Search found 19 matches
- Thu Sep 21, 2023 3:17 am
- Forum: Single Player Cheat Requests
- Topic: Vanillabeast: retro knock-out!
- Replies: 6
- Views: 941
Re: Vanillabeast: retro knock-out!
If you want a perfect save file, find the file at C:\Users\<name>\AppData\LocalLow\Vanilla Gaming Company\VanillaBeginnings Knock-Out! . Modify playerPrefsData.json to the following: {"dataList":[{"key":"2CUTSCENEPLAYED","value":1},{"key":"4_1CUTSCENEPLAYED","value":1},{"key":"4_2CUTSCENEPLAYED","va...
- Wed Sep 20, 2023 9:15 pm
- Forum: Single Player Cheat Requests
- Topic: Vanillabeast: retro knock-out!
- Replies: 6
- Views: 941
Re: Vanillabeast: retro knock-out!
Already managed to get the pointers to misalign. Uploaded a fix in OP. Lmk if any troubles using.
- Wed Sep 20, 2023 8:03 pm
- Forum: Single Player Cheat Requests
- Topic: Vanillabeast: retro knock-out!
- Replies: 6
- Views: 941
Re: Vanillabeast: retro knock-out!
Made this pretty quick. Pointers seem to hold up but let me know.
Table includes:
Table includes:
- hp
- hearts
- pp
- enemy hp
- All values seem to be 4 byte
- hp for you and enemy is 0-100
- Your regular punches seem to do 2 dmg each
- Fake Jaul jabs do 5 dmg each
- Wed Jun 30, 2021 3:00 am
- Forum: Tables
- Topic: Final Fantasy IV +8 (table Update3)
- Replies: 60
- Views: 58258
Re: Final Fantasy IV +8 (table Update3)
Nice Mad! Was fun partnering with you on these
- Mon Jun 28, 2021 6:07 pm
- Forum: Tables
- Topic: Final Fantasy IV +8 (table Update3)
- Replies: 60
- Views: 58258
Re: Final Fantasy IV +8 (table Update3)
@Mad_Monkey if you were to do something cleaner that'd be amazing of course :D AFAIK the game has no item cap like previous versions, so each time you add another item type to the list it grows by 1, and same with using the last of an item it decreases by 1. So there's an int that keeps track of the...
- Thu Jun 24, 2021 8:54 pm
- Forum: Tables
- Topic: Final Fantasy IV +8 (table Update3)
- Replies: 60
- Views: 58258
Re: Final Fantasy IV +8 (table Update3)
I also did a little investigation on maps that didn't culminate into anything but might give others an idea. I apparently missed a map completion in one of the non-returnable locations so I did some testing. When a map hits 100% there's 2 places in memory that go from 0's to 1's (per location). I be...
- Thu Jun 24, 2021 7:06 pm
- Forum: Tables
- Topic: Final Fantasy IV +8 (table Update3)
- Replies: 60
- Views: 58258
Re: Final Fantasy IV +8 (table Update3)
Ok another update. I really wanted to add tails etc but because we couldn't add new item entries (you can only modify existing items) this became kinda painful. I found an int that stores the current inventory size and the current key item inventory size. You can modify this to increase the size by ...
- Sat Jun 19, 2021 3:03 pm
- Forum: Tables
- Topic: Final Fantasy IV +8 (table Update3)
- Replies: 60
- Views: 58258
Re: Final Fantasy IV +8 (table Update3)
Hah, you rock Mad, thanks!
- Fri Jun 18, 2021 9:38 pm
- Forum: Tables
- Topic: Final Fantasy IV +8 (table Update3)
- Replies: 60
- Views: 58258
Re: Final Fantasy IV +8 (table Update3)
I went ahead and tweaked the one from Mad_Monkey a little bit and added in my clunkier key item support. Note that the item codes that contain things like augments or summons will crash your game if you try to sort your inventory and such because they belong under key items (fixed in this version). ...
- Fri Jun 18, 2021 8:11 pm
- Forum: Tables
- Topic: Final Fantasy IV +8 (table Update3)
- Replies: 60
- Views: 58258
Re: Final Fantasy IV +8 (table Update3)
Interesting way to handle the inventory @Mad_Monkey. You should duplicate it for Key Items as well!
- Wed Jun 16, 2021 11:09 pm
- Forum: Tables
- Topic: Final Fantasy IV +8 (table Update3)
- Replies: 60
- Views: 58258
Re: Final Fantasy IV +8 (table Update3)
Still playing this game, finding more values to update. So it turns out the stats table for hp / mp / exp for each character are a little weird. hp and exp only work out of battle. So I added an "in battle" section for each character position for hp. Note that mp out of battle works for in battle as...
- Tue Jun 15, 2021 7:19 pm
- Forum: Tables
- Topic: Final Fantasy IV +8 (table Update3)
- Replies: 60
- Views: 58258
Re: Final Fantasy IV +8 (table Update3)
Stumbled across this thread and decided to share my little contribution as well. I took the table by tigertoe (and modified by Kheram) and added inventory support to it. Now you can expand the Items record. Select an Item Slot and it will show the Type and Quantity. I've updated the Types from the l...
- Sun Apr 05, 2020 12:01 am
- Forum: Tables
- Topic: DOOM Eternal [Engine:idTech 7]
- Replies: 605
- Views: 562874
Re: DOOM Eternal [Engine:idTech 7]
... I used those commands to do the unlock in the first place, but I'm still not seeing mission select. Did you try to access the mission select from Fortress of Doom or from the main menu? These unlocked them at the main menu for me. Of note, I used them while in a game and exited back to main men...
- Sat Apr 04, 2020 3:24 pm
- Forum: Tables
- Topic: DOOM Eternal [Engine:idTech 7]
- Replies: 605
- Views: 562874
Re: DOOM Eternal [Engine:idTech 7]
On the rewards screen, at the very end of the level. I've only tried it with Mission Select just because playing Sentinel Prime multiple times only takes like 3 minutes per run. The address doesn't change between runs so once you find it just set it to a high number and freeze it during a last run ...
- Thu Apr 02, 2020 12:36 am
- Forum: Tables
- Topic: DOOM Eternal [Engine:idTech 7]
- Replies: 605
- Views: 562874
Re: DOOM Eternal [Engine:idTech 7]
Have you tested this? It's possible the game checks the stats at the end of a round and if it's past the threshold it might award it anyway, ie: just put things past the cap to unlock and play a round.
Then we just need to start mapping stats to milestones.