Search found 205 matches

by jonasbeckman
Tue Sep 17, 2019 10:49 am
Forum: Tables
Topic: Assassin's Creed Odyssey v1.3.0 +21 (table Update18.3)
Replies: 1315
Views: 1029695

Re: Assassin's Creed Odyssey v1.3.0 +21 (table Update18.3)

Yeah I wrapped the discovery tour up and considered the game done, was worth a playthrough but the game has a few flaws and shortcomings and I am a bit mixed on the RPG mechanics particularly once they expanded the level range from 50 to 70 and then 99 though regular playthroughs will probably end w...
by jonasbeckman
Sun Sep 15, 2019 4:53 am
Forum: Tables
Topic: Dishonored: Death of the Outsider [Engine:VoidEngine]
Replies: 8
Views: 3876

Re: Dishonored: Death of the Outsider [Engine:VoidEngine]

Think that's the December 2018 update, might just have removed Denuvo same as what happened to Dishonored 2 before it so reverting the update to the 2017 patch before it should work without any loss of other functionality. (Startup time is going to be a bit worse though.) https://steamdb.info/depot/...
by jonasbeckman
Sun Sep 15, 2019 4:45 am
Forum: Tables
Topic: Wolfenstein II: The New Colossus [Engine:idTech 6]
Replies: 6
Views: 2611

Re: Wolfenstein II: The New Colossus [Engine:idTech 6]

I just used the save command and loaded if I failed the enigma machine decryption this should also work in the other idTech6 or 6.5 games up to Youngblood despite it's more co-op focused gameplay. (Can even be bound to hotkeys as a sort of quicksave something like Bind F4 savegame test and bind F5 l...
by jonasbeckman
Wed Sep 11, 2019 7:12 am
Forum: Tables
Topic: Assassin's Creed Odyssey v1.3.0 +21 (table Update18.3)
Replies: 1315
Views: 1029695

Re: Assassin's Creed Odyssey v1.3.0 +21 (table Update18.3)

You can at least fast travel and get through the tours by skipping past text and such quite easily but the 140 something smaller discovery points would take a while for some of the skins and mounts beyond the main tours and these can't be traveled too. Ferry type boat seems to be holding up at least...
by jonasbeckman
Sat Sep 07, 2019 6:42 pm
Forum: Tables
Topic: Tom Clancy's Ghost Recon: Wildlands [Engine:AnvilNEXT64]
Replies: 321
Views: 85191

Re: Tom Clancy's Ghost Recon: Wildlands [Engine:AnvilNEXT64]

Having finished this game twice now, I lost interest in it. If someone else wants to update this for the latest version, you have my permission. Cheers. P.S.: I might get back to it at some point, after Breakpoint launches (maybe they'll stop updating it this much), to do a FreeCam + Teleport. But ...
by jonasbeckman
Sat Sep 07, 2019 6:32 pm
Forum: Tables
Topic: Tom Clancy's Ghost Recon: Breakpoint *BETA* [Engine:AnvilNEXT64]
Replies: 29
Views: 2407

Re: Tom Clancy's Ghost Recon: Breakpoint *BETA* [Engine:AnvilNEXT64]

There's a few zones in the main areas too that are "Drone swarm incoming." but yeah exploring item level 150 bases and seeing the heavy infantry and vehicles is neat but no looting anything with the dynamic invisible border instant kill drone swarm around until I guess somewhere in the full game tha...
by jonasbeckman
Fri Sep 06, 2019 7:45 am
Forum: Tables
Topic: Tom Clancy's Ghost Recon: Breakpoint *BETA* [Engine:AnvilNEXT64]
Replies: 29
Views: 2407

Re: Tom Clancy's Ghost Recon: Breakpoint *BETA* [Engine:AnvilNEXT64]

Are you perhaps on the regular version of UPlay as a standard beta invite and not Uplay Plus which would make it GRB.exe and not GRB_UPP.exe thus address mismatch and that's why it doesn't hook. :) (There's also GRB_BE.exe but that's just a jumper for BattlEye which then tries to execute a batch fil...
by jonasbeckman
Thu Sep 05, 2019 4:51 pm
Forum: Tables
Topic: Tom Clancy's Ghost Recon: Breakpoint *BETA* [Engine:AnvilNEXT64]
Replies: 29
Views: 2407

Re: Tom Clancy's Ghost Recon: Breakpoint *BETA* [Engine:AnvilNEXT64]

Nice, wasn't expecting to see a table due to the game being always online akin to Division and unlike the first Wildlands which retained a offline option. For BattleEye I just removed the batch file contents but I would expect them to have better for the full game if they're not doing a real offline...
by jonasbeckman
Thu Sep 05, 2019 3:02 pm
Forum: Tables
Topic: Wolfenstein: Youngblood [Engine:idTech 6]
Replies: 100
Views: 3553

Re: Wolfenstein: Youngblood [Engine:idTech 6]

1.0.5 was released. :) https://steamcommunity.com/gid/103582791464305142/announcements/detail/1610521707063753304 PATCH HIGHLIGHTS Adjusted difficulty of all boss fights. Enemies can now have their health bars toggled on or off in the Options menu. (This does not turn off armor types.) Took a variet...
by jonasbeckman
Wed Sep 04, 2019 5:15 am
Forum: Tables
Topic: Atelier Lulua - The Scion Of Arland
Replies: 126
Views: 18102

Re: Atelier Lulua - The Scion Of Arland

Update Information Ver 1.04 (09.04.2019) 4 Sep @ 3:15am - KTG_Dev_Messenger - Fixed various bugs and defects. Wasn't expecting to see this patched further, after the first patch I think it was it's mostly been just DLC support though the patch notes are about as vague as possible so kinda hard to s...
by jonasbeckman
Wed Aug 28, 2019 3:46 pm
Forum: Tables
Topic: Wolfenstein: Youngblood [Engine:idTech 6]
Replies: 100
Views: 3553

Re: Wolfenstein: Youngblood [Engine:idTech 6]

So that's why it was just the exe and no patch notes. Ha ha. 1.0.5 should have some actual game changes but I guess some upper executive meddling is worried considering the prior hotfix attempted to remove those silver coin exploits (Not the premium gold currency but the regular one at that.) and no...
by jonasbeckman
Wed Aug 28, 2019 3:18 pm
Forum: Tables
Topic: Assassin’s Creed® Odyssey - InventoryEditor
Replies: 945
Views: 329146

Re: Assassin’s Creed® Odyssey - InventoryEditor

Guess not though there might be some reward item from the other packs. Patch added three new DLC folders for which one would be this Icaros pack, one is the discovery mode and the last would likely be the final Lost Tale side story which should have a minor item reward upon completion though that is...
by jonasbeckman
Mon Aug 26, 2019 1:15 pm
Forum: Tables
Topic: Metro Exodus [Engine:4A Engine]
Replies: 4
Views: 1130

Re: Metro Exodus [Engine:4A Engine]

Nice! Wrapped the game up a few days ago after hearing that 4A and Nordic have started work on the next Metro game though it seems that even so there's still one more piece of content coming out or at least there's a entry for one more although Two Colonels didn't seem too interesting but that patch...
by jonasbeckman
Mon Aug 26, 2019 1:06 pm
Forum: Tables
Topic: Assassin’s Creed® Odyssey - InventoryEditor
Replies: 945
Views: 329146

Re: Assassin’s Creed® Odyssey - InventoryEditor

1.3.0 from here or Assassin's Creed Odyssey Nexus (The modding site network which now has a entry for this game.) still works really well complimented with the new item ID's from Atlantis and patches (Helios gear for example.) if you're using that feature and the other threads table is also compatib...
by jonasbeckman
Mon Aug 26, 2019 1:02 pm
Forum: News
Topic: Cheat Engine Download/Information
Replies: 54
Views: 284808

Re: Cheat Engine Download/Information

Heuristics can be funny like that, 32-bit in particular seems really vulnerable and even if the files are signed these AV's can find all kinds of generic or speculative exploits particularly for when it's trainers or injectors though over time the definitions should start being updated and the total...