31
- Replies: 676
- Views: 493902
Re: Mount & Blade II: Bannerlord - v. e1.0.9 - Steam - +42 - Update 25
It is a game streaming service, where you stream from hardware systems owned by GeForce, unlike Stadia which streamed from the cloud. You basically rent a computer tied to the internet.
- Thu Apr 09, 2020 8:26 am
- Forum: Tables
- Topic: Mount & Blade II: Bannerlord - v.e.1.2.1 - Steam - +43 - Update 31
- Replies: 676
- Views: 493902
- Tue Apr 07, 2020 7:51 am
- Forum: Tables
- Topic: Mount & Blade II: Bannerlord - v.e.1.2.1 - Steam - +43 - Update 31
- Replies: 676
- Views: 493902
Re: Mount & Blade II: Bannerlord - v. e1.0.5 - Steam - +36 - Update 19
Would it be easier to add an xp multiplier for skills that stacks with the existing xp multipliers? It would allow us to level skills quickly and eliminate the need to remove negative skill numbers from manipulating the skills points directly. Thank you for all your hard work, by the way. The const...
- Mon Apr 06, 2020 6:42 pm
- Forum: Tables
- Topic: Mount & Blade II: Bannerlord - v.e.1.2.1 - Steam - +43 - Update 31
- Replies: 676
- Views: 493902
- Mon Apr 06, 2020 6:17 pm
- Forum: Tables
- Topic: Mount & Blade II: Bannerlord - v.e.1.2.1 - Steam - +43 - Update 31
- Replies: 676
- Views: 493902
- Mon Apr 06, 2020 6:09 pm
- Forum: Tables
- Topic: Mount & Blade II: Bannerlord - v.e.1.2.1 - Steam - +43 - Update 31
- Replies: 676
- Views: 493902
Re: Mount & Blade II: Bannerlord - v. e1.0.5 - Steam - +36 - Update 19
Individual SkillExp pointers Works for you? you must open character sheet edit skill in cheat enigne and use skill in game to reacalulate level Yeah skill improvement all hinges on Exp in that skill. i wouldnt edit anything else as it is pointless. https://i.imgur.com/T4xzxws.png Wow you also can r...
- Mon Apr 06, 2020 3:55 pm
- Forum: Tables
- Topic: Mount & Blade II: Bannerlord - v.e.1.2.1 - Steam - +43 - Update 31
- Replies: 676
- Views: 493902
Re: Mount & Blade II: Bannerlord - v. e1.0.5 - Steam - +36 - Update 19
are they grouped or offset from skill number? https://i.imgur.com/4FqfCHj.png all 18 skill xp Yeah smithing was the easiest one to track it on. Edit: !!FOCUS NOTES!! You cannot track focus as it is individual to each person play depending on what start they picked and what they pick in game. The fo...
- Mon Apr 06, 2020 3:20 pm
- Forum: Tables
- Topic: Mount & Blade II: Bannerlord - v.e.1.2.1 - Steam - +43 - Update 31
- Replies: 676
- Views: 493902
Re: Mount & Blade II: Bannerlord - v. e1.0.5 - Steam - +36 - Update 19
are they grouped or offset from skill number?
- Mon Apr 06, 2020 3:12 pm
- Forum: Tables
- Topic: Mount & Blade II: Bannerlord - v.e.1.2.1 - Steam - +43 - Update 31
- Replies: 676
- Views: 493902
Re: Mount & Blade II: Bannerlord - v. e1.0.5 - Steam - +36 - Update 19
Its not the skill points in the skill that is any issue. its the amount of negative exp you have. Perks are directly related to exp amount so if you are missing 50k exp you will never be able to take a perk no matter what you change the skill number to. yeah focus points are off but not by that much...
- Sat Apr 04, 2020 7:09 am
- Forum: Tables
- Topic: Mount & Blade II: Bannerlord - v.e.1.2.1 - Steam - +43 - Update 31
- Replies: 676
- Views: 493902
Re: Mount & Blade II: Bannerlord - v. e1.0.4 - Steam - +29 - Update 11
On the note of food, it should be removed, why? you have unlimited money - just buy more food. The reason it always breaks the number or the game is that its a calculative variable of the quantity of each food instance in the inventory, not only that each food instance is displayed as a decimal whic...
- Fri Apr 03, 2020 7:07 pm
- Forum: Tables
- Topic: Mount & Blade II: Bannerlord - v.e.1.2.1 - Steam - +43 - Update 31
- Replies: 676
- Views: 493902
Re: Mount & Blade II: Bannerlord - v. e1.0.3 - Steam - +28 - Update 9
However, unlimited troop health does not. Also when activated it give about 5 or so enemy immortality. it does not crash on load but did crash game on end of battle. Well I look what addresees access on e.g [rax+110]. So I see there is troop health and enemys health. I go to find a compare so that ...
- Fri Apr 03, 2020 2:04 pm
- Forum: Tables
- Topic: Mount & Blade II: Bannerlord - v.e.1.2.1 - Steam - +43 - Update 31
- Replies: 676
- Views: 493902
Re: Mount & Blade II: Bannerlord - v. e1.0.3 - Steam - +28 - Update 9
immortals work just fine, thanks for the fix. However, unlimited troop health does not. Also when activated it give about 5 or so enemy immortality. it does not crash on load but did crash game on end of battle. seems to have resolved itself, with reload, it may be the size of battles i was in, it w...
- Fri Apr 03, 2020 12:49 pm
- Forum: Tables
- Topic: Mount & Blade II: Bannerlord - v.e.1.2.1 - Steam - +43 - Update 31
- Replies: 676
- Views: 493902
Re: Mount & Blade II: Bannerlord - v. e1.0.3 - Steam - +28 - Update 8
Steam 1.0.3:
unlimited health crashes game in sieges.
unlimited health crashes game in sieges.